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Solemn Judgement/Warning


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[quote name='Six Samz 500' timestamp='1310243316' post='5341023']
so £50 is a good price for shiny card soz m8 i dont agree with the price.
Ok so to buisness both awsomely powerfull cards judgment being better of the 2 and i feel warning should be at 1 as it distrupts many turns and is an easy get out of jail card.
[/quote]

The price he meant is 2000 Life Points for the cost.
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[quote name='CDDRodrigo' timestamp='1310244629' post='5341066']
The price he meant is 2000 Life Points for the cost.
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He actually thought I meant the card's price tag? The price doesn't factor into a card being good, the card being good factors into the price.
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[quote name='Nightmare Zarkus' timestamp='1310235433' post='5340773']
I wouldn't mind. It'd sure as f*** slow down the format.
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No, it wouldn't. It'd just cram more power into the player that goes first, because they can drop a powerful Synchro monster and then hide behind Solemns. The greatest advantage of going first is you pretty much can Set up without any resistence barring a lucky hand activator (Veiler, DD Crow, whatever).

The general strategy of some players (or at least mine) is to try to bait out or hit the backrow so that without Warning and Judgment, we can play our cards and actually make it a duel, and not a rock-paper-scissors match with cards afterwards.
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[quote name='evilfusion' timestamp='1310248623' post='5341206']
No, it wouldn't. It'd just cram more power into the player that goes first, because they can drop a powerful Synchro monster and then hide behind Solemns. The greatest advantage of going first is you pretty much can Set up without any resistence barring a lucky hand activator (Veiler, DD Crow, whatever).

The general strategy of some players (or at least mine) is to try to bait out or hit the backrow so that without Warning and Judgment, we can play our cards and actually make it a duel, and not a rock-paper-scissors match with cards afterwards.
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I disagree. I think it'd get more players to run slower and more defensive decks (such as Miracle Gemini and GKs) so they aren't screwed incase they lose the dice roll.
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And even more decks will focus on being even FASTER so they can spam their field to hell and then defend with Solemns.

There are two ways people would react to the shift in the meta. Either they will focus their efforts on beating the opponent to death in an instant, or they'll focus on countering those efforts.

Very rarely do I get frustrated by Solemn Warning/Judgment when the field is even. It's annoying and disruptive, but it rarely kills me right then and there. It's when I'm desperately trying to do SOMETHING to do some damage and defend my field or wreck the opponent's setup that the card hits hard. And you're saying that allowing more of this type of disruption will encourage a slower meta, as opposed to a faster one, where defending is already difficult without Solemns being used offensively.

Solemn isn't just a defense card. It's a very offensive card, too. When you're winning, destroying their efforts hurts even more than simply protecting yourself.
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[quote name='A・ジェネクス・リモート' timestamp='1310241850' post='5340973']
Ah, Pokemon XD. One of my favorite pokemo-Wait you mean not the pokemon game? Than what XD-Oh. Emoticon...Put it after the punctuation.

OT:I wish warning was cheap.
[/quote]

No, but I still have that game!!
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