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[quote name='Legend Zero' timestamp='1310390508' post='5345188']
I dislike playing decks where I have to explain the same thing to everyone I face. ='[

Most of the arts are good, along with their whole concept.
[/quote]
it always happens to me with Vylon Sigma on DN, I need to explain that I dont actually add the card to hand when he attacks..I equip it from deck and its before damage step..><

OT:
I like the artwork of red ayes the most..but its not so usable because he's not level 8 \:
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[quote name='.Doodle.' timestamp='1310390841' post='5345196']
it always happens to me with Vylon Sigma on DN, I need to explain that I dont actually add the card to hand when he attacks..I equip it from deck and its before damage step..><
[/quote]
I spent a whole day on DN and everyone quits after going for the OTK. It's sad really. My Quasar Psychics got the same treatment after a couple weeks. I can understand if people quit for a FTK, but OTKs is how the game is played.
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[quote name='.Doodle.' timestamp='1310390841' post='5345196']
I like the artwork of red [b]e[/b]yes the most..but its not so usable because he's not level 8 \:
[/quote]
if anything i think that makes him more usable, being level 7 that is easily SS makes him a flexible synchro material for level 8 synchros IMO.
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[quote name='Paint Thinner For Blood' timestamp='1310398946' post='5345425']
if anything i think that makes him more usable, being level 7 that is easily SS makes him a flexible synchro material for level 8 synchros IMO.
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lol I guess I missclicked ><

and I didnt think about that.. but I reffered to a malefic deck and all the support to level 8 or higher monsters (trade in, advance draw and..those are the only ones I can think off)
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[quote name='Vanquishing Light' timestamp='1310408826' post='5345723']
They're not bad at all.

With the

x3 Malefic Blue Eyes White Dragon
x3 Malefic Stardust Dragon
x2 Malefic Cyber End Dragon
x2 Blue-Eyes White Dragon

x3 Trade-In
x2 Advance Draw

Sort've build I've been trying to work on, you get solid speed.
[/quote]
DDV and EEV should work there too
and you forgot a field spell in there or u didnt mention it on purpose?
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[quote name='Paint Thinner For Blood' timestamp='1310402201' post='5345528']
wouldn't you put effect veiler in? it works as skill drain for 1 turn.
[/quote]

Veiler only affects opposing monsters and can only be used during the opponent's Main Phase. Whereas the actual Skill Drain prevents your Sins from self-destructing and negates all the opponent's monster effects as well.
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That's not the whole thing; that's the Deck's main Draw Engine; surprisingly it's done okay on DN. I never considered the idea of Geartown, but now that you mention it, that's actually a really good idea.

That and the fact that Malefic Parallel Gear actually works really well in this build, meaning I can tech CCV and essentially cover everything and just drop another monster.
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