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[MTG IRL] UW... something


.Nu-13

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Not yet IRL, but is going to be. Post-rotation, don't suggest anything too expensive.

[b]18[/b]
4 Phantasmal Bear
4 Phantasmal Dragon
4 Lord of the Unreal
2 AEther Adept
2 Phantasmal Image
2 Sphinx of Uthuun

[b]22[/b]
4 Divination
4 Oblivion Ring
4 Mana Leak
4 Ponder
4 Vapor Snag
2 Mind Control

[b]20[/b]
14 Island
6 Plains

[spoiler=Pics]
[img]http://magiccards.info/scans/en/m12/70.jpg[/img][img]http://magiccards.info/scans/en/m12/71.jpg[/img]
[img]http://magiccards.info/scans/en/m12/62.jpg[/img][img]http://magiccards.info/scans/en/m12/41.jpg[/img][img]http://magiccards.info/scans/en/m12/72.jpg[/img][img]http://magiccards.info/scans/en/m12/76.jpg[/img][img]http://magiccards.info/scans/en/m12/50.jpg[/img][img]http://magiccards.info/scans/en/m12/27.jpg[/img][img]http://magiccards.info/scans/en/m12/63.jpg[/img][img]http://magiccards.info/scans/en/m12/73.jpg[/img]
[img]http://magiccards.info/scans/en/nph/48.jpg[/img][img]http://magiccards.info/scans/en/m12/67.jpg[/img]
[img]http://magiccards.info/scans/en/zen/234.jpg[/img][img]http://magiccards.info/scans/en/zen/230.jpg[/img]
[/spoiler]

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I honestly like Tezz's Gambit more then Divination. Sure it might come a bit some what higher price, but the random proliferate is nice. Over all though, this is a personal bias and you really don't need to make the change.

Since you seem to be wanting to take advantage of blinking effect Venser seems really good here. Might have some what of a price tag, but if you can get them I think you should try to. He also like the proliferation. For him I'd take out the Timely Reinforcements since it's better in the side board. Also, it makes the Gambit better if only by a little.

To continue with the ETB stuff I'd say Phantasmal stuff. In their place Splicers would be really good because of how they work with blinking. Blade, Wing, and Master. How you number them is up to you, but going 3/3/4 seems like a good balance.

I personally like having nice bombs to help finish the game and Sun Titan works well here since Blade, Æther, and O-Ring, all get brought back with him. I'd say cut a Ponder for 1 since Ponder is better in combo decks. If your having trouble getting 2 getting Vensers (imo one shouldn't be THAT bad) you can add in a second Sun. Since he's the old prerelease pro and is now on his second printing he should be in the 5 dollar range in a little.

So

-4 Divination
-4 Phantasmal Bear
-4 Phantasmal Dragon
-2 Lord of the Unreal
-2 Timely Reinforements
-1 Ponder

+4 Tezzeret's Gambit
+3 Master Splicer
+3 Wing Splicer
+4 Blade Splicer
+2 Venser, the Sojourner
+1 Sun Titan

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[quote name='Klavier Gavin' timestamp='1310688504' post='5356188']
AKA complete remix of deck, huh? Although I said "don't suggest anything too expensive" and you suggested 3 Mythics :/ No way to make this better with keeping the Illusions?
[/quote]
I wasn't sure what you wanted to do with the deck so I went with what I felt is the more fun and open strategy, blinking. Again, just being mythic doesn't mean it's going to be pricy. If they don't get played in standard they normally cost around $5. Channelfireball for example has Sun is being sold for $4. Venser is pricey, but 1 won't break the bank (or shouldn't) and I see his price falling over time.

Problem with the Illusions is they don't really have much to work with in standard atm. I'm making one atm too, but I'm going back to M10 so I can use Illusionary Servant since I really see him bringing the deck together as a large flier that fits the decks curve well.

However if you want to go with the Illusion plan I'd say push the aggro aspect of the deck more. For that reason cut the blinking them of Stag and Adept (you can leave the Sphinx if you want). I like Vapor Snag here since it moves them a little close to death, is very cheap, and opens the field up in the early game. Maxing out the Lord is also a must. Image is just nice so he's a safe add too. For that cut the Timely Reinforements since I still don't see it being better.

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[quote name='Flame Dragon' timestamp='1310689610' post='5356229']
I wasn't sure what you wanted to do with the deck so I went with what I felt is the more fun and open strategy, blinking. Again, just being mythic doesn't mean it's going to be pricy. If they don't get played in standard they normally cost around $5. Channelfireball for example has Sun is being sold for $4. Venser is pricey, but 1 won't break the bank (or shouldn't) and I see his price falling over time.
[/quote]
Prices of Sun Titan and Venser at my cardshop:
Venser: $15.90
Sun Titan: $8.80

So yeah, they're out of my range sadly.
[quote name='Flame Dragon' timestamp='1310689610' post='5356229']
Problem with the Illusions is they don't really have much to work with in standard atm. I'm making one atm too, but I'm going back to M10 so I can use Illusionary Servant since I really see him bringing the deck together as a large flier that fits the decks curve well.

However if you want to go with the Illusion plan I'd say push the aggro aspect of the deck more. For that reason cut the blinking them of Stag and Adept (you can leave the Sphinx if you want). I like Vapor Snag here since it moves them a little close to death, is very cheap, and opens the field up in the early game. Maxing out the Lord is also a must. Image is just nice so he's a safe add too. For that cut the Timely Reinforements since I still don't see it being better.
[/quote]
Ok, I'll try that

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[quote name='Klavier Gavin' timestamp='1310689808' post='5356239']
Prices of Sun Titan and Venser at my cardshop:
Venser: $15.90
Sun Titan: $8.80

So yeah, they're out of my range sadly.

Ok, I'll try that
[/quote]
While I don't see Venser going below 10 Sun should hit the online price sooner rather then later. But yea, sometimes you just can't get them. Still if your group doesn't mind proxies, you might want to try the deck out anyway. I want to know how it plays. :D

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