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Plasma Control


byak

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[font="Century Gothic"][size="5"]21 Monsters[/size]

3 Tour Guide of the Underworld
3 Reborn Tengu
3 Genex Ally Birdman
3 Destiny Hero - Plasma
2 Destiny Hero - Malicious
1 Destiny Hero - Diamond Dude
1 Elemental Hero Stratos
1 Sangan
1 Dandylion
1 Glow-Up Bulb
1 Dark Armed Dragon
1 Gorz, the Emissary of Darkness

[size="5"]12 Spells[/size]

2 Pot of Avarice
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
1 Giant Trunade
1 Foolish Burial
1 One for One
1 Destiny Draw
1 Allure of Darkness
1 Scapegoat

[size="5"]7 Traps[/size]

2 Seven Tools of the Bandit
2 Solemn Warning
1 Solemn Judgment
1 Torrential Tribute
1 Call of the Haunted[/font]

every card essentially has synergy with each other. Birdman reuses Stratos and Tour Guide, combos with Tengu, can bounce Gorz, and it can make Brionac with a Tour Guide to discard stuff like Bulb and Mali. Dandylion tokens, Tengu, Tour Guide, etc provides tribute fodder for Plasma so you maintain advantage. And if you know how good One for One + Dandylion is, you now have DDraw + Mali too, which is basically the same thing except the former gives you two level 2 tuners. Basically the combination speeds the deck up so much, and if you have both it's a +1 Shooting Star. Scapegoat is generally a good card, makes Formulas and provides fodder for Plasma, and it's a great thing to chain to MSTs and whatever this format. And as far as Sangan goes, given the plays with Tour Guide and Birdman and quickly fueling Avarice, the deck could probably on average summon it one or two times per game.

I want to play Fires of Doomsday but there isn't that much room. :\

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