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DN: Lamp Troll (attempting)


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Basic idea of deck abuse the hell out of [img]http://images.wikia.com/yugioh/images/5/54/AncientLampDPKB-EN-C-1E.png[/img]
See 2nd effect

So far played about 5 games: 1 Win [scrub token garden] 2 Losses[perfect agents 1st turn Perfect herald and some type of Tengu-variant] 2 Quiters(Dragunity and kararuki gadgets?)[they quit after they attacked lamp]

[IMG]http://i55.tinypic.com/346rd49.png[/IMG]

Birdman bounces Lamp after being used(if possible after SS la Jinn)
Falcon See birdman
Spear Cretin can get back lamp (his effect works whenever he is sent to grave by tribute, Synchro, etc as along as he was flipped)
Morphing jar #2 is was filler as i could not think of anything to put in for last 3 monster slots

Deck is slow and trying to find way to work in draw power, but not sure what to use. Thinking of using Allure (dont say white elephant's gift i rarely get La Jinn) and possible Duality

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[quote name='Legionnaire' timestamp='1311131045' post='5370719']
If jar 2 is filler I'd take a couple out for allure and the like. Deck doesn't have to have 1:1 monster to s/t ratio.
[/quote]
alright i'll

-1 jar
+1 Allure


[quote name='shelds9' timestamp='1311139854' post='5371062']
Shallow Grave? Or is it too risky.
[/quote]

I was thinking about it, but problem is that it requires my opponent to have a monster in grave as well(Which can be good or bad depending on whats in grave). Which Spear Cretin can do it regardless and can be used as Synchro fodder and the like.

[quote name='Welche' timestamp='1311140015' post='5371072']
Duality?
[/quote]

Was thinking that, but not sure what to neg add in except for Jar


[quote name='Bringerofcake' timestamp='1311140957' post='5371118']
could Divine Wind help with speed?
[/quote]
I looked at Divine wind, but didn't think it would help much as Lamp is what is gonna be getting bounced and unless i have another monster in my hand i'm not gonna want to use it. As lamp wants to be Summoned Facedown

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