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Die Monsters


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Die Golem
Level 1/Earth/Fiend
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, or the effect of a "Die" monster, and cannot be Special Summoned by other ways. When you roll a 1 on a die roll; Special Summon this card from your Hand or Graveyard. Twice per turn; You may Re-Do any die rolls you make. If more than 1 die is rolled, roll all of them again.
ATK:2000 DEF:300

Die Bat
Level 2/Earth/Winged-Beast
When you roll a 2 on a die roll; Special Summon this card from your Hand or Graveyard. Once per turn; Roll a six-sided die. Special summon 1 card from your deck that has the same level as the die roll.
ATK:1000 DEF:700

Die Idol
Level 3/Earth/Rock
When this card is summoned: Roll one six-sided die for each monster you control. Special summon up to 2 monsters from your deck that have the same level as any of the die rolls. If a Monster was summoned with a level higher than 4: Tribute this card.
ATK:1200 DEF:2000

Die Snake
Level 4/Earth/Reptile
When you roll a 4 on a die roll; Special Summon this card from your Hand or Graveyard. When this card attacks; Roll one six-Sided Die. Apply one of the following effects based on the roll;
[list]
[*]1: Negate the Attack.
[*]2: Destroy this card.
[*]3: This card gains 600 ATK.
[*]4: Negate the Attack and Special summon one "Die" monster from you Graveyard.
[*]5: This card gains attack equal to the attack target.
[*]6: This card is not affected the opponents card effects this turn. This card cannot be destroyed by battle.
[/list]ATK:1700 DEF:1000

Die Spider
Level 5/Earth/Insect
When you roll a 5 on a die roll; Special Summon this card from your Hand or Graveyard. Once per turn; Place one die counter on a monster on the field. For each die counter on a monster you control, this card gains 300 ATK. Once per turn; For each Die Counter on an opponents monster, roll one six-sided die. For each roll the same as an opponents monster's level, this card can attack again.
ATK:2000 DEF:

Die Ultima Machine
Level 6/Earth/Machine
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, or the effect of a "Die" monster, and cannot be Special Summoned by other ways. When you roll a 6 on a die roll; Special Summon this card from your Hand or Graveyard. This card cannot be destroyed by battle or card effects. If this card battles with an opponents monster, for each "Die" monster you control; Roll one six-sided die. Apply the following effects for each roll;[list]
[*]1-6: This Card gains 600 ATK.
[*]7-12: Destroy the attack target.
[*]13-15: Send this card to the graveyard.
[*]16-18: This card gains 2000 ATK.
[*]19+: Destroy all monsters on the field. You cannot summon or declare an attack next turn. This card deals 0 battle damage this turn.
[/list]ATK:2000 DEF:2000

I feel Ultima machine is overpowered...But I don't know what limit I could put on it.
More coming soon...

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[quote name='infinitysqrd' timestamp='1311134282' post='5370831']
Ulitima Machine is to OP to be a level 6 but it is perfect for a level 8.
[/quote]
I guess golem should be a Level 5 then, Huh?

No. Each level corresponds with a die number, and LV.8 gets more support to abuse this.(Trade-in, advance draw, Lighten the load, etc.)
@Bringer:lol, we have golem too, even if you try and kill us with bad rolls.

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[quote name='A・ジェネクス・リモート' timestamp='1311165198' post='5371423']
@Bringer:lol, we have golem too, even if you try and kill us with bad rolls.
[/quote]
[url=http://yugioh.wikia.com/index.php?title=Dice_Try!&image=DiceTry-21LODT-EN-C-1E-png][img]http://images4.wikia.nocookie.net/__cb20080517030406/yugioh/images/thumb/5/59/DiceTry%21LODT-EN-C-1E.png/357px-DiceTry%21LODT-EN-C-1E.png[/img][/url]

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[quote name='Bringerofcake' timestamp='1311174596' post='5371628']
[url=http://yugioh.wikia.com/index.php?title=Dice_Try!&image=DiceTry-21LODT-EN-C-1E-png][img]http://images4.wikia.nocookie.net/__cb20080517030406/yugioh/images/thumb/5/59/DiceTry%21LODT-EN-C-1E.png/357px-DiceTry%21LODT-EN-C-1E.png[/img][/url]
[/quote]
I thought you were talking about die re-roll somehow.
@Muso-It would counter them if they became good. Side it in other decks.

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