Shadow Ninja Posted July 22, 2011 Report Share Posted July 22, 2011 [center][font="Century Gothic"][size="5"][b]Team Attack[/b][/size] Equip Spell Card [img]http://img809.imageshack.us/img809/1853/146730n.jpg[/img] Equip this card to 2 monsters you control. When a monster equipped to this card attacks: Add the ATK of the second monster equipped to this card, to the attacking monster. If the combined ATK is greater than 5000, damage calculation is not applied. The second monster equipped to this card cannot attack this turn. This card is destroyed at the End Phase. Comment/Rate/etc. [/font][/center] Link to comment Share on other sites More sharing options...
Sander Posted July 22, 2011 Report Share Posted July 22, 2011 Combination Attack is already a real card, jsyk. Anyways, the card is a decent ATK gaining effect, but honestly, I do not think it will see any play. Link to comment Share on other sites More sharing options...
Shadow Ninja Posted July 22, 2011 Author Report Share Posted July 22, 2011 [quote name='Power Play' timestamp='1311360818' post='5377930'] Combination Attack is already a real card, jsyk. Anyways, the card is a decent ATK gaining effect, but honestly, I do not think it will see any play. [/quote] Oh really? Wow, i should've checked that out before. I'll change the name. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 22, 2011 Report Share Posted July 22, 2011 you might want to put some attack limits when it comes to equipping otherwise, this is going to lead to 7000 atk monsters Link to comment Share on other sites More sharing options...
Shadow Ninja Posted July 22, 2011 Author Report Share Posted July 22, 2011 [quote name='ragnarok1945' timestamp='1311366968' post='5378238'] you might want to put some attack limits when it comes to equipping otherwise, this is going to lead to 7000 atk monsters [/quote] Okay. What if I limit is to level 4 or lower monsters? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 22, 2011 Report Share Posted July 22, 2011 *shakes head* remember, you didn't say BASE atk or anything and nowdays you can boost lv4 monsters up to 3000 and all that you want 6000 atk monsters beating at you? I'd recommend you say something like for the max combined attack, if it exceeds the 4000 atk mark, then it can't do battle damage Link to comment Share on other sites More sharing options...
Shadow Ninja Posted July 22, 2011 Author Report Share Posted July 22, 2011 [quote name='ragnarok1945' timestamp='1311367411' post='5378260'] *shakes head* remember, you didn't say BASE atk or anything and nowdays you can boost lv4 monsters up to 3000 and all that you want 6000 atk monsters beating at you? I'd recommend you say something like for the max combined attack, if it exceeds the 4000 atk mark, then it can't do battle damage [/quote] Done! Link to comment Share on other sites More sharing options...
Sander Posted July 22, 2011 Report Share Posted July 22, 2011 Now it's just bad. Link to comment Share on other sites More sharing options...
Shadow Ninja Posted July 22, 2011 Author Report Share Posted July 22, 2011 I think its decent now. You can have 2 cards with a max. 2500 ATK equipped to it and do damage. Link to comment Share on other sites More sharing options...
Catterjune Posted July 23, 2011 Report Share Posted July 23, 2011 [quote]Equip this card to 2 monsters you control.[/quote] That's not how equips work. =| Why not just make this a normal spell, with the effect of "Select two monsters you control. The selected monster gains ATK equal to the ATK of the other monster. Only one of the selected monsters can attack this turn. You can only use one Team Attack per turn." Or something like that. It's like the card Gift of the Martyr, except slightly better. [quote name='ragnarok1945' timestamp='1311366968' post='5378238'] you might want to put some attack limits when it comes to equipping otherwise, this is going to lead to 7000 atk monsters [/quote] [quote name='ragnarok1945' timestamp='1311367411' post='5378260'] *shakes head* remember, you didn't say BASE atk or anything and nowdays you can boost lv4 monsters up to 3000 and all that you want 6000 atk monsters beating at you? I'd recommend you say something like for the max combined attack, if it exceeds the 4000 atk mark, then it can't do battle damage [/quote] See, these are exactly the kind of posts that prove ragnarok has no idea what he's talking about. If your opponent already has 5000+ points of attack ready, there's no reason as to why he wouldn't just go ahead and attack with his monsters and win the game. The only real use of this card is to sweep away a monster with a higher attack, but if your opponents got a stronger monster then you its gonna be really difficult for you to keep two reasonable monsters on the field. A card like Smashing Ground or something does a much better job. tl;dr - If you're winning, you won't need this card. If you're losing, you can't use this card. It only really comes in handy in weird spots where you were winning by a lot in the beginning of the duel but then kind of lost a bit but aren't in that terrible of a spot yet. Smashing Ground and Fissure are better. Link to comment Share on other sites More sharing options...
shelds9 Posted July 23, 2011 Report Share Posted July 23, 2011 Since it dies at the end of turn, don't make it an Equip, because so far, Equips can only equip to one monster. Good idea though! Link to comment Share on other sites More sharing options...
Glogatha Posted July 23, 2011 Report Share Posted July 23, 2011 agreed, what if it was a continuous, and each monster can only use it once, I love the idea, but equip is incorrect.... 8.7/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.