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Legendary Six Samurai


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No matter how many times you claim that Six Sams are broken, and support the viewpoint that it was terrible for the game. I will still never take you seriously again.

Shi En is still one of those cards you wonder what the R+D was thinking when they made it. With the LSS support, it can be dropped consistently on the first turn, even not taking cards like Gateway, which should be getting banned now because playing it only makes the deck insane, instead of just extremely consistent and powerful. Kizan is problematic, being an 1800 that can be dropped for next to nothing.

You know, this is the fault of the player base, too. They always say that an archetype will become "good" when they get Tuners and Synchros. We look at Infernity. Oh look, Tuners and Synchros in TSHD. The deck gets broken. Granted, Infernity was because it took the handless theme and overpowered it by focusing so heavily on "dump and revive", but still.

Six Samurai, already a formidable deck back in the day, gets a Tuner and a Synchro. And a lot of cards to Special Summon, too, but look, the deck's broken.

Six Sams are too consistent, their main Synchro is too powerful for too little effort. If a Sam deck can't drop Shi En turn 1, they got unlucky. And Shi En is too powerful on its own, even if it didn't have that "Lose a different Sam instead" effect. Which I dont even know WHY it has that.

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[quote]No matter how many times you claim that Six Sams are broken, and support the viewpoint that it was terrible for the game. I will still never take you seriously again.
[/quote]

you just listed a whole few paragraphs at how broken they are.

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