El Majishan Posted August 3, 2011 Report Share Posted August 3, 2011 Monsters: 16 3: Infernity Necromancer 3: Infernity Archfiend 2: Infernity Avenger 2: Infernity Mirage 2: Dark Grepher 2: Staingen Street Patrol 1: Infernity Beetle 1: Sangan Spells: 12 3: Mystical Space Typhoon 2: Gold Sarcophagus 1: Infernity Launcher 1: Monster Reborn 1: Foolish Burial 1: One for One 1: Book of Moon 1: Heavy Storm 1: Dark Hole Traps: 12 3: Infernity Barrier 2: Call of the Haunted 2: Infernity Inferno 2: Solemn Warning 1: Solemn Judgment 1: Torrential Tribute 1: Mirror Force Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 3, 2011 Report Share Posted August 3, 2011 Ever thought of using Gate of the Dark World? Link to comment Share on other sites More sharing options...
El Majishan Posted August 3, 2011 Author Report Share Posted August 3, 2011 what does it do? Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 3, 2011 Report Share Posted August 3, 2011 Gate of the Dark World Field Spell Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. Link to comment Share on other sites More sharing options...
El Majishan Posted August 3, 2011 Author Report Share Posted August 3, 2011 seems like a cool tech, but not sure if it will work in here. Link to comment Share on other sites More sharing options...
El Majishan Posted August 23, 2011 Author Report Share Posted August 23, 2011 bump.....updated to fit new list Link to comment Share on other sites More sharing options...
.Rai Posted August 23, 2011 Report Share Posted August 23, 2011 No Tour Guide engine =/ Link to comment Share on other sites More sharing options...
El Majishan Posted August 23, 2011 Author Report Share Posted August 23, 2011 might be IRL..unless I get them in a trade or I pull them i wont run it, Link to comment Share on other sites More sharing options...
wero-vasto Posted August 23, 2011 Report Share Posted August 23, 2011 Change Grepher for Armageddon? Link to comment Share on other sites More sharing options...
Vough Posted August 23, 2011 Report Share Posted August 23, 2011 [quote name='wero-vasto' timestamp='1314132820' post='5464048'] Change Grepher for Armageddon? [/quote] NO they essentially do the same thing while actually helping infernities. Beetle? Link to comment Share on other sites More sharing options...
El Majishan Posted August 23, 2011 Author Report Share Posted August 23, 2011 Grepher does the job better. Emptying hand and getting stuff to the grave.[quote name='Vough' timestamp='1314132940' post='5464053'] NO they essentially do the same thing while actually helping infernities. Beetle? [/quote] I thought Beetle was bad...I'm an infernity noob but tha'ts what everyone says. Link to comment Share on other sites More sharing options...
.Rai Posted August 23, 2011 Report Share Posted August 23, 2011 You either run 3 Beetle or 0 Beetle. It's just choice of engine really. Link to comment Share on other sites More sharing options...
Zauls Posted August 23, 2011 Report Share Posted August 23, 2011 You can run 1 Beetle to go into Level 9 Synchros. I'd -1 Avenger +1 Beetle. Or run 3 Beetle, but it can clog and it's a matter of preference. I prefer 3 Beetle, but that's just me. Link to comment Share on other sites More sharing options...
Jord200 Posted August 23, 2011 Report Share Posted August 23, 2011 I only run 3 because I have Red Nova in my Extra Deck, but yeah, I hear 1 is usually all thats needed. Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 23, 2011 Report Share Posted August 23, 2011 [quote name='Cursed Reaction' timestamp='1314133264' post='5464062']You either run 3 Beetle or 0 Beetle. It's just choice of engine really.[/quote]Except if you use Beetle, you use him @ 1 like a sensible person.(Same with Avernger) Grepher is twice the card 'Geddon is for this deck Gate seems like it could work, but in reality, it stinks. You rarely have to use it's effect, and it's usually destroyed post haste, so you'l never get more than one use of the effect, making it a barely scraping +0 that can't be chained. Gold sarc is probably the works search engine this deck can run. My recommendations: -2 Avenger -1 Mirror Force -2 Gold Sarc -1 Stygian(Only one is needed) +1 Beetle +3 Tour Guides +2 PoD Link to comment Share on other sites More sharing options...
El Majishan Posted August 23, 2011 Author Report Share Posted August 23, 2011 [quote name='NumberCruncher' timestamp='1314133697' post='5464076'] +[b]3 Tour Guides[/b] [/quote] [quote name='Mark of the Bloo-D Rose' timestamp='1314132372' post='5464027'] might be IRL..unless I get them in a trade or I pull them i wont run it, [/quote] Why is Gold Sarc bad? PoD seems to be counter productive seeing as I need to SS all my s*** to win. Link to comment Share on other sites More sharing options...
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