Nathanael D. Striker Posted August 6, 2011 Report Share Posted August 6, 2011 [center][center] [/center][/center] [center][center][img]http://img21.imageshack.us/img21/7650/128884.jpg[/img][img]http://img171.imageshack.us/img171/7650/128884.jpg[/img] [i]1 Tuner + 1 or more non-Tuner monsters[/i][/center][/center] [center][center][i] As long as this card is on the field: Set Spell/Trap Cards cannot be activated for 2 turns after being Set. When this card attacks: You can halve the Battle Damage; destroy 1 Set Spell/Trap Card your opponent controls. Once per turn: You can Tribute 1 monster; flip 1 face-up monster your opponent controls face-down, but do not change its battle position. When this card destroys a face-down Defense Position monster: Banish it instead. When this card destroys a face-down Attack Position monster: Inflict damage to your opponent equal to half of the destroyed monster's ATK.[/i] [spoiler=Original Card] [img]http://img685.imageshack.us/img685/7650/128884.jpg[/img] [i]1 "Cyborg" Tuner monster + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon and its own effect. When this card is Synchro Summoned, you can select 1 face-down monster. That monster cannot flip face-up as long as it is on the field. When this card destroys a face-down Defense Position monster, remove it from play instead. When this card attacks a face-down Attack Position monster, destroy it without flipping it face-up and inflict damage to your opponent equal to half of the face-down monster's ATK. When this card is destroyed by battle, you can Tribute 1 face-down monster to Special Summon this card in face-up Defense Position.[/i][/spoiler] [spoiler=Background] I originally planned to create a Cyborg set in the middle of 2010 that gave support to "Darkness Approaches". That idea didn't sit well, so the set was shelved. For the revamp, I changed the effect a bit to give it a "Darkness Approaches" type effect that could have use.[/spoiler] If you are wondering why there are 2 versions of the revamp featured, some members dock points down for not having a Realistic Copyright. Also, I don't think I did that great of a revamp with this one.[/center][/center] [center][center] [/center][/center] [center][center]NOTE: Read the lore, not the card for the effect.[/center][/center] [center][center]Anyway, CnC? [/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 6, 2011 Report Share Posted August 6, 2011 1st effect is like Mobius the Frost Monarch seems a little TOO easy to rid your opponents spells/traps, since all you have to do is attack with it combined with the burn effect of the face down atk, that's a bit too much I'd take out the burn effect Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 6, 2011 Author Report Share Posted August 6, 2011 [quote name='ragnarok1945' timestamp='1312631001' post='5419209'] 1st effect is like Mobius the Frost Monarch seems a little TOO easy to rid your opponents spells/traps, since all you have to do is attack with it combined with the burn effect of the face down atk, that's a bit too much I'd take out the burn effect [/quote] I could take out the Spell/Trap destruction. I'm usually not at 100% during the evening though. Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Report Share Posted August 6, 2011 [center][center]I do think the Mobius effect should be removed.[/center][/center] [center][center]I like the rest of the card though, would be nice in a Dark Simorgh lockdown deck [/center][/center] [center][center]8.8/10[/center][/center] Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 6, 2011 Author Report Share Posted August 6, 2011 [quote name='Therrion' timestamp='1312641531' post='5419422'] [center][center] [/center][/center] [center][center]I do think the Mobius effect should be removed. [/center][/center] [center][center] [/center][/center] [center][center]I like the rest of the card though, would be nice in a Dark Simorgh lockdown deck [/center][/center] [center][center] [/center][/center] [center][center]8.8/10 [/quote] Remvamps are tricky, especially if its not a good card from where you started. The destruction upon entering is gone.[/center][/center] Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Report Share Posted August 6, 2011 [center][center]In all honesty, I have no idea what remvamp means >,<[/center][/center] [center][center]Card is much better now. It inflicts battle damage as well as the burn when attacking face-down Attack-position monsters, correct?[/center][/center] Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 6, 2011 Author Report Share Posted August 6, 2011 [quote name='Therrion' timestamp='1312642097' post='5419452'][center][center]In all honesty, I have no idea what remvamp means >,< [/center][/center] [center][center]Card is much better now. It inflicts battle damage as well as the burn when attacking face-down Attack-position monsters, correct? [/quote] Revamp is when you take an old card and update it. And yes. That effect is similar to "Gore, the Royal Flames" that I made last month.[/center][/center] Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Report Share Posted August 6, 2011 [center][center]Thanks for the info [/center][/center] [center][center]And I didn't get to see that card due to absence, could you provide a link?[/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 6, 2011 Report Share Posted August 6, 2011 [quote name='Mr. Striker' timestamp='1312640215' post='5419371'] I could take out the Spell/Trap destruction. I'm usually not at 100% during the evening though. [/quote] I mean either that or just apply it to face up OR face downs, don't do both Link to comment Share on other sites More sharing options...
Therrion Posted August 7, 2011 Report Share Posted August 7, 2011 [center][center]Even then it would be harsh. 2 S/T dead upon Summon followed up by attacking and destroy another S/T.[/center][/center] [center][center]It is just better he removed it [/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 7, 2011 Report Share Posted August 7, 2011 then limit the spell/trap destruction, no more than 1 yes you already did that for the modification Striker, but it should still be only face up OR down Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 7, 2011 Author Report Share Posted August 7, 2011 [quote name='ragnarok1945' timestamp='1312680779' post='5420659'] then limit the spell/trap destruction, no more than 1 yes you already did that for the modification Striker, but it should still be only face up OR down [/quote] Set = face-down. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 7, 2011 Author Report Share Posted August 7, 2011 BUMP Link to comment Share on other sites More sharing options...
TheEffinZ Posted August 7, 2011 Report Share Posted August 7, 2011 [center][center]Its an interesting card, to me it seems balanced[/center][/center] [center][center]I like the effect of it does give a "Darkness Approaches" feel, but that's what you were going for.[/center][/center] [center][center]I'll give it a 8/10[/center][/center] [center][center]I think you should continue that set that you were planning, It will be interesting. [/center][/center] Link to comment Share on other sites More sharing options...
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