Tymur Shayk Posted August 8, 2011 Report Share Posted August 8, 2011 image credit goes to 'hpdoom' All feedback is appreciated. For this card, I made it for the new xyz monsters seeing as it can stay on the field for you to be able to summon one easier, much like Reborn Tengu. **I'll be working on my first arch-type that will be a subclass to the VWXYZ monsters, so I wont be posting cards for awhile, with the exceptions of competitions. [center][center] [/center][/center] [center][center][img]http://img843.imageshack.us/img843/4140/459095.jpg[/img] [/center][/center] [center][center][b]Lore:[/b] [/center][/center] [center][center][b]If this card is destroyed by card while you control another Fiend-Type monster, Special Summon this card at the End Phase it was destroyed. When this card is Special Summoned in this way, draw 1 card. As long as this card is on the field, no Fiend-Type monsters can be selected as an Attack Target, except this card.[/b][/center][/center] Link to comment Share on other sites More sharing options...
Sploda Posted August 8, 2011 Report Share Posted August 8, 2011 While this card is absolutely useful for the new xyz monsters, it also seems to be overpowered for it's level. It can be consistently resummoned as long as you control another Fiend-type and since it is the only card that can be targeted, your other fiend will never leave the field meaning it will be resummoned every turn. I'd say this needs to be at least a level 6 monster to balance it out. Not a bad card though. Link to comment Share on other sites More sharing options...
Tymur Shayk Posted August 8, 2011 Author Report Share Posted August 8, 2011 Thank you for the feed back, I'll update the card when I get back Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 8, 2011 Report Share Posted August 8, 2011 last effect is going to make it too easy for the draw power you should have made it get destroyed in a more SPECIFIC way Link to comment Share on other sites More sharing options...
Lucas-Koot Posted August 8, 2011 Report Share Posted August 8, 2011 Nice Card... Link to comment Share on other sites More sharing options...
Tymur Shayk Posted August 8, 2011 Author Report Share Posted August 8, 2011 EDIT: Balance changes Link to comment Share on other sites More sharing options...
Therrion Posted August 9, 2011 Report Share Posted August 9, 2011 [center][center]I think to balance, remove the draw. [/center][/center] [center][center] [/center][/center] [center][center]OCG Fix: "During the End Phase of the turn this card is destroyed while you control a Fiend-Type monster: Special Summon it. When this card is Summoned by this effect: Draw 1 card. As long as this card is on the field: Your opponent cannot select another Fiend-Type monster as an Attack Target."[/center][/center] [center][center] [/center][/center] [center][center]Playability: 6/10-Limited to Fiends OCG: 7/10-Old OCG Balance: 7.5/10-Draw effect Creativity: 8/10-Well done Name: 5/5 Pic: 5/5 Total: 38.5/50 (7.7/10)[/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 9, 2011 Report Share Posted August 9, 2011 [quote name='Tymur Shayk' timestamp='1312843663' post='5425876'] EDIT: Balance changes [/quote] still easy to pull the draw effect off, so I only give this 7.9/10 Link to comment Share on other sites More sharing options...
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