Icy Posted August 11, 2011 Report Share Posted August 11, 2011 [center][center][img]http://img23.imageshack.us/img23/9986/18055.jpg[/img][/center][/center] [center][center]The original ATK and DEF of this card is equal to the difference in Life Points between you and your Opponent the first time this card is summoned during a duel, for the remainder of the duel. Afterwards, when this card is Summoned while this card is face-up on the field whenever you would increase your Life Points, inflict the same amount of damage to your Opponent. You can only control 1 "Cautious Optimism" on the field at a time. [/center][/center] Link to comment Share on other sites More sharing options...
Veniet Posted August 11, 2011 Report Share Posted August 11, 2011 I would call this original, and balanced. Its probably underpowered a little, but I'm not a professional rater. I like this card, it shows promise. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 11, 2011 Report Share Posted August 11, 2011 Dam... Easy way to gain atk if you heal yourself and it also causes burn damage.. [quote name='Veniet' timestamp='1313027030' post='5432038'] [b]Its probably underpowered a little.[/b] [/quote] It is not underpowered at all.. This card is brilliant and I barely see effects like it. 9/10. Link to comment Share on other sites More sharing options...
Veniet Posted August 11, 2011 Report Share Posted August 11, 2011 Hehe, perhaps. Its lvl is kinda high though, Link to comment Share on other sites More sharing options...
Blake Posted August 11, 2011 Report Share Posted August 11, 2011 It's meh. Pros: Valhalla Trade-In LIGHT Can be summoned at an opportune moment in LP difference Can turn the game around Cons: ? ATK Not searchable 2 Tributes to summon No intrinsic summon LP increase is dead Dead Draws often Is often going to be unneeded in killing the opponent Wastes valuable deck space Ancient Sacred Wyvern or Granel are mych more preferable than this. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted August 11, 2011 Report Share Posted August 11, 2011 Very creative. But I would make it Level 6, otherwise it's unplayable. Link to comment Share on other sites More sharing options...
MujinTengu Posted August 11, 2011 Report Share Posted August 11, 2011 nice card (effect pic etc..) well, I'm not sure about this card level....I think makes it level 6 or put a summoning condition...if level 6 (or 5) you van add another effect something like "This card can only be Special Summoned after it leaves the field once" or such iv calculate my rating and got 9.2/10 Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2011 Author Report Share Posted August 11, 2011 Level reduced and thanks. Link to comment Share on other sites More sharing options...
Blake Posted August 11, 2011 Report Share Posted August 11, 2011 Pros Revisions: - Trade-in + 1 Trib Cons Revisions: - 2 Tribs Still not that great. Only thing going for it is originality. Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2011 Author Report Share Posted August 11, 2011 Don't give me statistics, give me opinions. Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 11, 2011 Report Share Posted August 11, 2011 Oh yea...forgot to mention This thing would be powerful for a healing deck XD Link to comment Share on other sites More sharing options...
Blake Posted August 11, 2011 Report Share Posted August 11, 2011 It's bad. =/ Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='Ravenous Black' timestamp='1313028746' post='5432104'] It's bad. =/ [/quote] [s]Well your opinion sucks[/s] It depends on how you use it. Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2011 Author Report Share Posted August 11, 2011 [quote name='Ravenous Black' timestamp='1313028746' post='5432104'] It's bad. =/ [/quote] Keep going. I wanna see something productive come out of your replies, not just numbers and absolute values I can get from my own self-study. Link to comment Share on other sites More sharing options...
Blake Posted August 11, 2011 Report Share Posted August 11, 2011 I gave reasoning for what I said. It's one of those cards Konami would release, and then would sit at the bottom of a binder, forever. It's not good at all, and the only way to fix it would be to make it summon itself intrinsically. Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2011 Author Report Share Posted August 11, 2011 Then suggest a nonstatistical fix? Link to comment Share on other sites More sharing options...
MujinTengu Posted August 11, 2011 Report Share Posted August 11, 2011 here is an idea> leave it level 8 monster with an effect close to something like, that when your LP is higher then your opponent you can tribute summon this card with 1 tribute...my opinion though do as you like Link to comment Share on other sites More sharing options...
Blake Posted August 11, 2011 Report Share Posted August 11, 2011 ... INTRINSIC SUMMON. I've been saying that from the start. See: Cyber Dragon, Chaos Sorceror, D-Hero Malicious, etc. Something that needs no outside cards to be activated to summon itself. Link to comment Share on other sites More sharing options...
finalfinder Posted August 11, 2011 Report Share Posted August 11, 2011 Finally a way for healer decks to do some damage without getting TIME! Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2011 Author Report Share Posted August 11, 2011 That words context came off entirely different to me. Pardon me for not understanding that, but every single thing you said came off as a nontangible thing and that blinds me [b][u]GREATLY. [/u][/b] That being said, I'll consider it thank you. So yeah... anyone wanna know how to confuse the living daylights out of me? Let this thread be a lesson: Add victory as a factor and make it as blunt as possible. I'll cripple under it like Superman with a Kryptonite Crystal on his chest. Link to comment Share on other sites More sharing options...
finalfinder Posted August 11, 2011 Report Share Posted August 11, 2011 I know some healer decks that just keep trying to heal themselves and then get called time. and that's their focus is to run so long that the judge just calls it. Now maybe with that card, they won't need to since health for you = damage for them. get what I mean? Link to comment Share on other sites More sharing options...
Crystal Remnants Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='finalfinder' timestamp='1313030366' post='5432227'] I know some healer decks that just keep trying to heal themselves and then get called time. and that's their focus is to run so long that the judge just calls it. Now maybe with that card, they won't need to since health for you = damage for them. get what I mean? [/quote] Actually, this can take quite some time if you can't get a wide enough gap on your opponents. And even then, vortex or dark hole. Link to comment Share on other sites More sharing options...
finalfinder Posted August 11, 2011 Report Share Posted August 11, 2011 true... true... Link to comment Share on other sites More sharing options...
Crystal Remnants Posted August 11, 2011 Report Share Posted August 11, 2011 Nonetheless, pretty good IMO. 8/10. I agree with black though, intrinsic summon. Of course, I make a point of actually saying it clearly. Link to comment Share on other sites More sharing options...
MibeR Posted August 11, 2011 Report Share Posted August 11, 2011 This one is a combo in Sanctuary-Fairy-Fountain-Agent Saturn. This card itself is fine, didnt need and itself Summon. Valhalla, does it. But it would be nice if have an immune effect, like cannot be destroyed by card's effect/Spell/Trap is up to you. 9.6/10 Link to comment Share on other sites More sharing options...
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