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=Icy= Cautious Optimism


Icy

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[center][center][img]http://img23.imageshack.us/img23/9986/18055.jpg[/img][/center][/center]
[center][center]The original ATK and DEF of this card is equal to the difference in Life Points between you and your Opponent the first time this card is summoned during a duel, for the remainder of the duel. Afterwards, when this card is Summoned while this card is face-up on the field whenever you would increase your Life Points, inflict the same amount of damage to your Opponent. You can only control 1 "Cautious Optimism" on the field at a time.
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It's meh.

Pros:
Valhalla
Trade-In
LIGHT
Can be summoned at an opportune moment in LP difference
Can turn the game around

Cons:
? ATK
Not searchable
2 Tributes to summon
No intrinsic summon
LP increase is dead
Dead Draws often
Is often going to be unneeded in killing the opponent
Wastes valuable deck space

Ancient Sacred Wyvern or Granel are mych more preferable than this.

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nice card (effect pic etc..) well, I'm not sure about this card level....I think makes it level 6 or put a summoning condition...if level 6 (or 5) you van add another effect something like "This card can only be Special Summoned after it leaves the field once" or such
iv calculate my rating and got 9.2/10

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[quote name='Ravenous Black' timestamp='1313028746' post='5432104']
It's bad.

=/
[/quote]

Keep going. I wanna see something productive come out of your replies, not just numbers and absolute values I can get from my own self-study.

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I gave reasoning for what I said. It's one of those cards Konami would release, and then would sit at the bottom of a binder, forever.

It's not good at all, and the only way to fix it would be to make it summon itself intrinsically.

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That words context came off entirely different to me. Pardon me for not understanding that, but every single thing you said came off as a nontangible thing and that blinds me [b][u]GREATLY. [/u][/b]

That being said, I'll consider it thank you.
So yeah... anyone wanna know how to confuse the living daylights out of me? Let this thread be a lesson: Add victory as a factor and make it as blunt as possible. I'll cripple under it like Superman with a Kryptonite Crystal on his chest.

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[quote name='finalfinder' timestamp='1313030366' post='5432227']
I know some healer decks that just keep trying to heal themselves and then get called time. and that's their focus is to run so long that the judge just calls it. Now maybe with that card, they won't need to since health for you = damage for them. get what I mean?
[/quote]

Actually, this can take quite some time if you can't get a wide enough gap on your opponents. And even then, vortex or dark hole.

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This one is a combo in Sanctuary-Fairy-Fountain-Agent Saturn. This card itself is fine, didnt need and itself Summon. Valhalla, does it.

But it would be nice if have an immune effect, like cannot be destroyed by card's effect/Spell/Trap is up to you. 9.6/10

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