Sander Posted August 12, 2011 Report Share Posted August 12, 2011 [img]http://i54.tinypic.com/5noqy8.png[/img] [i]The Final God[/i] [i]Rank 10 / Divine[/i] [i]Divine Beast / Xyz / Effect[/i] [i]3 Level 10 monsters[/i] [i]The Xyz Summon of this card cannot be negated. When this card is Xyz Summoned: Draw 1 card. Once per turn: You can detach 1 Xyz Material from this card; banish all cards your opponent controls. As long as this card has Xyz Material(s), your opponent cannot activate Spell or Trap Cards, or Effect Monster's effects.[/i] [i]ATK 3500 / DEF 3500[/i] [img]http://i52.tinypic.com/t070go.png[/img] [i]Divine Summoner[/i] [i]Level 4 / LIGHT[/i] [i]Spellcaster / Effect[/i] [i]You can reveal 1 Level 10 or higher monster from your hand OR banish 1 Level 10 or higher monster from your Graveyard: Special Summon this card (from your hand). You can send this face-up card you control to the Graveyard: Reveal 1 Level 10 or higher monster from your hand and put it onto the field in face-up Attack Position; it’s destroyed during your End Phase.[/i] [i]1900 / 1000[/i] [img]http://i55.tinypic.com/2elfqkn.png[/img] [i]Divine Spirit[/i] [i]Level 3 / LIGHT[/i] [i]Spellcaster / Effect[/i] [i]When you control a Level 10 or higher monster: You can Special Summon this card from your hand. Once per turn: You can discard 1 card to change the Level of 1 monster you control to 10.[/i] [i]1100 / 800[/i] [img]http://i52.tinypic.com/soyhoz.png[/img] [i]Divine Necrohealer[/i] [i]Level 1 / LIGHT[/i] [i]Spellcaster / Effect[/i] [i]If you control 1 or more Level 10 or higher monsters: You can discard this card; Special Summon 1 Level 4 or lower monster from your Graveyard. Its effects are negated and its Level is treated as 10. If a Level 10 or higher monster you control would be destroyed: You can Banish this card from your Graveyard instead.[/i] [i]ATK 0 / DEF 0[/i] [img]http://i52.tinypic.com/2w7il1v.png[/img] [i]Ancestor's Book[/i] [i]Normal Spell Card[/i] [i]Add 1 Level 10 or higher monster from your Deck to yout hand.[/i] [img]http://i56.tinypic.com/r0tfyf.png[/img] [i]Divinity Impulse[/i] [i]Normal Trap Card[/i] [i]Activate only if you control 1 or more Level 10 or higher monster(s): Destroy 1 card your opponent for every Level 10 or higher monster that you control; draw 1 card for every card destroyed by this effect.[/i] Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 12, 2011 Report Share Posted August 12, 2011 You sir are making high rank Xyz useful. Keep up the good work. Link to comment Share on other sites More sharing options...
Sander Posted August 12, 2011 Author Report Share Posted August 12, 2011 Alright, added 2 new cards; Ancestor's Book and Divinity Impulse. Link to comment Share on other sites More sharing options...
Don Homer Posted August 12, 2011 Report Share Posted August 12, 2011 make a treeborn already Link to comment Share on other sites More sharing options...
Sander Posted August 12, 2011 Author Report Share Posted August 12, 2011 [quote name='Don Homer' timestamp='1313165350' post='5436039'] make a treeborn already [/quote] Nah, dun feel like it Ser / marcher. Link to comment Share on other sites More sharing options...
Don Homer Posted August 12, 2011 Report Share Posted August 12, 2011 k, make necrohealer's second effect optional then Link to comment Share on other sites More sharing options...
Sander Posted August 12, 2011 Author Report Share Posted August 12, 2011 [quote name='Don Homer' timestamp='1313167631' post='5436179'] k, make necrohealer's second effect optional then [/quote] k, might as while. EDIT: Necrohealer is optional now. Link to comment Share on other sites More sharing options...
meatsheild41 Posted August 12, 2011 Report Share Posted August 12, 2011 Nice concept, the big dude is scary looking, but cool and his effect is balanced, especially since it's so hard to summon. For Divine Summoner, you should also add that the summoned monster cannot declare an attack, and maybe just make it so it's destroyed, not banished. For Divine Spirit, make it so it can't target itself with it's effect. Necrohealer is great the way it is. Ancestor's book works just like reinforcement of the army, so it's good. Divinity Impulse, you should take out the part where you draw, cause if you actually get Level 10 monsters on the field, they're most likely gonna be able to take out anything your opponent has. I like the set, though, and the art is excellent. Keep it up 9/10 Link to comment Share on other sites More sharing options...
Junk Raver Posted August 12, 2011 Report Share Posted August 12, 2011 Is it just me or are the card images quite small. I can see by squinting that the images are purely awesome and would prefer them in larger beauty. The concept and overall idea is amazing, i can however see a ban list smacking them round their heads. with: [i]"The Xyz Summon of this card cannot be negated. [b]When this card is Xyz Summoned: The effects of Spells, Traps, and Effect Monster cannot be activated.[/b] Once per turn: You can detach 1 Xyz Material from this card; banish all cards your opponent controls. [b]As long as this card has Xyz Material(s): Your opponent cannot activate Spell or Trap Cards.[/b] ATK 3500 / DEF 3500[/i]" Would the first part not be redundant as your opponent cannot chain to it anyway??? Playability 5/10 (Ban list me thinks) Concept and design 10/10 Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 12, 2011 Report Share Posted August 12, 2011 [quote name='Junk Raver' timestamp='1313173448' post='5436481'] Is it just me or are the card images quite small. I can see by squinting that the images are purely awesome and would prefer them in larger beauty. The concept and overall idea is amazing, i can however see a ban list smacking them round their heads. with: [i]"The Xyz Summon of this card cannot be negated. [b]When this card is Xyz Summoned: The effects of Spells, Traps, and Effect Monster cannot be activated.[/b] Once per turn: You can detach 1 Xyz Material from this card; banish all cards your opponent controls. [b]As long as this card has Xyz Material(s): Your opponent cannot activate Spell or Trap Cards.[/b][/i] [i]ATK 3500 / DEF 3500[/i]" Would the first part not be redundant as your opponent cannot chain to it anyway??? Playability 5/10 (Ban list me thinks) Concept and design 10/10 [/quote] 1st part means that nothing can be activated in response to the Summon. 2nd part means that nothing can be activated while it has materials. Doesn't seem redundant to me. Link to comment Share on other sites More sharing options...
Sander Posted August 12, 2011 Author Report Share Posted August 12, 2011 [quote name='Junk Raver' timestamp='1313173448' post='5436481'] Is it just me or are the card images quite small. I can see by squinting that the images are purely awesome and would prefer them in larger beauty. The concept and overall idea is amazing, i can however see a ban list smacking them round their heads. Playability 5/10 (Ban list me thinks) Concept and design 10/10 [/quote] I made the cards that small because I like them that way. And lawl, these cards wouldn't be touched by the ban list. The cards are decent at best, meaning they wouldn't break the metagame and become ban-list material. [quote name='meatsheild41' timestamp='1313172919' post='5436454'] For Divine Summoner, you should also add that the summoned monster cannot declare an attack, and maybe just make it so it's destroyed, not banished.[/quote] Alright, changed banished to destroy. Still going to allow the Summoned monster attack, though. Oh yeah, changed Divine Summoner's SS effect a little as well. Now you can reveal 1 LV10 from hand or banish 1 LV10 from the Grave to SS it. [quote name='meatsheild41' timestamp='1313172919' post='5436454'] For Divine Spirit, make it so it can't target itself with it's effect.[/quote] It's fine as it is. It's primary purpose is to make The Final God somewhat playable, so yeah, not changing anything with Divine Spirit. [quote name='meatsheild41' timestamp='1313172919' post='5436454'] Divinity Impulse, you should take out the part where you draw, cause if you actually get Level 10 monsters on the field, they're most likely gonna be able to take out anything your opponent has.[/quote] Nah. It's hard enough to get Level 10's out, and most of the time, you'd be lucky enough to get 2 cards destroyed by this. And you will not always have Divine Summoner or Divine Spirit ready to make Divinity Impulse somewhat better at its playability. Link to comment Share on other sites More sharing options...
Master Hyperion Posted August 12, 2011 Report Share Posted August 12, 2011 I'll probarly nerf Ancestor's Book, since so far its effect is "Grab Tragoedia with ease" or "Special Summon 1 Malefic Cyber End Dragon from your Deck.", which is just ridiculous in any form of Skill Drain decks. Possible an ATK cap or requires to have a face-up "Divine" monster on the field? Otherwise, Level 10+ monsters need all of these cards in order to be remotly playable. Link to comment Share on other sites More sharing options...
Don Homer Posted August 12, 2011 Report Share Posted August 12, 2011 malefics are fringe playable, they need this Link to comment Share on other sites More sharing options...
JordanPark24 Posted August 12, 2011 Report Share Posted August 12, 2011 I like them all, especially the Xyz. I'd love to be able to use that at times... I loved the pictures too. Very professional looking. Link to comment Share on other sites More sharing options...
Sander Posted August 12, 2011 Author Report Share Posted August 12, 2011 [quote name='Master Hyperion' timestamp='1313178493' post='5436711'] I'll probarly nerf Ancestor's Book, since so far its effect is "Grab Tragoedia with ease" or "Special Summon 1 Malefic Cyber End Dragon from your Deck.", which is just ridiculous in any form of Skill Drain decks. Possible an ATK cap or requires to have a face-up "Divine" monster on the field?[/quote] Nah. Link to comment Share on other sites More sharing options...
Junk Raver Posted August 12, 2011 Report Share Posted August 12, 2011 [quote name='Mr. Striker' timestamp='1313174451' post='5436516'] 1st part means that nothing can be activated in response to the Summon. 2nd part means that nothing can be activated while it has materials. Doesn't seem redundant to me. [/quote] Wouldnt the second part act like Jinzo though, having its negation effect starting as soon as its summoned, or have Konami changed the rules again, havent played for awhile but when jinzo was summoned traps couldnt be activated in a chain. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 12, 2011 Report Share Posted August 12, 2011 [quote name='Junk Raver' timestamp='1313180940' post='5436833'] Wouldnt the second part act like Jinzo though, having its negation effect starting as soon as its summoned, or have Konami changed the rules again, havent played for awhile but when jinzo was summoned traps couldnt be activated in a chain. [/quote] Yes, but there are cards that negate Summons (i.e. Solemn Judgment and Solemn Warning). The first part prevents that. Link to comment Share on other sites More sharing options...
Junk Raver Posted August 12, 2011 Report Share Posted August 12, 2011 [quote name='Mr. Striker' timestamp='1313181128' post='5436843'] Yes, but there are cards that negate Summons (i.e. Solemn Judgment and Solemn Warning). The first part prevents that. [/quote] Right, didnt you just prove my point. My first arguement was: [i]The Final God[/i] [i]Rank 10 / Divine[/i] [i]Divine Beast / Xyz / Effect[/i] [i]3 Level 10 monsters[/i] [i]The Xyz Summon of this card cannot be negated. [b]When this card is Xyz Summoned: The effects of Spells, Traps, and Effect Monster cannot be activated[/b]. Once per turn: You can detach 1 Xyz Material from this card; banish all cards your opponent controls. [b]As long as this card has Xyz Material(s): Your opponent cannot activate Spell or Trap Cards.[/b][/i] [i]ATK 3500 / DEF 3500[/i] :That bold A was redundant (S/T) to bold B. If one looks at a ruling of Jinzo, that can still be deemed a ruling: When "[url="http://yugioh.wikia.com/wiki/Jinzo"]Jinzo[/url]" is [url="http://yugioh.wikia.com/wiki/Tribute_Summon"]Tribute Summoned[/url], cards like "[url="http://yugioh.wikia.com/wiki/Trap_Hole"]Trap Hole[/url]" and "[url="http://yugioh.wikia.com/wiki/Torrential_Tribute"]Torrential Tribute[/url]" cannot be activated because "[url="http://yugioh.wikia.com/wiki/Jinzo"]Jinzo[/url]'s" [url="http://yugioh.wikia.com/wiki/Continuous_Effect"]Continuous Effect[/url] is applied when it is Summoned, but you can negate its Summon with "[url="http://yugioh.wikia.com/wiki/Solemn_Judgment"]Solemn Judgment[/url]", "[url="http://yugioh.wikia.com/wiki/Horn_of_Heaven"]Horn of Heaven[/url]", etc ^^from the Yu-Gi-Oh Wiki^^ Bold A refers to cards like trap hole and torrential tribute, but BOLD B is Jinzo's Ruling, stating spell/trap cards cannot be activated anyway, and since bold B needs Xyz materials, and your Xyz summoning it, it will str8 away have it. Meaning, Bold A (for spells/traps) and Bold B state the same thing. Thus, is should be. [i]The Final God[/i] [i]Rank 10 / Divine[/i] [i]Divine Beast / Xyz / Effect[/i] [i]3 Level 10 monsters[/i] [i]The Xyz Summon of this card cannot be negated. When this card is Xyz Summoned: The effects of Effect Monsters cannot be activated. Once per turn: You can detach 1 Xyz Material from this card; banish all cards your opponent controls. As long as this card has Xyz Material(s): Your opponent cannot activate Spell or Trap Cards.[/i] [i]ATK 3500 / DEF 3500 [/i] [i]Surely??[/i] [i]As you mentioned something about S-Judgement still being able to be used, well it can't because of "[i]The Xyz Summon of this card cannot be negated[/i]".[/i] Link to comment Share on other sites More sharing options...
Sander Posted August 12, 2011 Author Report Share Posted August 12, 2011 Alright, fixed "The Final God". Since the second effect wasn't necessary, I changed it to "[i]When this card is Xyz Summoned: Draw 1 card", [/i]and changed the last effect to "[i]As long as this card has Xyz Material(s), your opponent cannot activate Spell or Trap Cards, or Effect Monster's effects".[/i] Link to comment Share on other sites More sharing options...
TheDragonMasterKnight Posted August 12, 2011 Report Share Posted August 12, 2011 If you get The Final God out now it's pretty much gg. Here's how. Summon (can't be negated) Effect (Your opponents field is now gone/ can't be negated due to second effect) Attack (3500 direct) Rinse.Repeat. Link to comment Share on other sites More sharing options...
Don Homer Posted August 12, 2011 Report Share Posted August 12, 2011 [quote name='Power Play' timestamp='1313183839' post='5436958'] Alright, fixed "The Final God". Since the second effect wasn't necessary, I changed it to "[i]When this card is Xyz Summoned: Draw 1 card", [/i]and changed the last effect to "[i]As long as this card has Xyz Material(s), your opponent cannot activate Spell or Trap Cards, or Effect Monster's effects".[/i] [/quote] wat, the card was balanced until you did that Link to comment Share on other sites More sharing options...
Sander Posted August 12, 2011 Author Report Share Posted August 12, 2011 [quote name='TheDragonMasterKnight' timestamp='1313184890' post='5437029'] If you get The Final God out now it's pretty much gg. Here's how. Summon (can't be negated) Effect (Your opponents field is now gone/ can't be negated due to second effect) Attack (3500 direct) Rinse.Repeat. [/quote] That's pretty much the point of the card. Link to comment Share on other sites More sharing options...
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