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[img]http://img204.imageshack.us/img204/7214/445846.jpg[/img]
Once per turn you can send 1 monster from your deck to the graveyard to draw 1 card. you can negate the destruction of this card by sending 1 monster from your deck to the graveyard.every time a monster with " Underground " in it'd name is sen to the grave yard put 2 " Mantel Counter " on this card. You can take 2 " Mantel Counters" to special summon a monster with " Underground " in it's name to the field from your grave yard.

[img]http://img834.imageshack.us/img834/6582/445846g.jpg[/img]

You can only activate this card when a card is sent from your deck to the grave yard. You can special summon as many Mantel Tokens Lv3/ 1500ATK/1500DEf/pyro-type
as you have monsters in your graveyard.

[img]http://img546.imageshack.us/img546/2623/445846y.jpg[/img]
You can activate this card when a monster is sent to the graveyard from your deck, when a monster is special summon from the graveyard you can send all cards on the field to the graveyard.

[img]http://img6.imageshack.us/img6/7214/445846.jpg[/img]
when this card is sent to the graveyard from the deck you can send 1 other monster with " Underground " in it's name from your deck to the graveyard. When this card is used as a synchro material monster it is shuffled into your deck instead of sent to the graveyard.

[img]http://img843.imageshack.us/img843/7214/445846.jpg[/img]
When this card is sent from the deck to the graveyard monsters that are special summoned this turn can not be effected by card effects.

[img]http://img542.imageshack.us/img542/7214/445846.jpg[/img]

When a card is sent from your deck to the grave yard you can send this card from your deck to the grave yard.
When you have no cards in hand you shuffle up to 3 monsters from your graveyard to the deck and draw 4 cards, this effect can only apply when this card is in the graveyard.

[img]http://img98.imageshack.us/img98/9473/445846t.jpg[/img]
When this card is sent to the graveyard from the deck by an effect you can special summon it to the field. Once per turn you can take off 2 Mantel Counters off of Chamber of the Underground for this card to gain 1000 ATK fro each counter taken off.

[img]http://img28.imageshack.us/img28/8177/445846a.jpg[/img]

1 Pyro-type tuner monster + 1 Pyro-type non-tuner monster

When this card is synchro summoned you can can send 1 monster with " Underground " from your deck to the graveyard. this card gains 500 ATK for each " Mantel Counter " on " Chamber of the Underground. "

[img]http://img842.imageshack.us/img842/7214/445846.jpg[/img]

1 Underground tuner monster + 1 or more Underground non-tuner monsters

When this card is synchro summoned add 8 Mantel Counters to Chamber of the Underground. Once per turn you can send 1 card from your deck to the grave yard.

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[url="http://images.memegenerator.net/images/408x/1259583.jpg"][img]http://images.memegenerator.net/images/408x/1259583.jpg[/img][/url]

[size=3]My reaction when I read your cards. I've selected 3 cards from your set that are pretty much the most broken cards in your set (made OCG fixes as well) and criticized them brutally, because they are just that broken.[/size]

[size=3][i]Once per turn: You can send 1 monster from your Deck to the Graveyard; draw 1 card. If this card would be destroyed: You can send 1 monster from your Deck to the Graveyard instead. Every time a "Underground" monster is sent to the Graveyard, put 2 "Mantel Counters" on this card. You can remove 2 "Mantel Counters": Special summon a "Underground" monster from your Graveyard.[/i][/size]

[size=3]First card of the set, and it's f***ing broken. It's a +0 during the turn when you activate it, but after it has been out for a turn, it turns into a continuous +1. I'm talking about the first effect, which is just too abusable.[/size]

[size=3]The second effect is too good as well, since any card that can mill monsters from your Deck as a "cost" are just broken as hell.[/size]

[size=3]Third Effect: Since you're obviously going to mill "Underground" monsters with this, it will gain "Mantel Tokens" with ease. My suggestion is to make it once per turn.[/size]

[size=3]So yeah, first, second and third effect of the card have to be changed.[/size]

[size=3][i]You can activate this card when a monster is sent to the Graveyard from your Deck or when a monster is Special Summoned from the Graveyard: Send all cards on the field to the graveyard.[/i][/size]

[size=3]Oh look, another broken card. And this time, it's a free field nuke to boot. AND TO ACTIVATE, YOU ONLY NEED TO SEND A MONSTER FROM THE DECK TO THE GRAVEYARD OR SS A MONSTER FROM THE GRAVEYARD.[/size]

[size=3]If you cannot understand why I'm using all those caps, it's because this card is just really broken. Honestly, nothing more to say about it. Do you even understand how the current game works with cards that mill decks?[/size]

[size=3][i]When a card is sent from your Deck to the Graveyard: You can send this card from your deck to the Graveyard. If this card is in your Graveyard and you have no cards in hand: You can shuffle up to 3 monsters from your Graveyard to the deck; draw 4 cards. Each player can only use the effect of "Lava Diver of the Underground" once per Duel.[/i][/size]

[size=3]Damn, you must really enjoy making broken cards. Really, shuffle [i]UP TO[/i] 3 monsters from the deck to draw 4 cards? Are you kidding me? Really, even thought I added the once per duel clause to the card, it's still f***ing broken and you should feel bad for making a card that broken.[/size]

[size=3]So yeah, I can't be arsed to criticize all the other cards, because my nerves would just not be able to handle it.[/size]

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[quote name='riderthevoid90' timestamp='1313186988' post='5437161']
I make most of my cards broken because the meta that we play in can keep up with my cards almost as quickly as their effects can go in play.
[/quote]

Wait, so you're making your cards broken so the deck you're making could keep up with the meta decks? Probably the most stupid reasoning that anybody could come up with.

Do you not realize that YuGiOh already has too many broken cards / decks? It doesn't need any more broken additions like these into its card pool.

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If more people took the time to learn aout there favorite cards in a broke way thats legal in yu-gi-oh then people would be able to compete with each other in a fun way a way i wish i could learn besides the decks i play for real with are bad vesions of glad's and black-wing's( before we go any further i have no zephroes the elite or test tigers or war chariots )

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Get the f*** out from RC with that bullshit mentality "Oh, but there are so many broken decks in the meta, I MUST MAKE A BROKEN ARCHTYPE TO COMPETE WITH THOSE CARDS WITHOUT REALIZING THAT I JUST GAVE THE META ANOTHER BROKEN TOY TO PLAY WITH!!!!11111!!!!!!111!!!!!ONE!!!111!"

Get this through your thick skull, the section that you're currently posting in is called REALISTIC CARDS, meaning the cards posted here should be as realistic and balanced as the creator of the card can make them to be. Get the idea?

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