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ultrameemo

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[b]OCG Fix:[/b] During each of your Standby Phases: Gain 200 Life Points and inflict 200 damage to your opponent.

Capitalise the name ('Magical Orb'), the image isn't too bad, but the effect is redundant, since there are such a vast number of burning and LP-gain card effects currently in YGO which both regain and burn more than this card ("Poison of the Old Man", "Meltiel, Sage of the Sky", "Ookazi", "Stealth Bird" are all examples).

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Effect is meh, as 200LP would only tickle your opponent at best.

[quote name='Max Darkness' timestamp='1313192894' post='5437494']
Capitalise the name ('Magical Orb'), [/quote]

And that too.
One final thing: Don't increase the damage too much (eg. -2000, +2000), just make it useable, yet not game-breaking.

8/10 for your first try.

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Magical Orb:

Agree with the OCG fixes

id say increase dmg to 400 or 500.. Good job over all

Flame Wall OCG fix: [b]All Monster cards on your side of the field's DEF is increased by 400. The opponent cannot attack, or activate any spell or trap cards for three turns. [/b]

Not the best (the fix) but i think its a start


MO i say 8/10 increase dmg

FW 9/10 needs OCG fixes... keep on the good work!

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Firstly, the image for Magical Orb is a mirror, secondly the image for Flame Wall is literally one of the first results on google for Fire. Choose something more, imaginative.

Flame Wall is OP, and needs fixing, by someone else. My OCG is rusty.

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SUMMONER IS NOT A TYPE!

OCGfix

When this card is Normal Summoned or Set, you can Special Summon 2 "Flame" Monsters from your Deck or Graveyard that are level 6 or less. All FIRE Monsters on your side of the field gain 500 ATK and DEF.

The rest of the effect you wrote was unneeded.

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[quote name='ultrameemo' timestamp='1313245461' post='5438952']
umm... i am sorry max darkness after the first sentence i dont understand...

plz simplify
[/quote]

I'm saying that if you are running a Burn Deck, there is a large number of cards that burn more LP, both more quickly and reliably than your card. "Ookazi" for example burns 800LP in one go, and "Tremendous Fire" burns 1000LP. In one turn, they can do two or three turns worth of damage, if relying on your card.

And if you are using this for the LP-regain effect, there are also better cards. "Poison of the Old Man", a Quick-Play Spell, grants you 1200LP with its effect while "Meltiel, Sage of the Sky" regains 1000LP every time a Counter Trap is activated. Your card is very slow to do any notable damage in the modern game. Also, remove the effect immunity, that's what "Imperial Custom" is for.

As for the other cards, [b]Flame Wall[/b] is simply a broken "Yellow Luster Shield", so rethink that. And as Cindy said, the image isn't very good, since it is just a Google result. [b]Flame Dragon[/b] would be a Dragon or Pyro-Type monster, with this OCG fix:

'When this card is Normal Summoned: You can Special Summon up to 2 Level 6 or lower "Flame" monsters from your Deck or Graveyard. All FIRE monsters you control gain 500 ATK and DEF.'

Since there are no cards to see that would fulfill this card's targeting requirements, it's difficult to judge whether it is balanced or not.

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cindy plz... just... i am not an expert


I dont know where else to get a picture from

my brothr took over the card since i had to go

i dont what else to do and how to do it

and i dont want advice on how to do it

look at first page

there its now pyro

now stop bothering me...
cindy

you may not find that as bothering... but i do


max darkness, i still really dont understand what your saying... i havent played yugioh in years i forgot how most things work...




for all of the bashers and the people who love hateful commenting i'll just take some hateful comments, ignore them and keep going on of what im doing

even if it is hateful but good advice you will be ignored

flinzarn and sasuke... i increased ok?

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[quote name='ultrameemo' timestamp='1313260341' post='5439484']
I dont know where else to get a picture from
[/quote]

Deviantart is a good place to start. (Google it, and follow the link)


[quote name='ultrameemo' timestamp='1313260341' post='5439484']
max darkness, i still really dont understand what your saying... i havent played yugioh in years i forgot how most things work...
[/quote]

If you've forgotten a lot of YGO, then I suggest going to the wikia to brush up.

Anyway, [b]Magical Orb[/b] is a Burn card (it depletes your opponent's Life Points through direct damage), so would be used with other burn cards. However, Burn Decks currently have a lot of burning staples that this would have to replace to get into the Deck. As such, it needs to have a good, or powerful burn to justify being a Continuous Trap, compared to the Normal, Quick-Play and Continuous Spells used by a lot of Burn Decks. Since this doesn't do a lot of damage very quickly since it's 500 a turn, and it has to wait a turn to be used, compared to the rapid, and repeatable nature of a lot of the Burn staples. As such, it would not be used as the current cards are either as good or better.

It also, of course has a LP-gain effect. And the same is true of Life Point-gain cards. A lot of them are either Monsters or Spells, and can activate more than once per turn, or can be used during your opponent's turn to keep increasing your Life Points. Another point is that a lot of the more potent LP-gain cards can, when used correctly, recoup 1000s of LP per turn with no cost.

So the overall problem is that your card is too slow. As in, it doesn't deal enough damage, or regain enough Life Points in few enough turns to make it useable.

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Yah sorry about the flame part, i'll fix that


And anyway i hate deviant art cuz for what picture i ask they give me rubbish like plastic or paper pictures...

Sorry ragnarok...it's basically saying that you can take out two fire monsters from your deck or graveyard, the fire monsters on the field (if there is any) get a a 500 ATK and 500 DEF bonus... now the ending part says that when you special summon those two fire cards (from deck or graveyard) they also get that field bonus


the effect is to be used only once

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[quote name='ultrameemo' timestamp='1313459354' post='5446320']
?

like "the special summoned cannot be used for synchro"

???








all new cards will go on this post


[img]http://img834.imageshack.us/img834/1458/468287.jpg[/img]







[img]http://img856.imageshack.us/img856/1458/468287.jpg[/img]





[img]http://img40.imageshack.us/img40/1458/468287.jpg[/img]
[/quote]

heavy vortex: Return all cards on the field to their owner's hands.

ice storm: When this card is played, inflict 1000 damage points to your enemy. This card cannot be destroyed while this effect is being played. ( its a fail i know)

reckon: When this card is played, sacrifice 3 monster cards to send the top 4 cards from his Deck to the Graveyard.

8.5-9/10

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[quote name='ultrameemo' timestamp='1313459354' post='5446320']
?

like "the special summoned cannot be used for synchro"

???
[/quote]

Well think about it. If you can get two Level 6 or lower FIRE monsters from your Deck to the field, with no restrictions other than their Levels, you can instantly get a Level 2 to Level 8 Synchro; or Rank 1 to 6 Exceed.



[quote name='ultrameemo' timestamp='1313459354' post='5446320']
all new cards will go on this post
[/quote]

You should put them in the first post, so people don't have to scroll down to find them.



[quote name='ultrameemo' timestamp='1313459354' post='5446320']

[img]http://img834.imageshack.us/img834/1458/468287.jpg[/img]
[/quote]

Just what we need. "Giant Trunade Mk.2". Overpowered as hell.





[quote name='ultrameemo' timestamp='1313459354' post='5446320']

[img]http://img856.imageshack.us/img856/1458/468287.jpg[/img]
[/quote]

There are better burning Traps, and this has no real benefit with an anti-destruction effect.



[quote name='ultrameemo' timestamp='1313459354' post='5446320']

[img]http://img40.imageshack.us/img40/1458/468287.jpg[/img]
[/quote]

"Assault on GHQ's" less powerful counterpart...

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[quote name='Flinzarn' timestamp='1313460354' post='5446370']

heavy vortex: Return all cards on the field to their owner's hands.

ice storm: When this card is played, inflict 1000 damage points to your enemy. This card cannot be destroyed while this effect is being played. ( its a fail i know)

reckon: When this card is played, sacrifice 3 monster cards to send the top 4 cards from his Deck to the Graveyard.

8.5-9/10
[/quote]



i changed the reckon to more powered thing









[img]http://img716.imageshack.us/img716/7696/468287j.jpg[/img]

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