Sander Posted August 15, 2011 Report Share Posted August 15, 2011 19 3 Infernity Archfiend 3 Infernity Necromancer 3 Tour Guide from the Underworld 2 Infernity Mirage 2 Infernity Avenger 1 Infernity General 1 Dark Grepher 1 Plaguespreader Zombie 1 Stygian Street Patrol 1 Sangan 1 Armakeddon Knight 11 3 Mystical Space Typhoon 2 Pot of Duality 1 One for One 1 Heavy Storm 1 Infernity Launcher 1 Monster Reborn 1 Dark Hole 1 Foolish Burial 11 3 Infernity Barrier 2 Infernity Inferno 2 Call of the Haunted 2 Solemn Warning 1 Solemn Judgment 1 Torrential Tribute 15 1 Infernity Doom Dragon 1 Stardust Dragon 1 Hundred Eyes Dragon 1 Trishula, Dragon of the Ice Barrier 1 Brionac, Dragon of the Ice Barrier 1 T.G. Hyper Librarian 1 Formula Synchron 2 Number 39: Utopia 2 Leviair the Sea Dragon 2 Number 17: Leviathan Dragon 1 Number 16: Ruler of Color - Shock Ruler 1 Steelswarm Roach Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 15, 2011 Report Share Posted August 15, 2011 By what I remember, it's either 3 Beatles or 1 Beatle. Cut one for an avenger, gives better access to lvl 8s. You could also cut a Tour Guide for something that's not a monster, but the potential Leviail/Mirage abuse makes me unsure. Link to comment Share on other sites More sharing options...
Sander Posted August 15, 2011 Author Report Share Posted August 15, 2011 Alright, I'll test with 1 Avenger and 1 Beetle. I think I'm keeping Tour Guide at 3 for now, since it can easily search out Necromancer as well, so instant Leviair/Leviathan. Could use Allure in this deck tho. Link to comment Share on other sites More sharing options...
wiithepeople Posted August 15, 2011 Report Share Posted August 15, 2011 -1 Roach +1 Shock Ruler Because Cold Wave effect rules. Link to comment Share on other sites More sharing options...
Sander Posted August 15, 2011 Author Report Share Posted August 15, 2011 Alright, deck edited. Finally got over my stupidity and added Mirage. Link to comment Share on other sites More sharing options...
Sander Posted August 16, 2011 Author Report Share Posted August 16, 2011 Bump. Been testing with 2 Avengers, honestly, doesn't change much really. Link to comment Share on other sites More sharing options...
Sander Posted August 18, 2011 Author Report Share Posted August 18, 2011 Bump, deck is now modified for the new format. Nothing really changed tho, other than I removed Zen and Mist Worm from extra and replaced them with Stardust and a Formula, and the obvious fixes (MST @3, Call @2, Heavy). Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 18, 2011 Report Share Posted August 18, 2011 Infernity General. Link to comment Share on other sites More sharing options...
Sander Posted August 18, 2011 Author Report Share Posted August 18, 2011 [quote name='Noel Vermillion' timestamp='1313679827' post='5452740'] Infernity General. [/quote] You know, maybe instead of just saying a cards name for what I do not have room for, you should suggest what to remove for it? Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted August 18, 2011 Report Share Posted August 18, 2011 [quote name='Power Play' timestamp='1313683304' post='5452857'] You know, maybe instead of just saying a cards name for what I do not have room for, you should suggest what to remove for it? [/quote] How about that 2nd One for One you got there? Link to comment Share on other sites More sharing options...
Sander Posted August 18, 2011 Author Report Share Posted August 18, 2011 ...how did that even get in there ._. Alright, added 1 General. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted August 18, 2011 Report Share Posted August 18, 2011 Honestly, I dislike the high monster count, but I'd have to play this in order to really see how it works out... Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 18, 2011 Report Share Posted August 18, 2011 Wait, they actually convinced you to play General? That card is awful. And why do you need 2 Avengers? -1 General -1 Avenger +2 Seven Tools Link to comment Share on other sites More sharing options...
evilhorus Posted August 18, 2011 Report Share Posted August 18, 2011 [quote name='NumberCruncher' timestamp='1313708535' post='5453692'] Wait, they actually convinced you to play General? That card is awful. And why do you need 2 Avengers? -1 General -1 Avenger +2 Seven Tools [/quote] General is good. Instant Xyz. Link to comment Share on other sites More sharing options...
Lovely Gusto Posted August 19, 2011 Report Share Posted August 19, 2011 This is a pretty well made deck, the monster count seems a bit much but this deck makes it work. For right now I would say keep General and just try dueling with what you have now for a while and see if that works out. Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 19, 2011 Report Share Posted August 19, 2011 [quote name='Lovely Gusto' timestamp='1313712113' post='5453761']This is a pretty well made deck, the monster count seems a bit much but this deck makes it work. For right now I would say keep General and just try dueling with what you have now for a while and see if that works out.[/quote] >Well made Infernity Deck >19 monsters, Avenger and Pot of Duality @ 2 instead of 1, and Plaguespreader Zombie Did I miss something? That sounds like aweful deck design to me. Link to comment Share on other sites More sharing options...
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