toonbob20 Posted August 16, 2011 Report Share Posted August 16, 2011 I know the idea of basics elements fusions has been used many times, I just wanted to take a swing at it and put my own twist on it. Spells and traps are still being worked on so here are the monsters. TIER 1 [img]http://img811.imageshack.us/img811/1156/220858.jpg[/img] Effect: This monster may attack a second time. If this card does then its ATK becomes 500, and you must tribute it during your end phase. [img]http://img829.imageshack.us/img829/19/220858t.jpg[/img] Effect: This monster gains 1 Water Counter (max 1) when it is normal summoned or flipped summoned. You can remove a water counter from this monster to transfer as many points as you want from this monsters ATK to DEF points or DEF points to ATK points. [img]http://img38.imageshack.us/img38/1156/220858.jpg[/img] Effect: Whenever this creature is picked as an attack target this monster loses 500 DEF points and the owner of the attacking monster loses 200 life points. [img]http://img232.imageshack.us/img232/1156/220858.jpg[/img] Effect: Once per a turn you may pay 300 life points to reduce target monster's ATK or DEF by 300 points. This monster can not attack. TIER 2 [img]http://img807.imageshack.us/img807/1156/220858.jpg[/img] Effect: Air Elemental + Earth Elemental This monster may attack twice. This monster can not deal damage to your opponents on its second attack. When this monster is picked as target of an attack it is immediatley switched to defense position. When this monster is put into the graveyard, return 2 cards on the field to their owner's hand. [img]http://img685.imageshack.us/img685/1156/220858.jpg[/img] Effect: Air Elemental + Fire Elemental Whenever this monster destroys a monster in combat, deal 500 points of damage to target player. This monster may attack a second time if you deal damage to an opponent with this effect. This monster can not inflict combat damage. [img]http://img11.imageshack.us/img11/1156/220858.jpg[/img] Effect: Air Elemental + Water Elemental During anytime you may transfer as many points inbetween this monsters ATK and DEF as you like (A single point amount may go no higher than 2500), Whenever this creature deals 1,000 or less combat damage to an opponent, put a Storm counter (max 3) on this card. You may remove 3 Storm counters from this card. If you do than this monster can attack a second time during your next battle phase. [img]http://img844.imageshack.us/img844/19/220858t.jpg[/img] Effect: Earth Elemental + Fire Elemetal Up to two times per your opponents battle phase, you may redirect an attack to this card. During forced battles by this cards effect, this monsters DEF becomes 2,300, and you deal 600 points of damage to target player. If this card is put in to the graveyard because of a forced battle, then special summon one "Earth Elemental" from your graveyard. [img]http://img685.imageshack.us/img685/4152/220858z.jpg[/img] Effect: Earth Elemental + Water Elemetal This monster enters the battlefield with 5 Mud Counters (max 5) on it. Whenever a monster is put into the graveyard, you may have Mud Elemental copy the monster's ATK point amount until the end of your next battle phase. You may remove a Mud Counter from Mud Elemental to increase its ATK by 700 until the end of the turn. You may pay 100 life points x the number of "Elementals" on the field to place 2 Mud Counters on Mud Elemental [img]http://img840.imageshack.us/img840/1156/220858.jpg[/img] Effect: Fire Elemental + Water Elemental During your battle phase, when Smoke Elemental attacks a creature, tribute Smoke Elemental and decrease Smoke Elemental's target's ATK and DEF by 1,000. If a monster's ATK and DEf are reduced to 0 this way then destroy it. If Smoke Elemental is tributed this way then special summon Smoke Elemental during your next battle phase TIER 3 Yes believe or not I have enough time to make another tier. Prepare yourself. [img]http://img832.imageshack.us/img832/1743/220858g.jpg[/img] Effect: Dust Elemental + Inferno Elemental When Coal Elemental attacks, detroy 1 level 6 or lower monster on the field, destroy 1 spell or trap on the field, and destroy the field spell that's in play. You lose 1,000 every time Coal Elemental attacks unless you remove from play 1 "Elemental" monster from your graveyard. [img]http://img232.imageshack.us/img232/2233/220858v.jpg[/img] Effect: Dust Elemental + Storm Elemental Every time Sandstorm Elemental attacks, -Double its ATK and DEF or -Return up to two cards on the field to their owners hand. [img]http://img560.imageshack.us/img560/1156/220858.jpg[/img] Effect: Dust Elemental + Lava Elemental Combat damage that Acid Elemental deals to your opponent is doubled. Acid Elemental can not attack your opponent directly. [img]http://img694.imageshack.us/img694/1156/220858.jpg[/img] Effect: Dust Elemental + Mud Elemental Sludge Elemental enters the battlefield with 1 Sludge Counters (max 1) on it. Whenever Sludge Monster destroys a monster, add the destroyed monsters ATK and DEF to Sludge Elementals. You may remove a Sludge Counter from Sludge Elemental, if you do then Sludge Elemental destroys a creature you control and one other creature on the battlefield of your choice. [img]http://img714.imageshack.us/img714/6060/220858x.jpg[/img] Effect: Dust Elemental + Smoke Elemental You may tribute Explosive Elemental to destroy up to four cards on the field. [img]http://img855.imageshack.us/img855/1156/220858.jpg[/img] Effect: Inferno Elemental + Storm Elemental During your standbye phase, reduce two target creatures ATK and DEF by 700. When Ash Elemental is sent to the graveyard, both players discard their hand, and lose 300 life points for each card discarded this way. [img]http://img600.imageshack.us/img600/1156/220858.jpg[/img] Effect: Inferno Elemental + Lava Elemental When Nova Elemental attacks, all monsters on the field become Pyro type monsters. During your end phase, you deal 500 points of damage to any players that do not control a Pyro type monster. [img]http://img98.imageshack.us/img98/1156/220858.jpg[/img] Effect: Inferno Elemental + Mud Elemental Level 4 or below monsters can not attack. Concrete Elemental can not be destroyed by spells, traps, or monsters effects. [img]http://img269.imageshack.us/img269/1156/220858.jpg[/img] Effect: Inferno Elemental + Smoke Elemental If Toxic Elemental fights a monster that has a higher point value than it, then instead of Toxic Elemental being destroyed, subtract Toxic Elemental's point value from the enemies. Everyime Toxic Elemental defeats a monster put a Toxic counter (max 5) on it. When Toxic Elemental has 5 Toxic Counters on it, destroy it. [img]http://img822.imageshack.us/img822/1156/220858.jpg[/img] Effect: Storm Elemental + Lava Elemental Whenever Volcano Elemental remains in attack positon for 2 turns in a row, you may destroy 3 cards on the field. Up to two times per your opponents battle phase, you may select new attack targets for monsters that target Volcano Elemental. [img]http://img703.imageshack.us/img703/1156/220858.jpg[/img] Effect: Storm Elemental + Mud Elemental The field spell that is in play has no effect. When you want Swamp Elemental to attack, switch it to defense position and put a Charge Counter (max 4) on it. During each of your battle phases put another charge counter on Swamp Elemental. When Swamp Elemental has 4 charge counters, remove all of them, switch Swamp Elemental to attack position and then attack with it. [img]http://img84.imageshack.us/img84/1156/220858.jpg[/img] Effect: Storm Elemental + Smoke Elemental Whenever Whirlwind Elemental attacks, return all monsters on the field back to their owners hands, and shuffle Whirlwind Elemental into your deck. When you draw Whirlind Elemental, special summon it onto the field in any position of your choice. [img]http://img716.imageshack.us/img716/1156/220858.jpg[/img] Effect: Lava Elemental + Mud Elemental Gem Elemental can not be destroyed by spell, trap, or monster effects. [img]http://img822.imageshack.us/img822/9184/220858a.jpg[/img] Effect: Lava Elemental + Smoke Elemental When Meteor Elemental is summoned, you may deal 2,500 points of damage to target player. [img]http://img683.imageshack.us/img683/1156/220858.jpg[/img] Effect: Mud Elemental + Smoke Elemental When Geyser Elemental is destroyed, place it in one of your opponents spell or trap card slots. Geyser Elemental is considered a monster, continuos trap, and a continous spell as long as it is in a spell or trap card slot. when Geyser Elemental is destroyed in a spell or trap card slot, remove it from play. Alright since this isn't getting that many view I'm going to only post some of my support cards. If I get to 200 views and 15 replies then I'll post some more. But I doubt I'll get that high XD. [img]http://img710.imageshack.us/img710/1156/220858.jpg[/img][img]http://img33.imageshack.us/img33/1156/220858.jpg[/img] [img]http://img690.imageshack.us/img690/1156/220858.jpg[/img][img]http://img534.imageshack.us/img534/1156/220858.jpg[/img] [img]http://img690.imageshack.us/img690/4152/220858z.jpg[/img] Since this topic is doing a lot better than I hoped (thank you all who replied) and I will now post some support cards bringing this topic to a [39/45]! [img]http://img88.imageshack.us/img88/1156/220858.jpg[/img][img]http://img508.imageshack.us/img508/1156/220858.jpg[/img][img]http://img69.imageshack.us/img69/1156/220858.jpg[/img][img]http://img651.imageshack.us/img651/1156/220858.jpg[/img][img]http://img199.imageshack.us/img199/19/220858t.jpg[/img][img]http://img13.imageshack.us/img13/1743/220858g.jpg[/img][img]http://img692.imageshack.us/img692/19/220858t.jpg[/img] Then here are the monsters: [img]http://img685.imageshack.us/img685/4620/220858j.jpg[/img] Effect:When you draw this card, reveal and special summon it to your side of the field. Any battle damage from a battle involving this card you take is reduced to 0. You can banish one "Elemental" from your graveyard to negate this cards destruction. [img]http://img841.imageshack.us/img841/1156/220858.jpg[/img] Effect:You may Normal Summon this monster without paying a tribute if you already control a level 6, face-up "Elemental" monster. While this card is on the field, its name is also treated as, "Air Elemental" "Earth Elemental" "Fire Elemental" and "Water Elemental". [img]http://img10.imageshack.us/img10/1156/220858.jpg[/img] Effect: "Wishful Elemental" + 2 Level 9 "Elemental" monsters When you synchro summon this monster, shuffle all of your Fusion "Elemental" monsters into your extra deck. Once per a turn you can banish one "Elemental" Fusion monster from your extra deck. This card gains the banished monster's ATK and DEF and abilities. When this card is targeted by a spell, trap, or monster effect, you can have this card lose the ATK, DEF, and abilities of one "Elemental" to negate the spell, trap, or monster effect and destroy it. That's it! if I get any more replies/ views ill post the remaining cards! Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted August 16, 2011 Report Share Posted August 16, 2011 interesting, 2 of them i think need better pictures however Link to comment Share on other sites More sharing options...
Nardo Icarus Posted August 16, 2011 Report Share Posted August 16, 2011 Good art, nice and complex. You may want to review your OCG a little, though. Overall: 82% Link to comment Share on other sites More sharing options...
Lucas-Koot Posted August 17, 2011 Report Share Posted August 17, 2011 I Am Not Looking At The Effects (Im Not Very Good In Effects), But Some Pictures Are Nice, Other Pictures Are Not That Good... But I Give It A 7.5/10..:--) Link to comment Share on other sites More sharing options...
toonbob20 Posted August 17, 2011 Author Report Share Posted August 17, 2011 Thank you everyone! I spent a lot of time making these and my goal was to get a 6/10 or higher. So thank you all for the constructive responses! I greatly appreciate it. Link to comment Share on other sites More sharing options...
Toffee. Posted August 17, 2011 Report Share Posted August 17, 2011 Sandstorm's effect might as well be: "Once per turn, return every card on the Opponent's side of the field to the Opponent's hand". The way its worded, and how rulings would work, it's effect would pretty much work that exact same way. Link to comment Share on other sites More sharing options...
toonbob20 Posted August 18, 2011 Author Report Share Posted August 18, 2011 bumpity Link to comment Share on other sites More sharing options...
RoaringSilence0 Posted August 18, 2011 Report Share Posted August 18, 2011 You shouldn't put the card's name in its description. It should say "this card". Link to comment Share on other sites More sharing options...
russetfur10 Posted August 26, 2011 Report Share Posted August 26, 2011 wow.......................................................................................................................................... that took a lot of brain work. Link to comment Share on other sites More sharing options...
Xaqairy Posted September 2, 2011 Report Share Posted September 2, 2011 First, Fusions don't get drawn, so the effect of "Whirlwind Elemental" is Null and Void. Second, it's Battle Damage, not Combat Damage. Third, the effect of "Swamp Elemental" should be revised to: Negate the effect of all active Field Spell Cards. When you declare an attack with this card, switch it Defense Position and place one Charge Counter (max. 4) on it. At the beginning of each of your Battle Phases, place 1 Charge Counter on it. You can remove 4 Charge Counters on this card to switch it to Attack Position. Charge Counters cannot be placed on this card until your next turn. Fourth, clarify the effect of "Toxic Elemental". There are no "point values" in the OCG. And what Armadilloz said. Other than that, the effects aren't that bad, and I like most of the pics. Link to comment Share on other sites More sharing options...
PhoenixBlade420 Posted September 3, 2011 Report Share Posted September 3, 2011 That is all kinds of f***ing awesome!!!!!!! Great job, dude!!! Link to comment Share on other sites More sharing options...
amiryadid Posted September 3, 2011 Report Share Posted September 3, 2011 These are some REALY COOL CARDS!!! problem is that you may not have alot of cards on the field cuz it requires alot of fusions so i suggest you make an effect that elemental monsters can automaticly fuse for a certain price of Life Points,and put like 3 copies of each card in the deck so you can have alot of monsters in play and not just one or two. i give it a 9/10 Link to comment Share on other sites More sharing options...
toonbob20 Posted September 12, 2011 Author Report Share Posted September 12, 2011 BUMP! NEW CARDS RELEASED! Tell me what you think! Link to comment Share on other sites More sharing options...
Xaqairy Posted September 13, 2011 Report Share Posted September 13, 2011 You can't use that pic for "Master Elemental". That's "Endymion, the Master Magician". For Synchro Summons: the levels of the Synchro Materials must EQUAL the level of the Synchro. Your Materials are definitely too high. You also need to specify from where the Fusions are returned. Just the Field? Graveyard? Banished? The effect is too vague. You really need to touch up on your OCG. Link to comment Share on other sites More sharing options...
Panda^.^ Posted September 26, 2011 Report Share Posted September 26, 2011 umm i bet u took 3 months to make ir=t Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 Air Elemental is under powered. Link to comment Share on other sites More sharing options...
raaabr Posted September 26, 2011 Report Share Posted September 26, 2011 Man, summoning these would be a headache! Good concept, nice art, decent effects. I like it! Link to comment Share on other sites More sharing options...
thesamuraiman Posted October 1, 2011 Report Share Posted October 1, 2011 These are really kool. Some pics need to be better, but considering it's kinda hard to find the perfect pic I think you did good. 7/10 for just quality. I did not read the effects.......... Fusions are awesome. And I love the element-archetype that you have made. I'd use them. Overall, 8.4/10 Link to comment Share on other sites More sharing options...
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