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Trap after (before) death.


Manpole

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Well, its possible that you could get hit with an attack to lower your Life Points to -8000, however thats quite difficult =p
I'm not sure if your meaning that this card is OP, because I don't really think it is. (after the cards activation) All you need is a 1500 or less ATK monster to have a direct attack, or a high attack monster to kill an ATK position monster your opponent controls (not doing over 1500 damage)

(I put the effect to activate at over -1000 so that this card might actually see some play, if the -Life Points was too high, than it might be hard to ever use in a duel)

Thanks for the comment and input though. If more agree with you, I might change the effect to activate if over -1500.

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I've never read a rule that said your Life Points stop going down at 0, so I thought this would be fine.
If you have a better way of phrasing the effect I am looking for, go ahead and post it.

This effect is just saying that if you get to much of an overkill, you negate your death. If you have 500 Life Points and get hit directly by 1000, then although you die at 0 Life Points, your damage would have taken you to -500. This effect should work fine, because you can go past 8000, so why not below 0?

As said above, if there is a better way of phrasing the effect I'm looking for, I'll gladly use it.

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The game ends when a player's Life Points reach 0.

[quote name='Manpole' timestamp='1313605217' post='5450789']
I've never read a rule that said your Life Points stop going down at 0, so I thought this would be fine.
If you have a better way of phrasing the effect I am looking for, go ahead and post it.

[color=#a52a2a]The duel ends when a player's Life Points reach 0[/color]

This effect is just saying that if you get to much of an overkill, you negate your death. If you have 500 Life Points and get hit directly by 1000, then although you die at 0 Life Points, your damage would have taken you to -500. This effect should work fine, because you can go past 8000, so why not below 0?

[color=#a52a2a]OR, you could just say "Negate an Attack that would reduce your Life Points to 0."[/color]

[/quote]

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I still don't know where you are reading that rule at.
As for your suggestion on this cards effect, that would be overpowered imo, because it can negate any attack (not just powerful ones as my card blocks atm) and is continuous. Although a rewording of the effect would be fine, I would like one that still stays true to my original effect.

The only thing I can think of is:

"If you would be defeated by an attack of an opponents monster with over 2000 ATK, or an opponents card effect that dealt over 1000 damage, negate your destruction and change your Life Points to 500."

According to the above replies I think this wording will be more accepted. Unless more replies don't mind the original effect, or have a better way to word it. I'll change it to my new suggestion soon.

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Still not the same, as for the same reason Gravity Bind and Level Limit Area B are different. Even if the differences are only slight, they make the way you and your opponent duel change in a small way.
A level 3 could have a equip card (mage power / united we stand / axe of despair) which could easily make their ATK 2400+.

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The game ends when your Life Points hit 0; it's not a rule, it's a game mehcanic. Deal with it.


[quote name='Manpole' timestamp='1313609139' post='5450935']
Still not the same, as for the same reason Gravity Bind and Level Limit Area B are different. Even if the differences are only slight, they make the way you and your opponent duel change in a small way.
A level 3 could have a equip card (mage power / united we stand / axe of despair) which could easily make their ATK 2400+.
[/quote]

...so what's the point you're trying to make here?

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...did you read the above comments? He said this card is the exact same as mirror force, and other cards that negate attacks. When I told him they are different he went on to compare it to Gravity Bind, when again, they are different.

And if nowhere does it say your Life Points cannot go below 0, whos to say that when you are defeated your Life Points aren't actually -300, -1000, or whatever.


"So, can I say that I win?
Every card changes the duel."
@T3ra, I don't understand what you mean by that?

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You could do just about ANY combo and change the game.

You can't do anything after you are defeated.

It is really hard to find a loophole in the rule "You Lose." I will Rep you if you can find one.

Gravity Bind stops monsters from Attacking. Again. They are the same, but Gravity Bind Outclasses the other.

We're not Bumping, persay.

More like

[img]http://meetthadealer.com/wp-content/uploads/2011/04/charlie-sheen-winning-tshirt.jpg[/img]

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[quote name='T3RA PROWL3R' timestamp='1313610014' post='5450982']
You could do just about ANY combo and change the game.

You can't do anything after you are defeated.

It is really hard to find a loophole in the rule "You Lose." I will Rep you if you can find one.

Gravity Bind stops monsters from Attacking. Again. They are the same, but Gravity Bind Outclasses the other.

[/quote]

I know any combo changes the game.... so?
This card does not activate after you have lost, its before...
This card does not stop monsters from attacking.... did you read it?

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It says "Negate your opponent's Attack".




[spoiler=New, clearer effect]
When your Life Points would be reduced to 0 by an opponent's Attacking Monster with 2000 or more ATK, negate the Attack and increase your Life Points by 500[/spoiler]

I obviously changed a couple things, so you wouldn't have to change a game mechanic.

When you take damage, the damage goes through and reads EVERY number in your Life points up to the amount of damage you took. When you reach 0 (before -1000), the duel just ends. No more and no less than that.

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Yes, I suppose it does negate attacks, but only the ones that could potentially lower your Life Points far enough to activate the trap.

As for the re-write, I would still want it to include effect damage (as I proposed before), it would negate any effect damage that deals over 1000 damage and would kill you. Therefore, it doesn't actually kill you, then the trap is activated. The trap would activate if you would die by an effect that powerful.

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Ok, then. How is this?

Activate only when you have 2000 Life points or less. When your Life Points would be reduced to 0 by the Effect or Attack of a monster with 2000 or more ATK, negate the damage you would take and increase your Life Points by 500.

Is that better? I had to think about this one.

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I will re-post this card with an effect very similar to what you posted, with my own slight changes of course.
(re-post will include a few other cards to support this trap)
As for now, the issue of this card seems as if its ended, so you can save your hate for my new post, probably later tonight.

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