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Gadget Twilight


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Well i call it Gadget Twilight because of the use of Synchros and Xyz

Well here we go

Monsters
Green Gadget x3
Red Gadget x3
Yellow Gadget x3
Machina Fortress x2
Scrap Recycler x2
Delta Flyer x3
Meklord Emperor Wisel x1
Cyber Dragon x2

Traps
Ultimate Offering x3
Tyrant's Temper x2
Gravity Bind x1
Mirror Force x1
Solemn Judgment x1
Dark Bribe x1
Compulsory x3
Fiendish Chain x2

Spells
Monster Reborn x1
MST x2
Dark Hole x1
Level Limit Area B x1
Pot of Avarice x1
Swords of Revealing Light

Extra Deck
Stardust x3
Black Rose Dragon x1
Scrap Dragon x1
Number 39: Utopia x3
Wind-Up Zenmaister x3

My win loss ratio is probably 4:1

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Tyrant's Temper keeps my monster unaffected by other traps and gravity bind is another trap so my level 4 and higher monsters are unaffected... as for Delta Flyer the level changing effect is a plus due to birdman being lvl 3 so syncing for 8 wuld be near impossible my gadgets are my center peice i need 3 of each to be able to pull of a strong front which could end up with 4 Xyz monsters on my side of the field and as for Duality's due to the gaurentee gadgets search each other my deck thins rather quickly so drawing doesnt become a problem

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The Major idea of the deck is to pull out 1 gadget 1 ultimate offering and 1 delta and the other 3 generic defenses
so it would end up like this Sync for Stardust Gadget to the hand and rinse and repeat till usually the field has
Stardust Dragon, Number 39: Utopia x2, and Zenmaister x1 which tends to end in an otk pretty often

i will test out ur suggestions however

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Ill take good advice if given reasons like Birdman seems pointless in my deck. Like no use whatsoever...

i don't believe in dead draws.... Multiple gadgets in a hand is typically a good thing for me

Temper helps my monsters go around Gravity Bind hence making it useful

Gadget Beatdown uses 3 of each... this is simply a variation of it

and if u read my comment then ud know i said i will test it jeezus ppl these days

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[quote name='Toon_Master' timestamp='1314417114' post='5471755']Ill take good advice if given reasons[/quote]

That's what they all say.

[quote name='Toon_Master' timestamp='1314417114' post='5471755']Birdman seems pointless in my deck.[/quote]

And Delta Flyer isn't. Birdman can special summon himself early game off your gadget plays. Plus he's a machine for Fortress. As opposed to Delta Flyer. No Insta-Special-Summon, no synergy with your deck, and the effect doesn't make up for general shoddiness of the card in this deck.

[quote name='Toon_Master' timestamp='1314417114' post='5471755'] i don't believe in dead draws.... Multiple gadgets in a hand is typically a good thing for me[/quote]

The dead draw comes from the fact that if you have no Red Gadget in your deck, Yellow Gadget is essentially a 1200 ATK Normal Monster. Not overwhelming me here.

[quote name='Toon_Master' timestamp='1314417114' post='5471755']Temper helps my monsters go around Gravity Bind hence making it useful [/quote]

Temper still costs 2 monsters for an effect that only helps a card you only run 1 copy of. Giant Trunade is a more helpful card if you are that attached to gravity bind.

[quote name='Toon_Master' timestamp='1314417114' post='5471755']Gadget Beatdown uses 3 of each... this is simply a variation of it[/quote]

Gadget Beatdown also doesn't run slightly more than 40 card and doesn't employ useless stall cards out the wazoo, but you didn't seem to stick to that formula.

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