J-Max Posted September 10, 2011 Report Share Posted September 10, 2011 [center][img]http://img28.imageshack.us/img28/3263/20250b.jpg[/img] Activate when a card effect is activated from your opponent's Graveyard. Once per turn during each players turn, you can activate the effect of 1 Spell or Trap card from your Graveyard. By paying 1000 Life Points, the selected Spell Card is treated as Quick Play Spell and the selected Trap is also treated as a Counter Trap. Banish the selected card after activation. You cannot conduct your next Draw Phase. [/center] Designed as support for Black's recent Pot Card. Also wanted to have fun with the effect Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 10, 2011 Report Share Posted September 10, 2011 Because a card that reuses Monster Reborn and Dark Hole from your graveyard with no cost isn't broken at all. Link to comment Share on other sites More sharing options...
J-Max Posted September 10, 2011 Author Report Share Posted September 10, 2011 Maybe I should have added a Clause :/ On the case. EDIT: There that should do it. No way to pay Life Points to get the card back and you must skip your next Draw. Link to comment Share on other sites More sharing options...
Icy Posted September 10, 2011 Report Share Posted September 10, 2011 Doesn't work with Black's card, since it relies heavily on your opponent. And in that case, the effect of the card is treated as part of Diamond Dude's effect. Effectively a "put into play-not summoned or activated" situation, with a mask on. Otherwise, this card imho is the most broken Continuous Trap since Imperial Order. You said effect that activates in the Graveyard. That means nearly everything. From Sangan (outside certain rulings), to every single battle searcher, to things like Plaguespreader and every shady color under and over the rainbow. So the activation costs are not restricting at all, you can maindeck and WILL maindeck it in everything after we read the following line: [i]"Once per turn during each players turn, you can activate the effect of 1 Spell or Trap card from your Graveyard."[/i] Thats a freaking Solemn Judgement whenever I want. Oh but it gets better, apparently you can increase the Spell Speed of a card for a mere 1000 LP? At a price that makes it borderline and hilariously unnegatable except in the few sliver of circumstances? Oh and don't even bring me into the psychological meltdown this card does to the banlist when you add Imperial Iron Wall to the mix. Brb... Contemplating sanity. Creatively I see what you're doing here, but you rushed it way too much lol... Link to comment Share on other sites More sharing options...
J-Max Posted September 10, 2011 Author Report Share Posted September 10, 2011 Spell and Traps Josh, nothing else can be activated. No Monster Effects. Already had that part planned Besides I wanted to emphasise Speed hence the Spell Speed Upgrade cost. EDIT: Also remember that the Selected card is banished after activation also. So it's like a second wind as such. Link to comment Share on other sites More sharing options...
Icy Posted September 10, 2011 Report Share Posted September 10, 2011 Nice of you to miss entirely what I was getting at. [i]"Activate when a card effect is activated from your opponent's Graveyard."[/i] You will always be able to activate this in a vast majority of duels. Oh pardon me, all but like 1 in 30 duels wont be able to use this. Every deck I've faced in months, except for the select few cases. Even my counter fairies have been known to fulfill this on certain testing builds. The rest is covered, go and reread. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2011 Report Share Posted September 10, 2011 explain to my why you want the trap activated as a counter trap, J-max. I want to see what you're getting at here Link to comment Share on other sites More sharing options...
Althemia Posted September 10, 2011 Report Share Posted September 10, 2011 [quote name='ragnarok1945' timestamp='1315678956' post='5504944'] explain to my why you want the trap activated as a counter trap, J-max. I want to see what you're getting at here [/quote] If you even knew the mechanics of the game, you could figure it out. Unfortunately, you prove yourself to lack the knowledge to even figure out a 2 link chain. Why did you make it so that you could use Reborn twice and Solemn too? :I Link to comment Share on other sites More sharing options...
Icy Posted September 10, 2011 Report Share Posted September 10, 2011 [quote name='ragnarok1945' timestamp='1315678956' post='5504944'] explain to my why you want the trap activated as a counter trap, J-max. I want to see what you're getting at here [/quote][center][center][IMG]http://i887.photobucket.com/albums/ac77/jimmmmmmm/TheDoctorFacepalm.jpg[/IMG] [url="http://yugioh.wikia.com/wiki/Counter_Trap_Card"]http://yugioh.wikia.com/wiki/Counter_Trap_Card[/url][/center][/center] Link to comment Share on other sites More sharing options...
J-Max Posted September 10, 2011 Author Report Share Posted September 10, 2011 Counter Trap is a higher Priority. I'll admit that this card was a little rushed. I think I may beef it up a little. Add a few costs and stuff. I understand you completely Josh. Link to comment Share on other sites More sharing options...
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