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This has to be one of the crappiest support cards EVER


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I don't see anybody running this card:

 

Magic Gear

Normal Spell Card

Activate by sending 3 "Antique Gear" monsters you control to the graveyard. Special Summon 1 "Antique Gear Golem" from your hand or Deck, ignoring summoning conditions. Then destroy all monsters you control except for "Antique Gear Golem". After activation, you cannot Normal Summon for 2 of your own turns.

 

 

I mean, sure, you get a big beefy monster on the field, but the costs are waaaay high. Three Ancient Gear monsters? Then I lose all of my monsters except for him?! THEN I CAN'T NORMAL SUMMON FOR 2 TURNS?!

 

 

What do you think about this?

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Diamond Dude?

 

Possibly' date=' but still, it's practically a dead draw if you draw it, and giving up the next two Normal Summons isn't a cost. If you're going to run Normal Spells that are dead draws if not activated by Diamond Dude, may I recommend Ojama Delta Hurricane!!?

[/quote']

 

^Correct, or Mega Ton Magical Cannon and Des Croaking

 

Dead Draw, i usually never have them in my Diamond Dude Turbo Deck, as DDT usually runs Magical Mallet, which resets my hand.

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