Expelsword Posted September 21, 2011 Report Share Posted September 21, 2011 [img]http://images1.wikia.nocookie.net/__cb20061226060924/yugioh/images/d/d2/PyroClockofDestinyPGD-EN-C.jpg[/img] [url="http://www.youtube.com/watch?v=nv6Bm8wuybk"][media='']http://www.youtube.com/watch?v=nv6Bm8wuybk[/media][/url] This card definitely belongs in the back seat. The only cards I think that are affected are Swords or Countdown... Anything else? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 21, 2011 Report Share Posted September 21, 2011 Stupidly bad plot device.... Why did they even bother with this? Link to comment Share on other sites More sharing options...
CDDRodrigo Posted September 21, 2011 Report Share Posted September 21, 2011 [quote name='Tristan T. Taylor' timestamp='1316641479' post='5531342'] Stupidly bad plot device.... Why did they even bother with this? [/quote] Yeah... Not a single deck can make any remotely good use of this. Not even Final Countdown. Link to comment Share on other sites More sharing options...
Blake Posted September 21, 2011 Report Share Posted September 21, 2011 There's an anime quickplay that is like this... But it goes 3 turns, not 1 >>; Link to comment Share on other sites More sharing options...
Dementuo Posted September 21, 2011 Report Share Posted September 21, 2011 Turn Jump. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 21, 2011 Report Share Posted September 21, 2011 Larva Moth's evolutions are effected. Link to comment Share on other sites More sharing options...
Agro Posted September 21, 2011 Report Share Posted September 21, 2011 I a should be able to have 39 of these, and be able to draw 5 cards every time i use it. Link to comment Share on other sites More sharing options...
Expelsword Posted September 21, 2011 Author Report Share Posted September 21, 2011 Turn Jump is too good. *Play Final Countdown* *Set 3 Turn Jump* *Turn is now 19* *Opponent ends* *You win* Link to comment Share on other sites More sharing options...
Blake Posted September 21, 2011 Report Share Posted September 21, 2011 [quote name='Expelsword - ホープ' timestamp='1316643091' post='5531422'] Turn Jump is too good. *Play Final Countdown* *Set 3 Turn Jump* *Turn is now 19* *Opponent ends* *You win* [/quote] Um, no. It's +3 ._. So it's Turn 10 Link to comment Share on other sites More sharing options...
Bull3tM0nk3y Posted September 22, 2011 Report Share Posted September 22, 2011 Say it with me. B A D BAD. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='Pinkie Pie' timestamp='1316650900' post='5531757'] Say it with me. B A D BAD. [/quote] IT WITH ME *shot* OT:Card is bad...yeah... Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 22, 2011 Report Share Posted September 22, 2011 Would be a nice card if it actually [i]worked with something[/i]. Link to comment Share on other sites More sharing options...
Bull3tM0nk3y Posted September 22, 2011 Report Share Posted September 22, 2011 It does... I think... Swords of R. Light Final Countdown And other cards that need turns for their effects. Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='Pinkie Pie' timestamp='1316668504' post='5532338']It does... I think... Swords of R. Light Final Countdown And other cards that need turns for their effects.[/quote] I meant an archetype. It doesn't help Final Countdown in any appreciable way. Currently, it only effects cards that nobody plays. Link to comment Share on other sites More sharing options...
Bull3tM0nk3y Posted September 22, 2011 Report Share Posted September 22, 2011 Ah, point made. Link to comment Share on other sites More sharing options...
Agro Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='NumberCruncher' timestamp='1316668791' post='5532340'] I meant an archetype. It doesn't help Final Countdown in any appreciable way. Currently, it only effects cards that nobody plays. [/quote] Like GS, wait, that's not it... Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='AggroDrago' timestamp='1316670112' post='5532369'] Like GS, wait, that's not it...[/quote] What exactly is GS? Link to comment Share on other sites More sharing options...
Agro Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='NumberCruncher' timestamp='1316670220' post='5532374'] What exactly is GS? [/quote] Sarcoph Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='AggroDrago' timestamp='1316670247' post='5532375'] Sarcoph[/quote] Doesn't work with Pyro Clock Link to comment Share on other sites More sharing options...
Agro Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='NumberCruncher' timestamp='1316671391' post='5532397'] Doesn't work with Pyro Clock [/quote] Well that's disappointing. Wats that sarcoph card that's not as good and can be MST'd? Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='AggroDrago' timestamp='1316671461' post='5532398'] Well that's disappointing. Wats that sarcoph card that's not as good and can be MST'd?[/quote] Different Dimension Capsule, which it also doesn't work with. Link to comment Share on other sites More sharing options...
Agro Posted September 22, 2011 Report Share Posted September 22, 2011 Dammit, this card doesn't make any sense. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 22, 2011 Report Share Posted September 22, 2011 [quote name='AggroDrago' timestamp='1316671841' post='5532403'] Dammit, this card doesn't make any sense. [/quote] Horrible plot devices usually don't. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 22, 2011 Report Share Posted September 22, 2011 @Aggro: If a card says "do this on the first/second/third/etc. [insert phase here] after this card's activation", increasing the turn count does nothing as you never actually reached said phase. If it says "Do this on the [insert number here] turn after this card's activation", then increasing the turn count works. Link to comment Share on other sites More sharing options...
Expelsword Posted September 22, 2011 Author Report Share Posted September 22, 2011 Ok, my bad. Originally, Turn Jump was listed as both players pass 3 turns with no actions. Even if it [i]is [/i]only half that, it's still broken for Countdown. Link to comment Share on other sites More sharing options...
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