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Otherworld Archetype


gimmepie

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I based the cards on politics so I figure it makes sense that they're lockdown cards. Bad political humour aside I thought I'd try a slightly different form of lockdown and get other people opinions. There will probably be more to come, please review.

[img]http://img163.imageshack.us/img163/6504/490484.jpg[/img]

Effect: When used in a synchro summon this cards level is treated as 4.


[img]http://img856.imageshack.us/img856/6407/490484uk.jpg[/img]

Effect: Select two monsters from your opponents graveyard and special summon them to your opponents field in defence mode, the monsters cannot be tributed or used as material for a synchro summon or xyz summon and cannot be changed from the defence position. The effect of a monster summoned by this card is negated.


[img]http://img828.imageshack.us/img828/6504/490484.jpg[/img]

Effect: Select one "Otherworld" monster in your graveyard. Until this monster is removed from the field it effect is the same as the selected monster.


[img]http://img829.imageshack.us/img829/6504/490484.jpg[/img]

Effect: Your opponent selects two trap cards from their deck and places them face-up in the spell and trap card zone without activating the effects of the cards and then shuffles their deck. The selected cards cannot be destroyed by the effects of a spell or trap card.


[img]http://img5.imageshack.us/img5/6504/490484.jpg[/img]

Effect: Your opponent selects two spell cards, except field spells, from their deck and places them face-up in the spell and trap card zone without activating the effects of the cards and then shuffles their deck. The selected cards cannot be destroyed by the effects of a spell or trap card.


[img]http://img402.imageshack.us/img402/122/490484x.jpg[/img]

Effect: Your opponent selects a monster from their deck and special summons it to the field in face up defence position. The selected monster cannot be tributed or used as material for a synchro or xyz summon and cannot be changed from the defence position and it's effect is negated.


[img]http://img856.imageshack.us/img856/6504/490484.jpg[/img]

Effect: Backbencher + 1 "Otherworld" monster
Whilst this card is face up on the field you cannot have any other "Otherworld" cards on the field. Select one of this cards material monsters and special summon it on your opponents side of the field in face up defence position, it cannot have it's effect activated, be used as a tribute or as material for a synchro or xyz sumon. The selected card cannot be changed out of the defence position.


[img]http://img42.imageshack.us/img42/6504/490484.jpg[/img]

Effect: Backbencher + 1 "Otherworld" monster
Whilst this card is face up on the field you cannot have any other "Otherworld" cards on the field. Select a spell or trap card and place it in an available space in your opponents spell and trap card zone, then shuffle your deck. The selected spell or trap cannot be destroyed by the effect of a monster card and cannot be activated whilst on your opponents side of the field. When the selected card is destroyed you may place it on face-down on your side of the field.


[img]http://img199.imageshack.us/img199/6504/490484.jpg[/img]

Effect: Activate this card when your opponent targets a monster on your side of the field for an attack. Negate the attack and change all attack position monsters on your opponents side of the field to the defence position.


[img]http://img36.imageshack.us/img36/7094/490484c.jpg[/img]

Effect: Tribute one "Dark Prisoner" and one "Otherworld" monster to special summon one "Leader of The Resistance" from your hand or deck.


[img]http://img59.imageshack.us/img59/6504/490484.jpg[/img]

Effect: This card cannot be normal summoned or set. Select an attribute other than DARK, any monster of that attribute that your opponent summons or special summons is destroyed.


[img]http://img33.imageshack.us/img33/5487/490484ds.jpg[/img]

Effect: Your opponent special summons a monster from their graveyard. The special summoned monster cannot attack and cannot be used as a tribute or as material for a synchro or xyz summon. A monster summoned by this card has it's effect negated.


[img]http://img825.imageshack.us/img825/6504/490484.jpg[/img]

Effect: Activate this card only when your opponent targets an "Otherworld" monster for an attack. Tribute the targeted monster to negate the attack and special summon one "Dark Prisoner" to the field in the defence position.


[img]http://img52.imageshack.us/img52/6504/490484.jpg[/img]

Effect: Whilst this card remains on the field all "Otherworld" monsters gain 300 ATK and DEF. Whilst this card remains on the field only "Otherworld" monsters can be tributed or used as material for a synchro or xyz summon.

[img]http://img69.imageshack.us/img69/9408/490484l.jpg[/img]

Effect: This card is treated as an "Otherworld" monster. If there is an "Otherworld monster in your graveyard you may banish it, this card is then able to use it's effect.


[img]http://img716.imageshack.us/img716/5426/490484e.jpg[/img]

Effect: This card is treated as an "Otherworld" monster. If there is an "Otherworld monster in your graveyard you may banish it, this card is then able to use it's effect.

[img]http://img215.imageshack.us/img215/8283/490484b.jpg[/img]

Effect: As long as a Fiend card remains on the field no Fairy or Spellcaster monsters can be summoned or special summoned. When there are no Fiend cards on the field destroy this card and take 1000 points of damage.


[img]http://img8.imageshack.us/img8/8283/490484b.jpg[/img]

Effect: "Otherworld" monsters can attack directly as long as this card remains on the field, damage dealt by a direct attack due to this cards effect is halved. When this card is destroyed you can special summon a monster with "Resistance" in it's name from your hand.


[img]http://img804.imageshack.us/img804/6504/490484.jpg[/img]

Effect: Whilst this card remains face-up on the field your opponent cannot declare an attack. On the second of your turns after this card is summoned banish it and another "Otherworld" monster other than a monster treated as an "Otherworld" monster due to an effect in order to special summon either "Otherworld King" or "Otherworld Queen" from your extra deck.


[img]http://img97.imageshack.us/img97/9820/490484z.jpg[/img]

Effect: You can negate a card effect activated during your opponents main phase. For each effect negated your opponent special summons a level four or lower monster from their hand, deck or graveyard whilst they have available monster card zones. Monsters special summoned by this effect cannot attack, be used as a tribute or as material for a synchro or xyz summon and have their effect negated. If your opponent has no available spaces in their monster card zone you must tribute this card in order to use it's effect.


[img]http://img510.imageshack.us/img510/6504/490484.jpg[/img]

Effect: When ever you summon a level four or lower monster your opponent can special summon a level four or lower monster from their hand. The special summoned monster cannot attack. The special summoned monster cannot be used as material for a synchro or xyz summon and cannot be tributed. The special summoned monster has its effect negated.


[img]http://img854.imageshack.us/img854/2557/490484u.jpg[/img]

Effect: Activate this card when your opponent targets an "Otherworld" for an attack. Equip this card to the attacking monster, it's attack is negated and the monster is switched to the defence position. As long as the monster is equipped with this card it cannot change its battle position.


[img]http://img59.imageshack.us/img59/3630/490484p.jpg[/img]

Effect: Activate this card when you declare an attack. Until the end of this Battle Phase when ever you destroy a monster summoned to your opponents side of the field by an "Otherworld" monster's effect that is in defence mode; inflict piercing damage.

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Backbencher: When this card is used in synchro summon this card is treated as a level 4<<im not sure cuz i dont favour sychros
Otherworld GoveRnor: Choose 1 "Otherworld" monster in your graveyard. This card gains the effect of the chosen monster until this card is removed from the field.
Representative/senator: Once per turn/duel Your opponent chooses two trap/spell cards from their deck and places them face-up in the spell and trap card zone without activating the effects of the cards and then shuffles their deck. The chosen cards cannot be destroyed by the effects of a spell or trap card. i dont get the point

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[quote name='Jack~`' timestamp='1316888414' post='5537231']Backbencher: When this card is used in synchro summon this card is treated as a level 4&lt;&lt;im not sure cuz i dont favour sychros
Otherworld GoveRnor: Choose 1 &quot;Otherworld&quot; monster in your graveyard. This card gains the effect of the chosen monster until this card is removed from the field.
Representative/senator: Once per turn/duel Your opponent chooses two trap/spell cards from their deck and places them face-up in the spell and trap card zone without activating the effects of the cards and then shuffles their deck. The chosen cards cannot be destroyed by the effects of a spell or trap card. i dont get the point[/quote]
Your OCG fixes are still wrong, but that's okay, itss nice of you to start helping people. Just keep learning, trying, and helping.

@gimmepie : You have a lot of OCG errors, but sorry, I won't fix it(too many), Okay, Otherworld Representative and Senator, IMO you should remove the "The selected cards
cannot be destroyed by the
effects of a spell or trap card." to make it balanced.
Otherworld President, you giving your opponent to Special Summon a monster from his/her deck? Maybe it cannot be tributed, but they can use it to Synchro Summon or Exceed Summon. You should say "The selected monster's effect(s) is negated and cannot be used for a Synchro Summon or Xyz Summon."

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@Jack: The point is to lock down the opponents field. This whole archetype is about locking down your opponent.

@Hell Heat: Sorry about the OCG, I'm really bad at it. I definitely need to prevent people from synchro summoning or exceed summoning with the effect. There are a lot of spell and traps that destroy other spells/traps on the field, the whole point of locking down your opponents spell/trap slots wouldn't be worth it if it was so easily undone, the balancing factor is that monster effects still work.

@ragnarock: I did get some inspiration from the Ojama cards, I'll admit that. For memory the Ojama lockdown strategy is about monsters though not spells and traps also isn't it?

Thanks for the help people, I've just edited President and there should be a few more cards on the way, suggestions are welcome.

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[quote name='gimmepie' timestamp='1316950732' post='5539229']@Jack: The point is to lock down the opponents field. This whole archetype is about locking down your opponent.

@Hell Heat: Sorry about the OCG, I'm really bad at it. I definitely need to prevent people from synchro summoning or exceed summoning with the effect. There are a lot of spell and traps that destroy other spells/traps on the field, the whole point of locking down your opponents spell/trap slots wouldn't be worth it if it was so easily undone, the balancing factor is that monster effects still work.

@ragnarock: I did get some inspiration from the Ojama cards, I'll admit that. For memory the Ojama lockdown strategy is about monsters though not spells and traps also isn't it?

Thanks for the help people, I've just edited President and there should be a few more cards on the way, suggestions are welcome.[/quote]
It's okay, at first my OCG is terrible too.

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Lol, you're saying that this archtype is "locking down" your opponent? By the looks of Senator and Representative, all you're doing is giving your opponent advantage to beat you, since you did not state that the cards set by Senator and Representative cannot be activated. Same goes for Queen and King.

And if you did mean that your opponent cannot activate the S/T's set by Senator / Representative, your wording is way off.

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[quote name='Power Play' timestamp='1316958959' post='5539393']
Lol, you're saying that this archtype is "locking down" your opponent? By the looks of Senator and Representative, all you're doing is giving your opponent advantage to beat you, since you did not state that the cards set by Senator and Representative cannot be activated. Same goes for Queen and King.

And if you did mean that your opponent cannot activate the S/T's set by Senator / Representative, your wording is way off.
[/quote]
LOL

This archtype is supposed to lockdown?
More like the opposite..
(Also you should fix the picture of Queen...it's really blurry)

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I always have issues with wording, yes effects are cancelled. I also need to change the effect involving monsters to state that the monsters cannot be changed from defence. Any help you can give on wording is appreciated.

Also to clarify, this isn't a typical lockdown the point is to lockdown the opponent [b]with their own monsters[/b].

@Star I'm trying different things to fix the picture atm but nothing is working.

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Also much more effective than a ordinary lockdown deck. Instead of preventing them from summoning monsters through spells/traps (which can be easily destroyed), You instead completely overload their field with monsters that they cant use properly. It screws up a beatdown deck. A stall deck is doomed anyways. Instant win decks dont have much chance either. It's like a all purpose deck!

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