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Anti X-Y-Z


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[center][center][b]Once per turn: select 1 Xyz monster your opponent controls. Send cards from the top of your Deck equal to the Rank of the selected monster; detach 1 Xyz material of the selected monster for each 2 monsters sent to the Graveyard by this card effect.[/b]
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[center][center][b]Once per turn: select 1 Xyz monster your opponent controls. Pay 500 Life Points; remove from play 1 Xyz material from the selected card until your End Phase.[/b]
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[center][center][b]This card cannot be Special Summoned. When this card is Summoned: select 1 Xyz monster you opponent control. Pay 1000 Life Points; this card gains 1000 ATK for each Xyz Material of the selected card.[/b]
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[center][center][b]"Reverse X" + "Reverser Y" + "Reverse Z".
This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned: select up to 2 Xyz monster your opponent controls. This card gains ATK equal to the Rank of the selected monsters x200. Once per turn: you can Tribute this card; inflict 500 damage for each Xyz Material on your opponent field.[/b]
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[center][center]Since I'm not a BIG Xyz fan, why not make cards agains them? Well... rate/fix please
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[quote name='ragnarok1945' timestamp='1317016529' post='5541533']
for Reverse Z, make sure the atk gain isn't permanent, or it'll reach up to 4500 atk in no time

shame the fusion doesn't destroy the XYZ monster, but then it'd be OPed anyway

you did well for them, I'll give the cards 9/10
[/quote]
thanks man ^-^
I've fixed the Z, it only gains the ATK when its summoned

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[quote name='ragnarok1945' timestamp='1317031077' post='5541657']
yeah that'll make it better, not likely to go higher than 3500 atk anyway

which even so still seems a bit high for lv8
[/quote]
It kinda is, but at least it cannot be Special Summoned, so by tributing 2 monsters and needing your oppoenent to have an xyz monster, I though that it could balance the card anyway...

but thanks, your comments are very welcome ^-^

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I don't know, but they do look a bit Underpowered to me.

On the first card you should make it for each 1 monster, not for each 2 monsters.

The second card is of no use, since you banish an overlay unit, but next turn he gets it again so it's just 500 LP for nothing. As far as I know no XYZ uses its effect during your opponent's turn. And I don't seem to get a way to fix it, since just removing one overlay like that might be too much.

Third card...looks ok, though the 1000 lp cost is a bit too much. 700 seems better. Level 8? No. Level 6 plz.

You made the cards 0 atk and def, so why be so shy with the effects?

The fusion lastly...why waste a good monster just to inflict a bunch of damage to your opponent? Make it so you have to target 1 xyz and then tribute it to destroy the monster and still inflict 500 for each overlay.

I think no one would run those though, even if they knew they were facing a XYZ deck.

These are just my opinions though, I might be wrong. ;)

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[quote name='Cyborg360' timestamp='1317073007' post='5542520']
I don't know, but they do look a bit Underpowered to me.

On the first card you should make it for each 1 monster, not for each 2 monsters.

The second card is of no use, since you banish an overlay unit, but next turn he gets it again so it's just 500 LP for nothing. As far as I know no XYZ uses its effect during your opponent's turn. And I don't seem to get a way to fix it, since just removing one overlay like that might be too much.

Third card...looks ok, though the 1000 lp cost is a bit too much. 700 seems better. Level 8? No. Level 6 plz.

You made the cards 0 atk and def, so why be so shy with the effects?

The fusion lastly...why waste a good monster just to inflict a bunch of damage to your opponent? Make it so you have to target 1 xyz and then tribute it to destroy the monster and still inflict 500 for each overlay.

I think no one would run those though, even if they knew they were facing a XYZ deck.

These are just my opinions though, I might be wrong. ;)
[/quote]
Hm, you're right...
Here are the changes I'm going to make:

1st card: instead of 2 monsters, 1
2nd card: pay 800 to remove all overlay materials
3rd card: level 6, pay 800 LP but just get 800 LP
4th card: what about increasing it atk by 500 or 1000 for each removed from play xyz materials?

thank you for your oppinion ^_^

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Hey man, I liked your cards. But at the first look, I remembered other anti-XYZ cards made by other members here. Compared to they cards, I still think your cards are underpowered. However I think the other anti-XYZ I saw were overpowered. Anyway...I have no concrete opnion about the balance of your cards =/...the only way for me to be sure of something, would be using your card in a duel =P

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[quote name='Touya' timestamp='1317081510' post='5542671']
Hm, you're right...
Here are the changes I'm going to make:

1st card: instead of 2 monsters, 1
2nd card: pay 800 to remove all overlay materials
3rd card: level 6, pay 800 LP but just get 800 LP
4th card: what about increasing it atk by 500 or 1000 for each removed from play xyz materials?

thank you for your oppinion
[/quote]

1st card: Alright

2nd card: Is it permanent? I think it should be: pay 500 to detach one overlay, and not just until the End Phase, permanently.

3rd card. The 1000 ATK gain was fine. It will be just 2000 or 3000 in some rare cases, and that's not so great. Now that I think of it, the cost isn't even necessary at all.

Fusion.... I don't really get what you mean. But I also realized the 200 atk gain is a bit too low. Should be 400 in minimum. If the opponent has Utopia he'll be...1300. Only. That's low, so change it to 400. That way he'll be 2100, which looks reasonable. After all, he's a 3 monster fusion!

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[quote name='Jack~`' timestamp='1317084882' post='5542810']
yay anti Xyz i hate Xyz
[/quote]

Then go back to playing boring old beatdown. You saying how you hate Xyz will not accomplish anything.

Cards are too situational to be any good. If you're going to make an antisomething card, make something up that can actually stop that "something" from being summoned.

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