Sander Posted September 27, 2011 Report Share Posted September 27, 2011 [IMG]http://i51.tinypic.com/2qkjqde.png[/IMG] [i]Future's Triumph[/i] [i]Normal Spell Card[/i] [i]Banish the top card of your Deck face-down: Declare 1 card type (Monster, Spell, or Trap); Reveal the card banished by "Future's Triumph". If it's the type you declared: Add it to your hand. If it's not the type you declared: It remains banished face-down until your next Standby Phase. Then, return it to your Deck and draw 1 card. You can only activate 1 "Future's Triumph" per turn.[/i] CnC appreciated. Link to comment Share on other sites More sharing options...
.Rai Posted September 27, 2011 Report Share Posted September 27, 2011 So we can run 6 Pot of Duality this time now? Except this is actually better most of the time. :/ Link to comment Share on other sites More sharing options...
Sander Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='Cursed Reaction' timestamp='1317152366' post='5543997'] So we can run 6 Pot of Duality this time now? Except this is actually better most of the time. :/ [/quote] Ain't I a stinker? Any suggestions to make it, well, balanced? Link to comment Share on other sites More sharing options...
Blake Posted September 27, 2011 Report Share Posted September 27, 2011 No one would ever declare anything other than monster, due to setting up Leviair/not losing Spells/Traps. I... Have no idea what to do for it, sadly O_o Erm... Make it only one per turn? Link to comment Share on other sites More sharing options...
Sander Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='Yuzuru Otonashi' timestamp='1317152520' post='5544003'] No one would ever declare anything other than monster, due to setting up Leviair/not losing Spells/Traps. Erm... Make it only one per turn? [/quote] [i]You can only activate 1 "Future's Triumph" per turn.[/i] Way ahead of you there, bubba. Link to comment Share on other sites More sharing options...
.Rai Posted September 27, 2011 Report Share Posted September 27, 2011 It's really hard to balance this, simply because that any attempt at balancing would change the concept of the card completely. You could try that either way, the card you draw/add is added during your next Standby Phase. Link to comment Share on other sites More sharing options...
Blake Posted September 27, 2011 Report Share Posted September 27, 2011 [quote name='Power Play' timestamp='1317152629' post='5544006'] [i]You can only activate 1 "Future's Triumph" per turn.[/i] Way ahead of you there, bubba. [/quote] Whoops, completely missed that ^^; Make it so you have to declare S/T? Link to comment Share on other sites More sharing options...
Sander Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='Cursed Reaction' timestamp='1317152643' post='5544007'] It's really hard to balance this, simply because that any attempt at balancing would change the concept of the card completely. You could try that either way, the card you draw/add is added during your next Standby Phase. [/quote] [i]If it's not the type you declared: During your next Standby Phase / End Phase, return it to your Deck and draw 1 card.[/i] Stuck between Standby Phase and End Phase, honestly. Link to comment Share on other sites More sharing options...
Althemia Posted September 27, 2011 Report Share Posted September 27, 2011 ...You could just make it a Trap with the End Phase idea. Then it'd be a chainable PoD. Link to comment Share on other sites More sharing options...
.Rai Posted September 27, 2011 Report Share Posted September 27, 2011 [quote name='Alisa Illinichina Amiella' timestamp='1317152887' post='5544018'] ...You could just make it a Trap with the End Phase idea. Then it'd be a chainable PoD. [/quote] Sounds slow-ish :/ I'd rather it be a Spell, for Summoner Monk etc. And make it Standby Phase, not End Phase, so you can't abuse it with Effect Veiler, D.D. Crow, Maxx "C", Battle Fader, Gorz etc. Link to comment Share on other sites More sharing options...
Althemia Posted September 27, 2011 Report Share Posted September 27, 2011 [quote name='Cursed Reaction' timestamp='1317152972' post='5544021'] Sounds slow-ish :/ I'd rather it be a Spell, for Summoner Monk etc. And make it Standby Phase, not End Phase, so you can't abuse it with Effect Veiler, D.D. Crow, Maxx "C", Battle Fader, Gorz etc. [/quote] Yet slowing it down would balance it, no? Link to comment Share on other sites More sharing options...
.Rai Posted September 27, 2011 Report Share Posted September 27, 2011 But that's unnecessarily slow and just a bit weird. It would be a cool addition in stall if it were a Trap, but I'd rather the card actually be playable-ish in normal games, instead of as a Jar of Greed copy. Link to comment Share on other sites More sharing options...
Sander Posted September 27, 2011 Author Report Share Posted September 27, 2011 I'll keep the monster in the type revealing effect. Something just puts me off in not including it in there. [i]Future's Triumph Normal Spell Card Banish the top card of your Deck face-down: Declare 1 card type (Monster, Spell, or Trap); Reveal the card banished by "Future's Triumph". If it's the type you declared: Add it to your hand. If it's not the type you declared: It remains banished face-down until your next Standby Phase. Then, return it to your Deck and draw 1 card. You can only activate 1 "Future's Triumph" per turn.[/i] So if you get the wrong type of a card you declared (especially if you didn't declare monster), you may not be able to use cards like Leviar on the same turn when you activated Future's Triump. Don't know if that would change anything, but I actually like that fix. Link to comment Share on other sites More sharing options...
Sander Posted September 28, 2011 Author Report Share Posted September 28, 2011 Bump. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 28, 2011 Report Share Posted September 28, 2011 Don't see why it was compared to duality. It's pretty much a once per turn Upstart Goblin with no Life Point gain and isn't actually a draw. Plus if you call it wrong you can't do much with a facedown banished card. Link to comment Share on other sites More sharing options...
Sander Posted September 28, 2011 Author Report Share Posted September 28, 2011 [quote name='Miror B.' timestamp='1317236673' post='5546013'] Don't see why it was compared to duality. It's pretty much a once per turn Upstart Goblin with no Life Point gain and isn't actually a draw. Plus if you call it wrong you can't do much with a facedown banished card. [/quote] Because the first version of the card either gave you the crad banished if you declared the correct type, or shuffled the card back into your Deck and gave you a draw. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 28, 2011 Report Share Posted September 28, 2011 So it was still an Upstart just with a possible deck shuffle :/ Though yeah slowing it down a small bit if incorrect was probably a good move anyway. Link to comment Share on other sites More sharing options...
.Rai Posted September 28, 2011 Report Share Posted September 28, 2011 [quote name='Miror B.' timestamp='1317237731' post='5546041'] So it was still an Upstart just with a possible deck shuffle :/ Though yeah slowing it down a small bit if incorrect was probably a good move anyway. [/quote] An Upstart allowing you to basically filter what you draw. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 28, 2011 Report Share Posted September 28, 2011 [quote name='Cursed Reaction' timestamp='1317237808' post='5546042'] An Upstart allowing you to basically filter what you draw. [/quote] How? It's a random guess and if you get it wrong you just try to draw something else. You could call monster and then reveal a monster you really can't use at the time. Imagine calling monster only to reveal Glow-Up with this. Link to comment Share on other sites More sharing options...
.Rai Posted September 28, 2011 Report Share Posted September 28, 2011 [quote name='Miror B.' timestamp='1317238081' post='5546047'] How? It's a random guess and if you get it wrong you just try to draw something else. You could call monster and then reveal a monster you really can't use at the time. Imagine calling monster only to reveal Glow-Up with this. [/quote] Declare Monster = Double your chance of getting a monster. Declare Spell = Double your chance of getting a spell. Declare Trap = Double your chance of getting a trap. It's not completely doubled, but even so, there is a substantial increase of chance here. Control your draws more, and generally better than Upstart. There's no real purpose in being able to thin your deck even more in an FTK deck. Because it's an FTK. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.