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Mystery Creature Of The Sea [Single]


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[center][center][color=#00FF00][i]This is the first single that I made so I don't know if this is a good card. Please help me if the effect is wrong or if the card is not balanced or something like that...;--) Please give me tips, here it comes:[/i][/color][/center][/center]
[center][center][color=#FF0000][b]Mystery Creature Of The Sea:[/b][/color][/center][/center]
[center][center][color=#FF0000][b][img]http://img713.imageshack.us/img713/7370/471550.jpg[/img][/b][/color][/center][/center]
[center][center][color=#FF0000][b]Lore:[/b][/color][/center][/center]
[center][center][color=#FFA500][i]When a Spell or Trap Card is activated: increase this card's DEF by 800. Your opponent cannot Special Summon WATER monsters. If this card is destroyed by your opponents card (either by battle or by card effect): you can pay 1000 Life Points; destroy all Spell and Trap Cards your opponent controls.[/i][/color][/center][/center]

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Well first of all there are some OCG errors. Not every word in the name should have a caps, so it should be something like this: 'Mystery Creature of the Sea'. Also I recommend changing its name a tad, seeing as it sounds lame, at least imo.

OCG fix: [s]This card gains 500 DEF points for every spell and trapcard activates while this card is in play.[/s] [b]When a Spell or Trap Card is activated: increase this card's DEF by 500.[/b] [s]If this card is face-up on the field,[/s] [b]Y[/b]our opponent cannot [b]S[/b]pecial [b]S[/b]ummon [s]a [/s]WATER[s]attribute[/s] monster[b]s[/b] from [s]his[/s][b]thier[/b] hand [s]and[/s] [b]or D[/b]eck[s] to the field[/s]. If this card is destroyed by battle[b]:[/b] you can pay 1500 [b]L[/b]ife [b]P[/b]oints[b];[/b] destroy all [b]S[/b]pell and [b]T[/b]rap [b]C[/b]ards on your opponent [s]side of the field[/s][b]controls[/b].

The card itself is imo horribly UP. The DEF raise is praticly useless. The WATER lockdown only works with luck. It's only real value lies in its build in 'Harpies Feather Duster'.
To ballance it more I recommend lowering the cost. But it's not all bad, I like how it works well with 'ALO' Decks.

I'd give it a 6.7/10 as it is now.

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[quote name='Lexadin' timestamp='1317744464' post='5559970']
Well first of all there are some OCG errors. Not every word in the name should have a caps, so it should be something like this: 'Mystery Creature of the Sea'. Also I recommend changing its name a tad, seeing as it sounds lame, at least imo.

OCG fix: [s]This card gains 500 DEF points for every spell and trapcard activates while this card is in play.[/s] [b]When a Spell or Trap Card is activated: increase this card's DEF by 500.[/b] [s]If this card is face-up on the field,[/s] [b]Y[/b]our opponent cannot [b]S[/b]pecial [b]S[/b]ummon [s]a [/s]WATER[s]attribute[/s] monster[b]s[/b] from [s]his[/s][b]thier[/b] hand [s]and[/s] [b]or D[/b]eck[s] to the field[/s]. If this card is destroyed by battle[b]:[/b] you can pay 1500 [b]L[/b]ife [b]P[/b]oints[b];[/b] destroy all [b]S[/b]pell and [b]T[/b]rap [b]C[/b]ards on your opponent [s]side of the field[/s][b]controls[/b].

The card itself is imo horribly UP. The DEF raise is praticly useless. The WATER lockdown only works with luck. It's only real value lies in its build in 'Harpies Feather Duster'.
To ballance it more I recommend lowering the cost. But it's not all bad, I like how it works well with 'ALO' Decks.

I'd give it a 6.7/10 as it is now.
[/quote]
[i][color=#0000FF]Thanks for your help, i made some changes to the card.[/color][/i]
[i][color=#0000FF]I'm not sure if it's good now, but please tell me what you think now.:--)[/color][/i]

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[quote name='Hell Heat' timestamp='1317766248' post='5560745']
The DEF gain is weak. People will destroy it first before he/she use Spell/Trap or Special Summon WATER monster, Since it only has 0 DEF. I suggest higher the original DEF.
[/quote]
[i][color=#0000FF]I make his oringinal DEF 1000 points.[/color][/i]
[i][color=#0000FF]Please tell me if the DEF needs to be higher, lower or that it's good.[/color][/i]
[i][color=#0000FF]Thanks for your help.:--)[/color][/i]

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[quote name='=LucasKootStudios=' timestamp='1317794753' post='5561877']
[i][color=#0000FF]I make his oringinal DEF 1000 points.[/color][/i]
[i][color=#0000FF]Please tell me if the DEF needs to be higher, lower or that it's good.[/color][/i]
[i][color=#0000FF]Thanks for your help.:--)[/color][/i]
[/quote]
IMO make it 1500 DEF or higher.

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[quote name='Hell Heat' timestamp='1317809029' post='5561989']
IMO make it 1500 DEF or higher.
[/quote]
[color=#FF8C00][i]Okay, i made his DEF 1700.:--)[/i][/color]
[color=#000000][quote name='Power Play' timestamp='1317820480' post='5562089'][/color]
[color=#000000]Just make it that your opponent cannot Special Summon WATER monsters, at all. At least that stops your opponent from Summoning Brionac / Trishula for a while.[/color]
[color=#000000][/quote][/color]
[color=#800080][i]Okay, i made some changes to the card, please tell me what you think now.;--)[/i][/color]

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[i]When a Spell or Trap Card is activated: increase this card's ATK and DEF by [b]800[/b]. Your opponent cannot Special Summon WATER monsters [s]from thier hand or Deck[/s]. [b]If this card is destroyed by your opponents card (either by battle or by card effect):[/b] you can pay [b]1000[/b] Life Points; destroy all Spell and Trap Cards your opponent controls.[/i]

Again, you didn't listen. Make it that your opponent cannot Special Summon WATER monsters at all, [i]from anywhere[/i]. Also changed the effect of when it's destroyed by battle to when it's destroyed by your opponent's card (battle or card effect). That should make the card at least decent.

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[quote name='Power Play' timestamp='1317831265' post='5562261']
[i]When a Spell or Trap Card is activated: increase this card's ATK and DEF by [b]800[/b]. Your opponent cannot Special Summon WATER monsters [s]from thier hand or Deck[/s]. [b]If this card is destroyed by your opponents card (either by battle or by card effect):[/b] you can pay [b]1000[/b] Life Points; destroy all Spell and Trap Cards your opponent controls.[/i]

Again, you didn't listen. Make it that your opponent cannot Special Summon WATER monsters at all, [i]from anywhere[/i]. Also changed the effect of when it's destroyed by battle to when it's destroyed by your opponent's card (battle or card effect). That should make the card at least decent.
[/quote]
[color=#FFA07A]Sorry, i changed the card but i didn't changed the lore...;--)[/color]
[color=#FFA07A]I made some changes to the card.:--)[/color]

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