TwinSeed Posted October 10, 2011 Report Share Posted October 10, 2011 Yeah, so, I don't know what all the "good cards" are. However, I attempted to make a deck revolving around Jinzo, and I'd like help with what to add, remove, change, etc. [b]41 Total[/b] -24 Monsters Meklord Emperor Skiel Effect Veiler x2 Sangan Jinzo - Returner x2 Black Salvo Blast Sphere x2 Twin-Barrel Dragon x2 Double Coston Ally of Justice Quarantine x2 Machina Gearframe x2 Karakuri Muso MDL 818 "Haipa" x2 Cyber Dragon x3 Jinzo x3 Machina Fortress -12 Spells Monster Reborn Heavy Storm Limiter Removal Swords of Revealing Light Gold Sarcophagus Mystical Space Typhoon x2 Double Summon x2 Lightning Vortex Wave-Motion Cannon Overload Fusion -4 Traps Solemn Judgement Solemn Warning Magic Cylinder Bottomless Trap Hole -13 Extra Armory Arm Thought Ruler Archfiend x2 Ancient Fairy Dragon x2 Grenosaurus Number 34: Terror-Byte Kachi Kochi Dragon Gem-Knight Pearl Chimeratech Overdragon Chimeratech Fortress Dragon x2 Link to comment Share on other sites More sharing options...
.Nu-13 Posted October 10, 2011 Report Share Posted October 10, 2011 [url="http://forum.yugiohcardmaker.net/topic/264716-motor-head/"]http://forum.yugiohcardmaker.net/topic/264716-motor-head/[/url] Better play this Link to comment Share on other sites More sharing options...
evilfusion Posted October 10, 2011 Report Share Posted October 10, 2011 No, Jinzo #7 cannot be used for Jinzo- Lord. Lord says to send 1 "Jinzo" you control. If a card is named specifically in quotes, you can only use that specific card, as opposed to, say, Volcanic Rocket, which says 1 "Blaze Accelerator" [b]card[/b]. Link to comment Share on other sites More sharing options...
Toffee. Posted October 10, 2011 Report Share Posted October 10, 2011 [quote name='evilfusion' timestamp='1318284205' post='5573019'] No, Jinzo #7 cannot be used for Jinzo- Lord.[/quote] If Jinzo Lord [i]COULD[/i] be Summoned in that way, it would actually be worth it. As for the deck itself, you don't even need to run any Traps to begin with(except like 3 Royal Decrees), since Jinzo is your main focus. Link to comment Share on other sites More sharing options...
evilfusion Posted October 10, 2011 Report Share Posted October 10, 2011 Okay, I'll try to give a few suggestions on fixes. First, try to keep your deck at around 40. You're currently packing 48 cards, and that's just too much. Don't use Amplifier. With MST at 3, you'll turn your Jinzo's into self-destructing beaters for the small compensation of using your own Traps. In a Jinzo deck, your protection should probably be in the form of Quick-Plays, not Traps. In fact, you should run very few, if any, Traps. You seem to be mixing Psychics with Machines. You may be better off with a more machine-oriented build, and then you could run things like Machina Fortress and Gearframe, which could further your protection. Don't run Jinzo - Lord at all. It's not good, and regular Jinzo is much easier to bring out and support. Link to comment Share on other sites More sharing options...
Toffee. Posted October 10, 2011 Report Share Posted October 10, 2011 @Evil: TC should also run 3 copies of Effect Veiler. On the off-chance the Opponent is able to nom all his monsters with something like Fortress Dragon, and it has like 5000-ish ATK, Veiler can render it useless. Link to comment Share on other sites More sharing options...
TwinSeed Posted October 11, 2011 Author Report Share Posted October 11, 2011 Thanks you two; how does it look now? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 11, 2011 Report Share Posted October 11, 2011 Suggestion by me: Run 3 Jinzo and 3 Jinzo Returners, then at least 1 Cyber Dragon (more if you want), Future Fusion, and then Chimeratech Overdragon in the extra. That way you can use Future Fusion to dump the Cyber Dragon and all your Jinzo (Returner) guys into the Grave, then all 3 Returners will activate, summoning all of you Jinzo. You can also throw in an Overload Fusion to actually summon Chimeratech too if you wanted. Link to comment Share on other sites More sharing options...
evilfusion Posted October 11, 2011 Report Share Posted October 11, 2011 Cut the deck down to 40 cards. The less cards you run, the more likely you'll draw what you need. Try to trim down the cards that don't help the win condition. I agree with using 3 each of Returner and Jinzo, and adding Cyber Dragons for Chimeratech. Link to comment Share on other sites More sharing options...
TwinSeed Posted October 11, 2011 Author Report Share Posted October 11, 2011 I meant to type 40, not 50. Also, I made a few more edits. Link to comment Share on other sites More sharing options...
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