Developous Posted October 21, 2011 Report Share Posted October 21, 2011 [IMG]http://img.photobucket.com/albums/v421/Developous/yugi14.jpg[/IMG] While powerful, you need to be careful with this monster... It steadily drops in value. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 21, 2011 Report Share Posted October 21, 2011 OCG Fix: During your Standby (End would also work) Phase, this card loses 250 ATK and DEF. If the ATK/DEF of this monster becomes 0 by this effect; Banish this card. This card cannot be Removed from the Banished zone. Last line is kinda iffy. That's the best way I could word it. Right, first off, a pretty risky card. Speed this up with Venoms just to purposely troll your opponent. Otherwise, it's a bad card that isn't really meta-breaking or changing (that's what I look for most in RC) 5/10. Link to comment Share on other sites More sharing options...
Developous Posted October 21, 2011 Author Report Share Posted October 21, 2011 thanks, and ok. Its a 3000 1 tribute monster. That's what makes it challenging. Great on the first turn, but over time, it becomes a serious liability. The trick is to use this monster as melee fodder until you can bring out your better cards. Link to comment Share on other sites More sharing options...
Blake Posted October 21, 2011 Report Share Posted October 21, 2011 MEh IT's a tribute summon for something I don't want. Caius makes this look like Crap. I'd rather Caius tributes Dandy, get tokens and banishes something, ss Glow-Up, get Formula then Trish. And that's not situational, really. ._. This is just a meh beater that gets worse if you don't OTK.\, not that I can see a good OTK for it. You don't comprehend balance at all... Link to comment Share on other sites More sharing options...
Developous Posted October 21, 2011 Author Report Share Posted October 21, 2011 I didnt make it for balance and such, I only made this for the heck of it. Personally, I would give this card 4/10... Link to comment Share on other sites More sharing options...
Blake Posted October 21, 2011 Report Share Posted October 21, 2011 So you made a card, and don't care for balance... Then why post it? The point of RC is, though often doesn't work, to make the cards Good + Balanced. Link to comment Share on other sites More sharing options...
Developous Posted October 21, 2011 Author Report Share Posted October 21, 2011 Its its effects that makes it weak... its meant to be a risk. Too risky for most players, but works, as you said, as a 1turn otk. At 250, it would take... about 3 or 4 turns to be rather useless. perhaps 200 a turn, so it gets some action? Smells like a SANGAN tribute.... Link to comment Share on other sites More sharing options...
Blake Posted October 21, 2011 Report Share Posted October 21, 2011 *Facedesk* It. Sucks. There is no meta deck that would even begin to consider running this. IT's not gonna OTK, even if you found some cockamamy way to do it. Caius >>>>>>>> This. Link to comment Share on other sites More sharing options...
Developous Posted October 21, 2011 Author Report Share Posted October 21, 2011 Then quit griping about it. "If you cannot say something good, dont say anything at all"... Link to comment Share on other sites More sharing options...
Blake Posted October 21, 2011 Report Share Posted October 21, 2011 OR, you could learn balance. IE: Give it an effect to boost OTK, and not take it away. Or, you know, less ATK, easier to summon. AS it is it's a hunk that only has a 4 card OTK that comes to mind ._. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted October 21, 2011 Report Share Posted October 21, 2011 Pic is horribad. Either too much ATK, or not enough decreasing. Too risky my ass. So, you summon it, then what? It would take 12 of your Standby Phases for it to reach 0. Broken factor: 11/10 If you would be bothered to somehow make this more balanced, throw on some bogus summoning requirement, or some effect about how it can't attack directly. And being a level 6 makes it way to easy to get out. Link to comment Share on other sites More sharing options...
Developous Posted October 21, 2011 Author Report Share Posted October 21, 2011 It would only take 3/4 TURNS to make it almost useless. Thats quite arguable seeing how most cards only last 2 turns, though... (4 turns = 2000 a+d) [i]if it was 7*[/i]... it would be a horrible common. [i]if it would have lower values[/i]... THat would also make it a horrible common. [i]its already too situational as is... [/i] [i]But... increasing the rate may just do the trick.... [/i] k, [i]perhaps 300? Make some advice on a good rate... plz.[/i] [i]! 400! Strong enough to have a good impact, but low enough to make this card still useful.[/i] Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted October 21, 2011 Report Share Posted October 21, 2011 Decrease the ATK of this card by 400 during each of your Standby Phases. When this card is destroyed, banish it for the rest of the Duel. Not only does it sound better, it is shorter and not as OP. And, you would have to decrease it's ATK and DEF if you increased it's level? ~ Whut? Hum? ~ -250 per turn . . . ~ 4 turns = -2000 . . . ~ 250x4 = 2000. Or am I just doing my math wrong? Link to comment Share on other sites More sharing options...
Developous Posted October 21, 2011 Author Report Share Posted October 21, 2011 that is correct.... but one of the yugioh laws is that no special can be guaranteed. There must be a way around it. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted October 21, 2011 Report Share Posted October 21, 2011 The legal god cards can't have their summon negated. Link to comment Share on other sites More sharing options...
Developous Posted October 21, 2011 Author Report Share Posted October 21, 2011 ah, k. But I would rather... its ban relate to its reaching 0. 3000... 2600.... 2200... I seem to remember a 2800 6* monster... sorta. So 400 is ok. edit: 3000 - 2750 - 2500 - 2250 - 2000 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 22, 2011 Report Share Posted October 22, 2011 at 400 it's still going to take too long to hit the 0 mark make it like 700 or something Link to comment Share on other sites More sharing options...
Developous Posted October 22, 2011 Author Report Share Posted October 22, 2011 Its supposed to be small enough to be at least usable, but big enough to be a pin. It only takes TWO turns before it becomes semi-minor (2200 6* monster). At 700... its would be BY FAR to crippling to be worth anything more than a common... and NOBODY would use it due to how pathetic it would be. 3000 - 2600 - 2200. Link to comment Share on other sites More sharing options...
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