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Gate HERO V3 (this one needs a LOT of help)


kyop

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(Monsters - 15)
Ocean x2
Stratos x1
Voltic x2
Heat x1
Ice Edge x1
Wildheart x1
Neos x1
Effect Veiler x1
Gorz x1
Honest x1
Snowman Eater x1
Rainbow Dragon x1

(Spells - 18)
Fusion Gate x3
Terraforming x1
Miracle Fusion x2
Emergency Call x2
MST x2
Monster Reborn x1
Heavy Storm x1
Super Poly x1
Parallel World Fusion x2
Dark Hole x1
Mask Change x1
Reinforcement of the Army x1

(Traps - 7)
Solemn Judgment x1
Mirror Force x1
Bottomless x1
Starlight Road x1
Chain Material x2
Interdimensional Mater Transporter

(Extra Deck - 15)
Absolute Zero x3
Gaia x1
Nova Master x1
Adoration x1
Shining x2
Vapor x1
Draco-Equiste x1
Rainbow Neos x1
Stardust x1
Utopia x1

Well... I was thinking if a Dandylion could work in the deck?
Maybe not, but at least I think it wouldn't be that bad...

well, rate/fix please, and just keep 2 shinings, I can't get a third one right now ):

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[quote name='T3RA PROWL3R' timestamp='1320094765' post='5609713']
The main heros that work best with Gate, imo, are Ocean, Neos Alius, Heat, Voltic, and Stratos

The older HEROs aren't as consistent with getting out the fusions, at least I personally don't think so.
[/quote]
I'm keeping the Wildheart just to prevent traps in the start of a game, maybe I should trade it for another one to bring gaia?
I'll just keep neos because of Rainbow Neos, I wish prisma could mill rainbow dragon ):

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