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Scraps


Makο

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[spoiler=V1][img]http://img510.imageshack.us/img510/7408/scraps.png[/img][/spoiler]
[spoiler=V2][img]http://img607.imageshack.us/img607/31/scrapedited.png[/img][/spoiler]

[IMG]http://img835.imageshack.us/img835/2589/scraphopefullyfinaledit.png[/IMG]

Hopefully final edit.

*Phew*

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Dont run Scrap Sheen or Scrap Rage. Both aren't really good.

Scrap Worm isn't worth it, and Scrap Breaker isn't either. Scrap Recycler, despite being a Scrap, does not help the archetype. Few, if any, Scraps are actually Machines.

The Spiritual Earth Art doesn't help the deck at all.

Chimera should be run at 3, it's one of the best cards in the deck.

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[quote name='evilfusion' timestamp='1320206582' post='5612457']
Dont run Scrap Sheen or Scrap Rage. Both aren't really good.

Scrap Worm isn't worth it, and Scrap Breaker isn't either. Scrap Recycler, despite being a Scrap, does not help the archetype. Few, if any, Scraps are actually Machines.

The Spiritual Earth Art doesn't help the deck at all.

Chimera should be run at 3, it's one of the best cards in the deck.
[/quote]
As should Beast and Scrapstorm. Yard is fine @2, though, since 3 tends to clog.

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Scratch that. All Scrap S/Ts that aren't Scrapstorm or Scrapyard shouldn't be used. Scrap Lube is MAYBE a tech, but running at 3 is a bad idea. You'd be much better off running Monster Reborn and Call of the Haunted before looking at Lube, especially since Call can easily become destruction fodder for Dragon's effect.

Scrap Hunter doesn't help the deck, and Mind Reader is pretty meh.

Running other staple cards like Dustshoot (less likely to be dead late game due to Dragon), Mirror Force, maybe even D-Prison or Bottomless would help out a lot.

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Woah. Lotsa replies. That's never happened before. =o



So.

-I think everything that was said

+Chimera
+Beast

+Reborn
+2 CotH
+Dustshoot
+MForce
+2 Bottomless
+3 D-Prison (Should be @2?)

TOO MANY TRAPS. DX

need some monsters asap

suggestions?

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Sangan is unneeded. Your only search target is Scrap Goblin, which you can get with Scrapyard.

3 D-Prison might be too much. 2 should do. Also not sure if you need Starlight Road in Scraps. Even though you could just destroy it with Dragon or something, it could be a dead draw. I don't think Scraps usually commit too many resources to the field at once.

If you just removed those 3, you'd have a 40 card deck.

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[quote name='Mako109' timestamp='1320263276' post='5613325']
I'd have a 40 Card deck, but would it be good at all? |:/
[/quote]

Consistency isn't good?

Golem should be run at 1, at the maximum. And Orthros, I wouldn't recommend running it at all, but if you must, run it at 1. Barbaros is just pure what here. Of all things, just run either Veilers, Summoner Monk or something. And lolnoduality. Yeah, Sangan is bad here. Then, Traps are weird here.

-1 Sangan
-1 Golem
-2 Orthros
-1 Barbaros
-1 Mirror Force
-3 Dimensional Prison
+2 Summoner Monk
+2 Duality
+1 Heavy Storm
+1 Glow-Up Bulb (only because that way, you can ACTUALLY get out your Level 9 Synchros that you randomly placed in the Extra)

In the Extra Deck:

-1 Atomic Scrap
-1 Twin Scrap
+1 Crimson Blader
+1 Chain

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[quote name='Cursed Reaction' timestamp='1320264394' post='5613356']
Consistency isn't good?

Golem should be run at 1, at the maximum. And Orthros, I wouldn't recommend running it at all, but if you must, run it at 1. Barbaros is just pure what here. Of all things, just run either Veilers, Summoner Monk or something. And lolnoduality. Yeah, Sangan is bad here. Then, Traps are weird here.

-1 Sangan
-1 Golem
-2 Orthros
-1 Barbaros
-1 Mirror Force
-3 Dimensional Prison
+2 Summoner Monk
+2 Duality
+1 Heavy Storm
+1 Glow-Up Bulb (only because that way, you can ACTUALLY get out your Level 9 Synchros that you randomly placed in the Extra)

In the Extra Deck:

-1 Atomic Scrap
-1 Twin Scrap
+1 Crimson Blader
+1 Chain
[/quote]
tbh I'd rather not add Bulb for another Duality, and then take out Wurm for another Xyz.

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[quote name='Cursed Reaction' timestamp='1320264394' post='5613356']
Consistency isn't good?

Golem should be run at 1, at the maximum. And Orthros, I wouldn't recommend running it at all, but if you must, run it at 1. Barbaros is just pure what here. Of all things, just run either Veilers, Summoner Monk or something. And lolnoduality. Yeah, Sangan is bad here. Then, Traps are weird here.

-1 Sangan
-1 Golem
-2 Orthros
-1 Barbaros
-1 Mirror Force
-3 Dimensional Prison
+2 Summoner Monk
+2 Duality
+1 Heavy Storm
+1 Glow-Up Bulb (only because that way, you can ACTUALLY get out your Level 9 Synchros that you randomly placed in the Extra)

In the Extra Deck:

-1 Atomic Scrap
-1 Twin Scrap
+1 Crimson Blader
+1 Chain
[/quote]

Ok with everything except Atomic and Twin. D:

I'll get to work on the fix. Then I'll test.

I'm taking out Twin, but leaving Atomic. *Stubborn Face*

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For scrap monsters, just run 3 chimera and 3 beast. Best consistency, and thats all you need anyway. Add another Rai-oh. I`m not a fan of barbs, because it works best under skill drain, which kills scraps alltogether.

EDIT: [size=1]mine :P[/size]

[size=1][size=3]As for techs, I rather like Searcher to make naturia beast, But its slow.


(and what are you going to use with glow up to make naturia beast..?)[/size][/size]

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[quote name='Ctrl+Alt+Win' timestamp='1320267129' post='5613422']
For scrap monsters, just run 3 chimera and 3 beast. Best consistency, and thats all you need anyway. Add another Rai-oh. I`m not a fan of barbs, because it works best under skill drain, which kills scraps alltogether.

EDIT: [size=1]mine :P[/size]

[size=1][size=3]As for techs, I rather like Searcher to make naturia beast, But its slow.


(and what are you going to use with glow up to make naturia beast..?)[/size][/size]
[/quote]

Well, you could technically keep 1 Orthros for that purpose. So regarding my previous fixes, OP:

+1 Orthros
-1 Bottomless

Literally because just of Naturia Beast. I mean, it gives you retarded advantage against Plants.

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