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(NEW CARDS ADDED) "CHAOS BATTALION" The return of Rituals!!!


Valkyrus

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[img]http://i207.photobucket.com/albums/bb278/mario1092/chasem.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/cbinf.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/ddcannon.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/cbsw.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/cbd.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/cbbk.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/hgjrhjfkgr.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/cbblumblt.jpg[/img]


[b][size=6]NEW CARDS:[/size][/b]

[img]http://i207.photobucket.com/albums/bb278/mario1092/cbgrind.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/omnigan.jpg[/img]

[img]http://i207.photobucket.com/albums/bb278/mario1092/cb-mugen.jpg[/img]

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as always, you get 10/10 for the artwork

shame your Snipe Witch is slightly situational and requires LIGHT or DARK monsters present

nice to Demoguard's token effect for clearing your opponent's side of the field, that's very well done

Black Knight though you may consider adding another drawback for taking control of your opponent's monster for 1 turn, seems a bit broken

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[quote name='ragnarok1945' timestamp='1320730570' post='5625809']
as always, you get 10/10 for the artwork

shame your Snipe Witch is slightly situational and requires LIGHT or DARK monsters present

nice to Demoguard's token effect for clearing your opponent's side of the field, that's very well done

Black Knight though you may consider adding another drawback for taking control of your opponent's monster for 1 turn, seems a bit broken
[/quote]

Well, Snipe Witch still lets you look at your opponent's hand and banish a monster though, the LIGHT/DARK thing is sort of a bonus.

And for Black Knight, its effect is sort of like Earthbound Immortal Uru's so I don't think it's too broken.

Glad you like Demoguard ^^

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I love the set, but I have 2 questions about it:
1) There seem to be more Ritual Monsters then Ritual Spells, do you have a way to counter that if used in an actual deck, or are they not all suppose to be used in a single deck?
and
2) Where in the world do you find your pictures?! I always have trouble finding good ones, but based on your cards here and Ragnarok's comment you have no trouble at all.

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[quote name='Gandorator' timestamp='1320731239' post='5625819']
Well, Snipe Witch still lets you look at your opponent's hand and banish a monster though, the LIGHT/DARK thing is sort of a bonus.

And for Black Knight, its effect is sort of like Earthbound Immortal Uru's so I don't think it's too broken.

Glad you like Demoguard ^^
[/quote]

yeah I felt Demoguard was the best one up there

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[quote name='Apocalypse Cards' timestamp='1320734257' post='5625853']
I love the set, but I have 2 questions about it:
1) There seem to be more Ritual Monsters then Ritual Spells, do you have a way to counter that if used in an actual deck, or are they not all suppose to be used in a single deck?
and
2) Where in the world do you find your pictures?! I always have trouble finding good ones, but based on your cards here and Ragnarok's comment you have no trouble at all.
[/quote]

well, there's only 1 ritual but it can be added to the hand from the Deck and Graveyard by the rituals' effects.
Also, you can use Advanced Ritual Art as well.

and for the pictures, you just need patience. Go to deviantart/ safebooru / pixiv and just write a keyword or browse through the pictures till you find the one you want. Some of the pictures I use I edit in PS as well. Like CB: DD Cannon

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[quote name='Apex' timestamp='1320798212' post='5627205']
All of these cards seem very broken.
But the art and everything is perty! So amazing! :3
[/quote]

elaborate?
The only one that I actually admit to sorta being broken is Black Knight, the others I find balanced enough. And for a Ritual to be broken in the first place, would take a looooooot more than that.

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[quote name='ragnarok1945' timestamp='1320805450' post='5627587']
does this mean you modify Black Knight slightly?
[/quote]

Well, yeah, I was thinking of making her "tribute 1 LIGHT/DARK monster to take control of 1 monster your opponent controls" a once per turn thing, since I realized I can tribute 4 LIGHT/DARK monsters and take control of 4 of my opponent's monsters at the same time with its effect as it is right now. So I'll change it to once per turn

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There's a reason why Gishkis are the pre-dominant "Ritual Archetype" right now:

They have Effect Monsters that allow searching for said Ritual Spell and Ritual Monsters. Seriously, there's a lot of potential here, but you should really make cards that allow for fast searching specifically for this Archetype.

Unless of course, you want to resort to Manju Shenanigans.

I didn't really glance too much at the Ritual Monster card effects, but not as much as the basis upon what the Ritual Spell does. I don't actually mind the heavy Special Summoning that the Ritual Spell Card gives off, but you should really return it to the Deck instead of Banishing it when you activate its effect. That way, you can keep reusing it without only stopping at 3.

Or have one of the Ritual monsters to allow grabbing Ritual Spell Cards from your Banished Zone.

Well, that's my two cents on it. I love Rituals and know their strategies like the back of my hand. Keep it up.

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[quote name='Dante v. Nero' timestamp='1320809312' post='5627765']
There's a reason why Gishkis are the pre-dominant "Ritual Archetype" right now:

They have Effect Monsters that allow searching for said Ritual Spell and Ritual Monsters. Seriously, there's a lot of potential here, but you should really make cards that allow for fast searching specifically for this Archetype.

Unless of course, you want to resort to Manju Shenanigans.

I didn't really glance too much at the Ritual Monster card effects, but not as much as the basis upon what the Ritual Spell does. I don't actually mind the heavy Special Summoning that the Ritual Spell Card gives off, but you should really return it to the Deck instead of Banishing it when you activate its effect. That way, you can keep reusing it without only stopping at 3.

Or have one of the Ritual monsters to allow grabbing Ritual Spell Cards from your Banished Zone.

Well, that's my two cents on it. I love Rituals and know their strategies like the back of my hand. Keep it up.
[/quote]

Thanks for the feedback ^^
so I'm actually going to make a ritual monster that has an effect like that: (When this card is Ritual Summoned, you can add 1 "Chaos Assembly" from your banished zone to your hand; if you do, you can then return any number of "Chaos Assembly" Ritual Spell Cards from your Graveyard to your Deck.

I'd be happy if you took a look at the monsters too ^^

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with Grindragon, it seems to gain atk a little too slowly, the ending of the battle phase helps, but it still makes me wonder just how much burn practically you'll be getting

Omnigan looks fine the way it is

for MUGAN, if you're going to change their stats to 4000/4000, the damage done will be very little

I'm unsure why you made it so

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[quote name='ragnarok1945' timestamp='1321321419' post='5642439']
with Grindragon, it seems to gain atk a little too slowly, the ending of the battle phase helps, but it still makes me wonder just how much burn practically you'll be getting

Omnigan looks fine the way it is

for MUGAN, if you're going to change their stats to 4000/4000, the damage done will be very little

I'm unsure why you made it so
[/quote]

well I made Grindragon's ATK low so he's the monster with the lowest attack on the field. And it increases only for the purpose of it burning you more since he's pretty hard to get rid of. But even so, he's not meant to stay on the field for too long. He's more like ritual spell reloader/ MUGEN food/ stall.

Omnigan helps maintain hand advantage and increases the archetype's speed.

And for MUGEN, I made it so it doesn't become overpowered. It doesn't matter what the ATK of the monsters your opponent controls is since they'll get destroyed.
Also, if your opponent had 3-4-5 monsters on the field with unchanged ATK/DEF power and this attacked all of them with piercing damage you could declare game right there. The more important thing is that the monster(s)'s effect(s) is negated, not that their ATK/DEF would be 4000 since they'd get destroyed anyways even if the damage isn't much for the targeted monsters.

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[quote name='ragnarok1945' timestamp='1321391300' post='5644540']
Gandorator, just add a new ritual here and I'm sure you won't have to keep bumping
[/quote]

There are 11 cards in here, and far not as many comments, and however many there are, there are cards with no comments on them at all.
I'm not making any more, as you can't have too many rituals in a deck. Also, I'm for quality over quantity.
I also have to bump often because you comment on everything and my thread keeps falling behind/ no offense.

I'm just coming up with something original and fun and a thread about vanillas has more comments -____-
I just want some constructive criticism here. //rant

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