Jump to content

Verz Bahamut Archtype - Diablos


Recommended Posts

Good grief I never come in here. Anyway... If you're the sort of person who actually ever goes in Finished Sets, and did so around Halloween last year, you might remember these guys. The Diablos were the third archtype I made here and were considered by some to be the best cards I had made so far (and probably ever did, don't think I've been as good as I was when I started. But thats neither here nor there.) These cards were also used by a character I made for my one and only visit to the RP section, but the RP quickly died and these cards were considered to the cursed graves of the forgotten...

Until now...

Wanted to remake these ever since the new Xyz mechanic was introduced, and since I'm soon to be co-hosting/helping an RP, my old character is coming back with his old cards... for a new generation of Xyz. The archtype is a lot stronger this time, so I would like some feedback on them before crushing people with fear in the RP with overpowered cards.

[b]The Diablos: Strategy and Goal[/b]
The Diablos use a lockdown strategy, placing Fear Counters on weaker monsters that are summoned by the opponent. By successfully 'scaring' a weakened monster with these counters, various actions the opponent can make are blocked until the next End Phase. By lshutting down spells, traps, searching for cards and summoning big monsters, the Diablos can then attack in safety. Spells are used to swarm for the new Xyz monsters, and Traps are designed for protection. Further support might come in terms of manipulating Fear Counters for other means.

The main changes since last time are the Diablos have much higher ATK, giving them more chance to use their effects. They also activate when the target monsters are summoned now rather than themselves, making them able to use their effects more than once. Their Field Spell has also been improved. You can view the original set using a link in my signiture to compare if you wish.

[b]Diablos Nightmare Structure Deck[/b]

[spoiler=Monsters (7)][center]
[img]http://img259.imageshack.us/img259/2804/258150.jpg[/img]
When your opponent Summons a monster with ATK lower than this card: Target that monster; Place 1 Fear Counter on the targeted monster (max 1). When this effect resolves successfully, until your next End Phase; Your opponent cannot activate Spell Cards. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img406.imageshack.us/img406/7210/258150f.jpg[/img]
When your opponent Summons a monster with ATK lower than this card: Target that monster; Place 1 Fear Counter on the targeted monster (max 1). When this effect resolves successfully, until your next End Phase; Your opponent cannot activate Trap Cards. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img266.imageshack.us/img266/2804/258150.jpg[/img]
When your opponent Summons a monster with ATK lower than this card: Target that monster; Place 1 Fear Counter on the targeted monster (max 1). When this effect resolves successfully, until your next End Phase; Your opponent cannot add cards to their hand outside of their Draw Phase. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img707.imageshack.us/img707/3806/258150b.jpg[/img]
When your opponent Summons a monster with ATK lower than this card: Target that monster; Place 1 Fear Counter on the targeted monster (max 1). When this effect resolves successfully, until your next End Phase; Your opponent cannot Set cards. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img163.imageshack.us/img163/4582/258150uz.jpg[/img]
When your opponent Summons a monster with ATK lower than this card: Target that monster; Place 1 Fear Counter on the targeted monster (max 1). When this effect resolves successfully, until your next End Phase; Your opponent cannot Special Summon monsters from, or activate card effects from, their Graveyard. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img846.imageshack.us/img846/2804/258150.jpg[/img]
When your opponent Summons a monster with ATK lower than this card: Target that monster; Place 1 Fear Counter on the targeted monster (max 1). When this effect resolves successfully, until your next End Phase; Your opponent cannot Special Summon monsters. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img202.imageshack.us/img202/3849/258150p.jpg[/img]
This card cannot be Special Summoned. When your opponent Summons a monster with ATK lower than this card: Target that monster; Place 1 Fear Counter on the targeted monster (max 1). When this effect resolves successfully, until your next End Phase; Your opponent cannot activate Spell or Trap Cards, and the effects of their face-up Spell and Trap Cards are negated. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).
[/center][/spoiler]

[spoiler=Spell Cards (3)][center]
[img]http://img11.imageshack.us/img11/7058/258150x.jpg[/img]
Monster Cards cannot be Set face-down. When your opponent Summons a monster; the summoned monster loses 200 ATK and DEF for each Diablos monster you control. While this card is face-up on the field, Fear Counters are not removed from the field if you control no Diablos monsters, and when a Diablos monster attacks a Defence Position monster that has a Fear Counter; inflict piercing Battle Damage to your opponent.

[img]http://img9.imageshack.us/img9/2804/258150.jpg[/img]
Pay 800 Life Points and Target 1 Fiend-type monster on your side of the field: Special Summon 1 'Diablos' monster from your Deck whose Level is equal to the targeted monster. Then if your opponent controls a monster with ATK lower than the summoned monster: Place 1 Fear Counter on that monster (max 1). This effect is considered as the effect of the summoned monster. A monster summoned this way cannot attack, and is Banished during your End Phase.

[img]http://img638.imageshack.us/img638/2804/258150.jpg[/img]
Pay 800 Life Points and Target 1 Diablos monster in your Graveyard; Special Summon the targeted monster in face-up Attack Position. Then if your opponent controls a monster with ATK lower than the summoned monster: Place 1 Fear Counter on that monster (max 1). This effect is considered as the effect of the summoned monster. A monster summoned by this effect gains 500 ATK, and its Level is increased by 2.
[/center][/spoiler]

[spoiler=Trap Cards (3)][center]
[img]http://img217.imageshack.us/img217/7106/258150v.jpg[/img]
When a 'Diablos' monster you control is destroyed and sent to the Graveyard as a result of battle: Target the monster that destroyed it; Place 1 Fear Counter on the targeted monster (max 1). The activation of this effect is considered as the effect of the destroyed monster. (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img839.imageshack.us/img839/8723/258150c.jpg[/img]
Activate this card when your opponent declares an attack on a Diablos Monster: Negate the attack, then place 1 'Fear' Counter on the attacking monster (max 1). (Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).

[img]http://img849.imageshack.us/img849/6183/258150w.jpg[/img]
When your opponent Summons a monster while you control a Diablos monster: Target the summoned monster; its ATK is halved. When your opponent Summons a monster during your turn while you control a Diablos monster: You can Banish this card from your Graveyard to Target the summoned monster; its ATK is halved (You cannot activate this effect the turn this card is sent to the Graveyard).
[/center][/spoiler]

[spoiler=Xyz Monsters (2)][center]
[URL=http://imageshack.us/photo/my-images/217/grandelucero.jpg/][IMG]http://img217.imageshack.us/img217/938/grandelucero.jpg[/IMG][/URL]

[URL=http://imageshack.us/photo/my-images/585/diablosdragon.jpg/][IMG]http://img585.imageshack.us/img585/8634/diablosdragon.jpg[/IMG][/URL]
[/center][/spoiler]

[b]Feedback[/b]
What I could really use feedback on is the effect Fear Counters have on the monsters. Is stopping attacks AND effects too much? They don't stop effects that trigger on summoning or in Graveyard, so that might be enough to balance but unsure. Also with Gateway, Resurrection and Curse; do their effects make sense as triggering Diablos effects? Are they needlessly complicated given when Diablos monsters effects usually activate, or are they okay? Or should I just go back to the original idea of the Diablos monsters 'scares' one monster when its summoned?

So as you can see, CnC would be much appreciated.

Link to comment
Share on other sites

- Curse of the Diablos:
When a [b]"[/b]Diablos[b]"[/b] monster you control is destroyed [b]by battle [/b]and sent to the Graveyard [s]as a result of battle[/s]: Target the monster that destroyed it; Place 1 Fear Counter on the targeted monster (max 1). The activation of this effect is considered as the effect of the destroyed monster. [s](Monsters with a Fear Counter cannot attack and their effects are negated. If there is no Diablos monster on the field; remove all Fear Counters on the field).[/s]

I find redundant to type the effects of Fear Counters on Trap Cards because the Diablos monsters already have the effects that "activate" them.

- I see the second name(s) of your monsters are in spanish language, and I want to point out that "Grande Lucero" is a misspell. Probably you attempted to type "Grand Luster" or something similar, so it should read "Gran Esplendor" or "Gran Fulgor".

-"Diablos Dragon" is Dragon-type. Was this intentional? Because then it might have some incompatibilities with the rest of "Diablos".

- Answering your first question: Yes, I find that negating both attacks and effect it's too much. I would stick with negating attacks only, the logic being that the monster is too scared to attack, but can still try to activate its inner powers to defend himself.

- Finally, this is something more personal, but aren't there enough DARK-Fiend archetypes out there already (Dark Worlds, Steelswarms, Archfiends, etc.)? I find said combination unoriginal. Your archetype being named "Diablo", they could be FIRE-Fiend monsters for a change; you could even create a few 200-DEF "Diablos" for Rekindling synergy.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...