byak Posted November 18, 2011 Report Share Posted November 18, 2011 [media]http://www.youtube.com/watch?v=ZFb2OHzkFfY[/media] 20 3 Overdrive Teleporter 3 Psychic Commander 3 Serene Psychic Witch 3 Tour Guide From the Underworld 3 Maxx "C" 2 Esper Girl 1 Hushed Psychic Cleric 1 Sangan 1 Effect Veiler 15 3 Brain Research Lab 2 Miracle Synchro Fusion 2 Gold Sarcophagus 2 Mystical Space Typhoon 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 Mind Control 1 Book of Moon 1 Emergency Teleport 5 2 Solemn Warning 1 Torrential Tribute 1 Trap Dustshoot 1 Solemn Judgment 15 1 Naturia Beast 1 Ally of Justice Catastor 1 T.G. Hyper Librarian 1 Psychic Nightmare 1 Brionac, Dragon of the Ice Barrier 1 Naturia Barkion 1 Black Rose Dragon 1 Psychic Lifetrancer 1 Stardust Dragon 1 Scrap Dragon 1 Hyper Psychic Blaster 1 Trishula, Dragon of the Ice Barrier 1 Leviair the Sea Dragon 1 Number 17: Leviathan Dragon 1 Ultimate Axon Kicker I just feel like trying to be creative with Psychics. Brain Lab is a cool field that's also a double summon that doesn't go away unless they destroy it. It lets me drop Overdrive Teleporter and Naturia Synchros in one turn which is pretty cool, especially because Overdrive is essentially the most explosive play in the deck. The ideal play is to summon Tour Guide, search Sangan, and Brain Lab tribute Sangan for Overdrive and search for a hand trap. And with Lab you don't have to pay the steep 2000 for Overdrive which I also like. Maxx "C" gets multiple uses in the deck, since it's an earth nontuner I can use with Commander for Naturia Beast if it ever comes down to that. Miracle Synchro Fusion is also cool because I can set it as a bluff and Ultimate Axon Kicker is pretty amazing Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted November 18, 2011 Report Share Posted November 18, 2011 That opening with TGU and Research Lab is rather impressive, but you obviously won't always open with that. So, how about including a monster that retains the advantage while also leading to more shenanigans with Overdrive? Reborn Tengu, perhaps? Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted November 18, 2011 Report Share Posted November 18, 2011 Tech Psychic Feel Zone? Link to comment Share on other sites More sharing options...
byak Posted November 18, 2011 Author Report Share Posted November 18, 2011 [quote name='Karakuri Kid' timestamp='1321589019' post='5650063'] That opening with TGU and Research Lab is rather impressive, but you obviously won't with that. So, how about including a monster that retains the advantage while also leading to more shenanigans with Overdrive? Reborn Tengu, perhaps? [/quote] TGU keeps a third level 3 on the field so I can Leviair + Synchro or just Trishula. Searching Sangan and getting a hand trap is also essential and Tour Guide baits out Warnings easier than Tengu. Tengu doesn't give the deck that much of a power play as it should. Double level 7 isn't great, but one of those could be AFD to pop my Lab, search another one, and do another double summon (if that even works) hmm[quote name='RobotBowtieOfDestruction' timestamp='1321590030' post='5650093'] Tech Psychic Feel Zone? [/quote] I don't get it set up as much as I want to :[ Link to comment Share on other sites More sharing options...
Master of Sabers Posted November 18, 2011 Report Share Posted November 18, 2011 Do you feel like terraforming would be a good addition for consistency? Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted November 18, 2011 Report Share Posted November 18, 2011 And there I was trying to do somthing Fun with Banish Psychics and Chaos Zone...seems like Lab is the only field that Psychics should use...D: Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted November 18, 2011 Report Share Posted November 18, 2011 Chaos Zone is only really good in decks which specialize in mass banishment, while psychics do that, the field is better (double summon helps too). Link to comment Share on other sites More sharing options...
evilfusion Posted November 18, 2011 Report Share Posted November 18, 2011 Brain Research does NOT stack Normal Summons. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted November 18, 2011 Report Share Posted November 18, 2011 [quote name='evilfusion' timestamp='1321647266' post='5651039'] Brain Research does NOT stack Normal Summons. [/quote] "Once per turn, you can [url="http://yugioh.wikia.com/wiki/Normal_Summon"]Normal Summon[/url] 1 [url="http://yugioh.wikia.com/wiki/Psychic"]Psychic[/url]-[url="http://yugioh.wikia.com/wiki/Type"]Type[/url] monster in addition to your Normal Summon or [url="http://yugioh.wikia.com/wiki/Set"]Set[/url]. If successful, place 1 [url="http://yugioh.wikia.com/wiki/Psychic_Counter"]Psychic Counter[/url] on this card." That's what I meant. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted November 18, 2011 Report Share Posted November 18, 2011 Psychics can't use it now either coz Chaos Zone Can't Summon Level 3 or Lower Monsters...and your Opponent won't destroy the card to give you your Krebonz/Veilers/TGUs...so yeah...D: Link to comment Share on other sites More sharing options...
evilfusion Posted November 18, 2011 Report Share Posted November 18, 2011 Yeah, I probably should have quoted the earlier comment wondering whether playing a new Brain Research Lab would give you another Summon. You don't. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.