Jump to content

I Remember


byak

Recommended Posts

[media]http://www.youtube.com/watch?v=ZFb2OHzkFfY[/media]

20

3 Overdrive Teleporter
3 Psychic Commander
3 Serene Psychic Witch
3 Tour Guide From the Underworld
3 Maxx "C"
2 Esper Girl
1 Hushed Psychic Cleric
1 Sangan
1 Effect Veiler

15

3 Brain Research Lab
2 Miracle Synchro Fusion
2 Gold Sarcophagus
2 Mystical Space Typhoon
1 Monster Reborn
1 Dark Hole
1 Heavy Storm
1 Mind Control
1 Book of Moon
1 Emergency Teleport

5

2 Solemn Warning
1 Torrential Tribute
1 Trap Dustshoot
1 Solemn Judgment

15

1 Naturia Beast
1 Ally of Justice Catastor
1 T.G. Hyper Librarian
1 Psychic Nightmare
1 Brionac, Dragon of the Ice Barrier
1 Naturia Barkion
1 Black Rose Dragon
1 Psychic Lifetrancer
1 Stardust Dragon
1 Scrap Dragon
1 Hyper Psychic Blaster
1 Trishula, Dragon of the Ice Barrier
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Ultimate Axon Kicker


I just feel like trying to be creative with Psychics. Brain Lab is a cool field that's also a double summon that doesn't go away unless they destroy it. It lets me drop Overdrive Teleporter and Naturia Synchros in one turn which is pretty cool, especially because Overdrive is essentially the most explosive play in the deck. The ideal play is to summon Tour Guide, search Sangan, and Brain Lab tribute Sangan for Overdrive and search for a hand trap. And with Lab you don't have to pay the steep 2000 for Overdrive which I also like. Maxx "C" gets multiple uses in the deck, since it's an earth nontuner I can use with Commander for Naturia Beast if it ever comes down to that. Miracle Synchro Fusion is also cool because I can set it as a bluff and Ultimate Axon Kicker is pretty amazing

Link to comment
Share on other sites

[quote name='Karakuri Kid' timestamp='1321589019' post='5650063']
That opening with TGU and Research Lab is rather impressive, but you obviously won't with that. So, how about including a monster that retains the advantage while also leading to more shenanigans with Overdrive? Reborn Tengu, perhaps?
[/quote]

TGU keeps a third level 3 on the field so I can Leviair + Synchro or just Trishula. Searching Sangan and getting a hand trap is also essential and Tour Guide baits out Warnings easier than Tengu.

Tengu doesn't give the deck that much of a power play as it should. Double level 7 isn't great, but one of those could be AFD to pop my Lab, search another one, and do another double summon (if that even works)

hmm

[quote name='RobotBowtieOfDestruction' timestamp='1321590030' post='5650093']
Tech Psychic Feel Zone?
[/quote]

I don't get it set up as much as I want to :[

Link to comment
Share on other sites

[quote name='evilfusion' timestamp='1321647266' post='5651039']
Brain Research does NOT stack Normal Summons.
[/quote]
"Once per turn, you can [url="http://yugioh.wikia.com/wiki/Normal_Summon"]Normal Summon[/url] 1 [url="http://yugioh.wikia.com/wiki/Psychic"]Psychic[/url]-[url="http://yugioh.wikia.com/wiki/Type"]Type[/url] monster in addition to your Normal Summon or [url="http://yugioh.wikia.com/wiki/Set"]Set[/url]. If successful, place 1 [url="http://yugioh.wikia.com/wiki/Psychic_Counter"]Psychic Counter[/url] on this card."
That's what I meant.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...