Canadian Posted November 19, 2011 Report Share Posted November 19, 2011 Wind-Up Hand Destruction. [IMG]http://i688.photobucket.com/albums/vv245/CanadianDave/Rank3Spam.png[/IMG] Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 19, 2011 Report Share Posted November 19, 2011 Why 3 Noodles with 2 targets? Link to comment Share on other sites More sharing options...
Yeezus Posted November 19, 2011 Report Share Posted November 19, 2011 [quote name='-Noel-' timestamp='1321718024' post='5652558'] Why 3 Noodles with 2 targets? [/quote] -.- increases the chance of you drawing it so you can win Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 19, 2011 Report Share Posted November 19, 2011 [quote name='Kyosuke Kiryu' timestamp='1321718178' post='5652567'] -.- increases the chance of you drawing it so you can win [/quote] Yeah obviously. Also, finally a deck for Marauding Captain. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2011 Report Share Posted November 19, 2011 Kinda...interesting approach. Could you explain the card choices? Link to comment Share on other sites More sharing options...
Canadian Posted November 19, 2011 Author Report Share Posted November 19, 2011 Which ones? Basically, make a really consistent deck for Rank 3 shenanigans. > 2 lvl 3's and Wind-Up Magician is a FTK > 4 lvl 3's is a FTK Just as well > Tour Guide > Foolish + Rat > Normal Summoning Hunter + Instant Fusion all become FTK's with Warwolf and the other way around. Marauding, Junk, and Spell Striker all moreso help to get the lvl 3's you need while being consistently searchable by Rota. Also, you can afford to run triple upstart to fuel striker, go first and FTK, and beat down your opponent's empty hand with you're rank 3 Leviathans. Problems: - Kristya, Veiler, Laggia/Dolka, Rai-Oh Maxx C (although you can make them deck out if you have avarice and they are low enough). Fun Fact: - This deck laughs at D-Fissure - Backrow isn't really a problem, since 3 MST and Heavy can clear up alot of stuff. Plus you have resources each turn for bait out solemns. - Once their hand is gone, its easy to control the rest of the game. *** Deck help made possible by Byak, Dueling Days, and TCG Tour Guide. *** Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted November 19, 2011 Report Share Posted November 19, 2011 +1 rep for hilarious deck. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 19, 2011 Report Share Posted November 19, 2011 I just saw the Dueling Days article... ...O______________________________________________________________________________O Link to comment Share on other sites More sharing options...
Canadian Posted November 19, 2011 Author Report Share Posted November 19, 2011 Hence the tag? I figured as much as everything else, but the warriors help alot. Twas a great suggestion. Link to comment Share on other sites More sharing options...
Canadian Posted November 20, 2011 Author Report Share Posted November 20, 2011 - Number 17 + Zenmaines - Stardust + Catastor - ???? + Brionac? - ???? + lvl 4 fusion? Getting over big monsters seems to cause problems. Link to comment Share on other sites More sharing options...
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