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Malefics for YCS Long Beach (March 2012)


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TKRO:
well like, Agents have Venus/Gorz/Trago as outs, which lead to me -1.
Plants are a little bit easier on the match-up, but can still have natural outs that don't involve me getting advantage.
Dark Worlds is just... no.
Rabbit is kinda bad.
Inzecter, Pop it up run over with 2.4k beater

and you know, going first is the only advantage. going second I'm somewhat boned in a lot of these match-ups.

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is thinking,
-3 tour guide
-1 sangan
+3 Thunder King Rai-Oh

I want to take out 1 PoD and 1 Eradicator for something that will give me +1s.
at first I thought Jar of Greed, but I like that in the side actually.

IDK maybe Starlight Road? since opponent won't be playing all their s/t hate.

Also, siding zombie world for rabbit/samurai match-up. y/n

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[quote name='Jesse S Hall' timestamp='1322528847' post='5673250']
is thinking,
-3 tour guide
-1 sangan
+3 Thunder King Rai-Oh

I want to take out 1 PoD and 1 Eradicator for something that will give me +1s.
at first I thought Jar of Greed, but I like that in the side actually.

IDK maybe Starlight Road? since opponent won't be playing all their s/t hate.

Also, siding zombie world for rabbit/samurai match-up. y/n
[/quote]
How can thunder kings help a deck that focuses on A.C? You can put in side, but keep the tour guides.

OT: WHERE. ARE. MY. MALEFFIC. PARALLEL. GEARS???????

Consider running malefic world, and paradox dragon. Parallel gear helps SO MUCH.
-2 Necrovalley for 2 parallel gears.

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will be replacing the Tour Guides then, I suppose TKRO is too good for the plant match-up.

Now, I'm thinking of using space for 2 Forbidden Lance (-1 PoD, -1 Erad, the reason for this being that I don't like not special summoning, and Eradicator kinda sucks).

Lance keeps AGGD safe from bottomless. Also, aside from s/t hate, most players don't have outs to Malefic monsters. if they try to E-Con/Smashing Ground, it does stuff. Also stopping tour guide xyz crap by smashing it, and it makes commandant a decent beater.

but thats all I'm noticing, does anyone agree with this change?

And I'ma build my side deck from scratch right now, so its
3 Zombie World

opinions on Compulsory in the side, in case of t.g. match-up/creature swap.

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