Shizuku Oikawa Posted December 4, 2011 Report Share Posted December 4, 2011 [center][img]http://i.imgur.com/HSAWE.jpg[/img][/center] [center]Tried to make Trap Monsters, so yeah. Was too lazy to find room for staples also.[/center] [center]Also teching Gustaph Max just because.[/center] [center]Changes:[/center] [center]-2 Cat of Ill Omen[/center] [center]-3 Cyber Shadow Gardna[/center] [center]-1 Mask of Darkness[/center] [center]+2 Card Trooper[/center] [center]+2 Fake Trap[/center] [center]+2 Mystical Space Typhoon[/center] Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted December 4, 2011 Report Share Posted December 4, 2011 Wall of Revealing Light. Link to comment Share on other sites More sharing options...
Welche the crab Posted December 4, 2011 Report Share Posted December 4, 2011 no Wall that's dumb. I would help, but I do Uria.dek not Trap Monsters. Link to comment Share on other sites More sharing options...
evilfusion Posted December 4, 2011 Report Share Posted December 4, 2011 Not really fond of Cat of Ill Omen. It doesn't make the Deck go any faster, because while you pick a Trap, you put it on top of your Deck, and this deck isn't really combo-based. You'd be better off running some sort of floater, like Card Trooper or something, to get more cards. Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted December 4, 2011 Author Report Share Posted December 4, 2011 Ah, I see. Well, I'll neg the Cats for Troopers then, and see how that tests. Link to comment Share on other sites More sharing options...
evilfusion Posted December 4, 2011 Report Share Posted December 4, 2011 For a more Uria-focused Deck, Card Trooper can be hilarious to boost your eventual Uria by up to 3000. Looking more closely, I don't like Shadow Cyber Gardna in here. It's not really a Trap monster the way the others are, as it only can be used during your opponent's turn, and then Re-Sets itself. It's just a shield, even with Imperial Custom making it indestructible in battle and effects. 3 of them is overkill, I'd maybe consider it as a tech, but nothing more than that. Thoughts to Anti-Spell Fragrance? It's a Continuous Trap that forces players to Set their Spells for an entire turn before activating them. You barely run Spells, so you'll be mostly unfazed, while it'll tremendously slow down your opponent's combos and plays. Link to comment Share on other sites More sharing options...
Sander Posted December 4, 2011 Report Share Posted December 4, 2011 TGU and Sangan, how could you forget them? Needs less Trap Monsters, so I would recommend to -3 Trap Monsters, +3 Pot of Duality. Link to comment Share on other sites More sharing options...
Welche the crab Posted December 4, 2011 Report Share Posted December 4, 2011 TGU and Sangan aren't that great in Trap Monsters because you can't make any Leviair plays and Sangan has nothing to search. Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 4, 2011 Report Share Posted December 4, 2011 [quote name='Welche' timestamp='1323017292' post='5685565'] TGU and Sangan aren't that great in Trap Monsters because you can't make any Leviair plays and Sangan has nothing to search. [/quote] This. Since the release of Xyz, UriaTrapMonsters.dek has been harder to play properly, since it's been easier to just Xyz than wait on Uria, and I don't think they even work together. Evil's right, the CSGs aren't that great in here. You need more staples and protection. -3CSG -1 Mask of Darkness +2 Fake Trap +2 MST MSTs kill off decrees, regardless of its decrease in popularity. Fake Trap is your second line of defense against Heavy and MST, and protects Custom should that be threatened by the aforementioned. Link to comment Share on other sites More sharing options...
Sander Posted December 4, 2011 Report Share Posted December 4, 2011 [quote name='Welche' timestamp='1323017292' post='5685565'] TGU and Sangan aren't that great in Trap Monsters because you can't make any Leviair plays and Sangan has nothing to search. [/quote] ...dude, he's running Uria. Think of that for a moment. Link to comment Share on other sites More sharing options...
Welche the crab Posted December 4, 2011 Report Share Posted December 4, 2011 Better play is making Lavalval chain, search Uria then next turn dump another trap in the Grave. Sangan might be good but TGU is not needed. Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted December 5, 2011 Author Report Share Posted December 5, 2011 Alright, Negging the CSG and Mask for double Fake Trap and MSTs. Link to comment Share on other sites More sharing options...
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