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Volcanic Garden.


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Monsters [Total - 19]
1x BLS-EotB
2x Don Zaloog
2x Effect Veiler
3x Tour Guide
2x Sacred Crane
1x Sangan
2x Summoner Monk
3x Volcanic Rocket
3x Volcanic Shell

Spells [Total - 14]
3x Black Garden
2x Blaze Accelerator
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
2x Mystical Space Typhoon
1x Pot of Avarice
3x Pot of Duality

Traps [Total - 7]
2x Call Of The Haunted
1x Solemn Judgment
2x Solemn Warning
1x Torrential Tribute
1x Trap Dustshoot

Side Deck [Total - 15]
2x D.D. Crow
3x Thunder King Rai-Oh
2x Debunk
1x Mystical Space Typhoon
1x Mirror Force
1x Systems Down
2x Leeching the Light
2x Shadow-Imprisoning Mirror
1x Maxx "C"

Extra Deck [Total - 15]
1x Lavalval Chain
1x Utopia
1x Steelswarm Roach
1x Daigusto Emerald
1x Vylon Disigma
2x Zenmaines
1x Leviair
1x Leviath
1x Stardust Dragon
1x Brionac
1x Trishula
1x Scrap Dragon
1x Catastor
1x Black Rose Dragon



I've been liking this deck. It's basically the best Volcanic Garden deck I can imagine.

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What is random? It's takes a bit of skill but not too much. The key is knowing when to play Garden, especially this format. The basics are you blow up opponents field, summon something (Zaloog is good for this part) then play Garden and laugh as all your opponents strongest monsters become tiny little things. Crane makes +s off Monk, CotH and Gardens second effect. Monk is another target for Garden so you should really always be able to summon something. Zaloog runs over the tokens if you summon him before playing Garden and will also run over most things your opponent. Tour Guide is Tour Guide, Veiler is Veiler, BLS is BLS, Sangan is Sangan and the S/T lineup is straight forward.

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[quote name='Welche' timestamp='1323964883' post='5708554']
What is random? It's takes a bit of skill but not too much. The key is knowing when to play Garden, especially this format. The basics are you blow up opponents field, summon something (Zaloog is good for this part) then play Garden and laugh as all your opponents strongest monsters become tiny little things. Crane makes +s off Monk, CotH and Gardens second effect. Monk is another target for Garden so you should really always be able to summon something. Zaloog runs over the tokens if you summon him before playing Garden and will also run over most things your opponent. Tour Guide is Tour Guide, Veiler is Veiler, BLS is BLS, Sangan is Sangan and the S/T lineup is straight forward.
[/quote]

To Be Honest I never found realiable to leave Garden Out on opponent's turn...Generic Garden Plays (Monk Crane Combos) are nothing really new...I know how good they are...;)

Which scapes to my mind is...how well do the Volcanics Interact with the Garden

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