Bringerofcake Posted December 15, 2011 Report Share Posted December 15, 2011 [img]http://i.imgur.com/M5rIE.jpg[/img] 1x Cyber Valley 1x D.D. Assailant 2x D.D. Survivor 2x D.D. Warrior Lady 2x Helios the Primordial Sun 3x Reborn Tengu 1x Allure of Darkness 1x Dark Hole 2x Dimensional Fissure 1x Heavy Storm 3x Magic Planter 1x Monster Reborn 2x MST 2x Fake Trap 3x Imperial Custom 3x Macro Cosmos 1x Return from the Different Dimension 1x Starlight Road 3x Tiki Curse 3x Tiki Soul 2x Zoma the Spirit 1x Stardust Dragon 1x Blade Heart 1x Merrowgeist 1x Gachi Gachi Gantetsu 1x Pearl 1x Lavalval Chain 1x Ruler of Colors 1x Utopia 1x C39 2x Roach 1x The Sacred Omega 1x Verz Thanatos 1x Verz Ourboros 1x Disigma Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted December 16, 2011 Report Share Posted December 16, 2011 3 d.d. survivor doesnt look that great since if you draw 2, 1 of them will be dead for a while. Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 17, 2011 Author Report Share Posted December 17, 2011 Makin changes -1 Survivor -2 Mask of Darkness +2 Scout Plane +1 MST Link to comment Share on other sites More sharing options...
AsianGuy1137 Posted December 28, 2011 Report Share Posted December 28, 2011 Maybe I'm just a noob, but I honestly don't see the point of running triple 'Fake Trap'. I understand that you might want to protect your key cards, but it's not like 3 MST/Dust Tornado/Heavy Storm is going to be a big concern for a deck that has 2 D-Fissures and 3 Cosmos with an array of other trap cards that seem to be replaceable. I personally would use Starlight Road if you're absolutely set on protecting your backrow. Otherwise, I'd try to squeeze in Reborn Tengu/Cyber Valleys as they're good ol' classics in Macro Cosmos builds. Link to comment Share on other sites More sharing options...
Blake Posted December 28, 2011 Report Share Posted December 28, 2011 [quote name='AsianGuy1137' timestamp='1325057252' post='5734058'] Maybe I'm just a noob, but I honestly don't see the point of running triple 'Fake Trap'. I understand that you might want to protect your key cards, but it's not like 3 MST/Dust Tornado/Heavy Storm is going to be a big concern for a deck that has 2 D-Fissures and 3 Cosmos with an array of other trap cards that seem to be replaceable. I personally would use Starlight Road if you're absolutely set on protecting your backrow. Otherwise, I'd try to squeeze in Reborn Tengu/Cyber Valleys as they're good ol' classics in Macro Cosmos builds. [/quote] It also stops Monster destruction of the traps. Link to comment Share on other sites More sharing options...
AsianGuy1137 Posted December 28, 2011 Report Share Posted December 28, 2011 Again, refer to my above point. Are the traps SO important that you ABSOLUTELY need 3 Fake Traps to save as many of them as possible? I don't think so, and I really suggest Cyber Valleys over triple Fake Traps because Cyber Valley is so much more versatile and almost never a dead draw. Link to comment Share on other sites More sharing options...
sgrug4 Posted December 28, 2011 Report Share Posted December 28, 2011 So what are the win conditions? Say your xyz were halted. Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 28, 2011 Author Report Share Posted December 28, 2011 [quote name='AsianGuy1137' timestamp='1325057252' post='5734058'] Maybe I'm just a noob, but I honestly don't see the point of running triple 'Fake Trap'. I understand that you might want to protect your key cards, but it's not like 3 MST/Dust Tornado/Heavy Storm is going to be a big concern for a deck that has 2 D-Fissures and 3 Cosmos with an array of other trap cards that seem to be replaceable. I personally would use Starlight Road if you're absolutely set on protecting your backrow. Otherwise, I'd try to squeeze in Reborn Tengu/Cyber Valleys as they're good ol' classics in Macro Cosmos builds. [/quote] One of the major flaws in Trap Monster builds is the loss of Custom. If you don't have Custom out, the deck is a lot more vulnerable to Heavy Storm/MST, which is what kills Macro decks in the first place. Custom on its own is inconsistent, and so you need a stopgap until you draw it, not to mention it is vulnerable to destruction cards. Therefore: Fake Trap. I agree, though, that three is excessive. How about: -1 Fake Trap -2 D.D. Scout Plane +3 Reborn Tengu/Cyber Valley [quote name='sgrug4' timestamp='1325088325' post='5734465'] So what are the win conditions? Say your xyz were halted. [/quote] 1. How can my opponent "halt" my Xyz? 2. I can still make invincible walls and stall until I draw into what I need. Though I'm thinking of teching Slifer. Thoughts? Link to comment Share on other sites More sharing options...
Synchronized Posted January 4, 2012 Report Share Posted January 4, 2012 Why not Zoma the Spirit over Apophis? Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 4, 2012 Author Report Share Posted January 4, 2012 Functionally, they're identical, but Zoma's better anyway. -2 Embodiment +2 Zoma Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 7, 2012 Author Report Share Posted January 7, 2012 bump Link to comment Share on other sites More sharing options...
jabber2033 Posted January 7, 2012 Report Share Posted January 7, 2012 Yo, Cake! Saw you posted this on the DN forums too. I'm not as active over there, though. OT: You actually use Helios? How does that work for you? Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 7, 2012 Author Report Share Posted January 7, 2012 [quote name='jabber2033' timestamp='1325970472' post='5753150'] Yo, Cake! Saw you posted this on the DN forums too. I'm not as active over there, though. OT: You actually use Helios? How does that work for you? [/quote] Awesome! I'm basically the same, only have about 20 or something posts there. As for Helios, I said something on the DN forums to that effect: Activate Trap Monster/Summon a monster. Activate Cosmos Helios Xyz If I do both things in Step 1, instant Disigma/Ourboros Link to comment Share on other sites More sharing options...
jabber2033 Posted January 7, 2012 Report Share Posted January 7, 2012 Looks nice. [quote name='Bringerofcake' timestamp='1325089243' post='5734520'] I'm thinking of teching Slifer. Thoughts? [/quote] How about Slifer and Uria, just for the lulz? Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 7, 2012 Author Report Share Posted January 7, 2012 Uria is so bad here. If I want to do what the deck is designed to do, it can't even get out, and if it does, it's going to have low ATK. Should I drop Assailant and/or Valley for Slifer? Link to comment Share on other sites More sharing options...
jabber2033 Posted January 7, 2012 Report Share Posted January 7, 2012 [quote name='Bringerofcake' timestamp='1325973251' post='5753202'] Should I drop Assailant and/or Valley for Slifer? [/quote] I'd say Valley. Valley seems more like a 3 or 0 card more than Assailant... Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 9, 2012 Author Report Share Posted January 9, 2012 Huh. Thought I actually posted a reply -1 Valley +1 Slifer Link to comment Share on other sites More sharing options...
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