Kingdom Xathers Posted December 24, 2011 Report Share Posted December 24, 2011 I've calmed down now, so now for a little discussion: [img]http://images4.wikia.nocookie.net/__cb20111020044149/yugioh/images/5/5d/DarkSchemeSDGU-EN-C-1E.jpg[/img] ... apparently, me telling my DN opponent that he cannot activate Dark Scheme while I had no cards in my hand equates to me being a noob... ... um... what...? Anyways, discuss. Link to comment Share on other sites More sharing options...
Synchronized Posted December 24, 2011 Report Share Posted December 24, 2011 You can't? How come? Link to comment Share on other sites More sharing options...
Simping For Hina Posted December 24, 2011 Report Share Posted December 24, 2011 Because you need to discard 2 cards and draw 2. Link to comment Share on other sites More sharing options...
evilfusion Posted December 24, 2011 Report Share Posted December 24, 2011 Same ruling as Hand Destruction. Both players must be able to discard 2 in order for the card to be activated. This is because they designated a specific number of cards, whereas Card Destruction and Morphing Jar say to discard everything. Therefore, this card's only real use is to make your opponent discard 1 to negate this, as anyone not running Dark Worlds or Fableds will probably be more than a little paranoid of letting this card go off. And yes, this is still a better card to use in a Celri + Neko Mane King strategy than using Fine. And considering that your opponent will almost definitely negate this, that's not saying much. Link to comment Share on other sites More sharing options...
Synchronized Posted December 24, 2011 Report Share Posted December 24, 2011 [quote name='evilfusion' timestamp='1324697718' post='5726482'] Same ruling as Hand Destruction. Both players must be able to discard 2 in order for the card to be activated. This is because they designated a specific number of cards, whereas Card Destruction and Morphing Jar say to discard everything. Therefore, this card's only real use is to make your opponent discard 1 to negate this, as anyone not running Dark Worlds or Fableds will probably be more than a little paranoid of letting this card go off. And yes, this is still a better card to use in a Celri + Neko Mane King strategy than using Fine. And considering that your opponent will almost definitely negate this, that's not saying much. [/quote] Oh, okay, I thought it was implying that you couldn't activate it if your opponent can't pay the discard cost. Then, I realized both players have to discard so it doesn't make a difference. Still, Hand Destruction's better. Link to comment Share on other sites More sharing options...
evilfusion Posted December 24, 2011 Report Share Posted December 24, 2011 It's not a cost. It's an effect. Both players have to be able to perform the effect. Link to comment Share on other sites More sharing options...
Toffee. Posted December 24, 2011 Report Share Posted December 24, 2011 [quote name='- Sharpshooter -' timestamp='1324698301' post='5726497'] Still, Hand Destruction's better.[/quote] Hand Destruction is a Spell, its faster. But in the deck that Konami implied it should be ran in, Hand Destruction [i]Sends[/i] cards, while Dark Scheme [i]Discards[/i] them. Link to comment Share on other sites More sharing options...
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