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.Nu-13

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[size=2]3 Meklord Army of Skiel
3 Meklord Army of Wisel
3 Meklord Army of Granel
3 Dekoichi the Battlechanted Locomotive
3 Black Salvo
3 Thunder King Rai-Oh

3 Fortissimo the Mobile Fortress
3 Pot of Duality
2 Mystical Space Typhoon
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
1 Allure of Darkness
1 Limiter Removal
1 Boon of the Meklord Emperor

3 Chaos Infinity
2 Solemn Warning
1 Solemn Judgment
1 Torrential Tribute
1 Trap Dustshoot[/size]

Some jackass idea I had and put together quickly, probably horrible. Suggestions appreciated.

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When I built these, the deck likes Summoner Monk. It's a DEF monster for Chaos Infinity if really needed, and it grabs Wisel/Any Level 4 you run from the deck.

Granel is beyond terrible

Crane is a fun @2 tech, and Maxx "C" aids the deck a lot.

"Burei" is your best friend.

I'm... eh on Limiter Removal. It's sorta like Honest in Fableds; You're running a lot of applicable targets, but they don't tend to last long as themselves.

Personally, I like Birdman here in addition to Salvo

Tour Guide makes useful plays, and puts Sangan in grave. It's also useful with Allure or Birdman.

Call of the Haunted isn't bad here, with Skiel (Sometimes), Crane, Sangan, etc.

Avarice WILL be used if you have it.

Think that's all, so... Post extra? =o

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