Shizuku Oikawa Posted December 30, 2011 Report Share Posted December 30, 2011 [left][img]http://i.imgur.com/Ddh6m.jpg[/img][/left] [left]Changes:[/left] [left]-2 Cleric[/left] [left]-2 Wizard[/left] [left]-1 Overdrive[/left] [left]-1 Miracle[/left] [left]+3 Tour Guide[/left] [left]+1 Sangan[/left] [left]+1 Brain Research[/left] [left]+1 Maxx C[/left] [left]So, after a bunch of testing with Tour Guide, I came to notice that Tour Guide doesn't really helped the Deck, so I just added a couple of Psychics, like an Extra Wizard.[/left] [left]Anyways I need more help with the Deck, so any good help can be appreciated.[/left] Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 30, 2011 Report Share Posted December 30, 2011 Tour Guide -> Sangan Psychic Lab Tribute Sangan for Teleporter Fetch whatever you want Then do stupid plays with Teleporter. So yeah, I'd advise to keep Tour Guide in. Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted December 30, 2011 Author Report Share Posted December 30, 2011 Well, I randomly took out Tour Guide, so now I need to know what to get rid of for Tour Guide. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 30, 2011 Report Share Posted December 30, 2011 -1 Overload -1 MSF -2 Wizard guy +3 Guide +1 Sangan And something for 3rd Lab. Link to comment Share on other sites More sharing options...
byak Posted December 30, 2011 Report Share Posted December 30, 2011 You only need 1 Cleric. Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted December 30, 2011 Author Report Share Posted December 30, 2011 Alright. Changes made. Also removing 2 Clerics for Maxx C and Brain Lab Link to comment Share on other sites More sharing options...
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