Ieyasu Tokugawa Posted January 1, 2012 Report Share Posted January 1, 2012 [quote name='Yūki Terumi' timestamp='1325440758' post='5742837'] The thing is, card's text overrides rules in such cases. [/quote] It still says battle, so negating the attack would logically avoid said battle. The logic was good, just apparently wrong.[quote name='Welche' timestamp='1325440245' post='5742826'] But the Wikia has the effect as continuous o.0 [/quote] And once again, Continuous vs. Trigger doesn't mean sh*t in this circumstance. Link to comment Share on other sites More sharing options...
Toffee. Posted January 1, 2012 Report Share Posted January 1, 2012 [quote name='Twilight Sparkle' timestamp='1325444636' post='5742962'] And once again, Continuous vs. Trigger doesn't mean sh*t in this circumstance.[/quote] Actually its just to avoid idiots randomly using Divine Wrath against Ancient Gear monsters when they attack. So more or less were just going by [i]more[/i] made-up rules that Konami ">implies" Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 1, 2012 Report Share Posted January 1, 2012 [quote name='Armadilloz' timestamp='1325459421' post='5743405'] Actually its just to avoid idiots randomly using Divine Wrath against Ancient Gear monsters when they attack. So more or less were just going by [i]more[/i] made-up rules that Konami ">implies" [/quote] I meant on the ruling we were discussing. Had nothing to do with that. Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 1, 2012 Report Share Posted January 1, 2012 It did. Continuous effects are applied at all times, and Trigger can't chain to it. But ok, whatever, case closed. Back to card. Probably the best Gem-Knight fusion out there, closes games really quickly. Link to comment Share on other sites More sharing options...
Toffee. Posted January 1, 2012 Report Share Posted January 1, 2012 [quote name='Yūki Terumi' timestamp='1325459633' post='5743416'] Probably the best Gem-Knight fusion out there, closes games really quickly.[/quote] Because the Opponent can do little to nothing to stop it from running over just about anything they have. ....Also, wouldn't Citrine run over Zenmains? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 1, 2012 Report Share Posted January 1, 2012 [quote name='Yūki Terumi' timestamp='1325459633' post='5743416'] It did. Continuous effects are applied at all times, and Trigger can't chain to it. But ok, whatever, case closed. Back to card. [b]The conditions were what I was pointing out, but oh well.[/b] Probably the best Gem-Knight fusion out there, closes games really quickly. [b]Not always, but agreed.[/b] [/quote][quote name='Armadilloz' timestamp='1325459775' post='5743418'] Because the Opponent can do little to nothing to stop it from running over just about anything they have. ....Also, wouldn't Citrine run over Zenmains? [/quote] Zenmaine's protection effect doesn't activate. Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 1, 2012 Report Share Posted January 1, 2012 [quote name='Armadilloz' timestamp='1325459775' post='5743418'] Because the Opponent can do little to nothing to stop it from running over just about anything they have. ....Also, wouldn't Citrine run over Zenmains? [/quote] Zenmaines is a continuous replacement effect, so no. Link to comment Share on other sites More sharing options...
Laskeri - Unmei no Senshi Posted January 2, 2012 Report Share Posted January 2, 2012 ...Which is why you go Big Eye. I actually had 2 Zenmaines (one of mine and one of my opponent's) because of Big Eye once. Link to comment Share on other sites More sharing options...
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