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Wind-upZektors (Inkektor + Wind-up = ????)


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[quote name='Wraith' timestamp='1326244133' post='5758408']
Needs that Wind-Up Shark imo xD
[/quote]
oh yes, I heard Black mention that card

I'll likely try to fit it in, but I have nothing I really want to take out for it

EDIT:

if I take out 2 Captains, RoTA becomes nearly useless

And I like my captains there, they're very useful in this deck

as is brilli-ant, but I suppose emeral is much more useful if you have Shark

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[quote name='Ieyasu Tokugawa' timestamp='1326247034' post='5758525']
All you need is a Shark in hand and a Zenmaighty to summon.

This isn't Wind-Up loop, it's Wind-Up inzektors. The deck isn't made to FTK as far as I see it.
[/quote]Isn't the point of Wind-Up Inzektors to loop and trash the opponent's field and hand?

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[quote name='Ieyasu Tokugawa' timestamp='1326248605' post='5758586']
Hand Rape turn 1 prevents field presence. The idea is to Inzektor blow-up their field, then use the Inzektors summoned through the combo to go Zenmaighty and start the Wind-Up hand rape.
[/quote]
That's exactly it~

I like Captain cuz I summon Captain, then summon Dragonfly

Use Dragonfly > Hornet > Centibeet > Hornet to destroy 2 cards

Then get started on 3-card hand destruction loop


Plus if I have no hunter in grave, and I have captain and hunter in hand, I can use the wind-up loop, whereas I wouldn't be able to without captain

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[quote name='Relius Clover' timestamp='1326255484' post='5758853']
Kagemusha Knight > Marauding. Why? Works with Tour Guide =o
[/quote]
But it's totally the opposite of Marauding Captain

Captain special summons something, that thing special summons itself

Not that there's that much difference, I suppose, but still.

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