NeoRWBY65 Posted January 16, 2012 Report Share Posted January 16, 2012 [img]http://img85.imageshack.us/img85/8162/199468.jpg[/img][img]http://img580.imageshack.us/img580/8162/199468.jpg[/img] Lore: This card gains the following effects based on your lifepoints: Less than 12000: This card gains 100 ATK and DEF for each monster you control. Less than 9000: You can negate the effects of your opponent's spell cards. Less than 6000: You can special summon this card from your graveyard during your standby phase. Less than 3000: This card gains 2050 ATK for each monster your opponent controls. Second Card's Lore This card gains the following effects based on your lifepoints: Less than 400: This card gains 3000 ATK and DEF for each monster you control. Less than 300: You can negate the effects of your opponent's monster cards. Less than 200: You can special summon this card from your graveyard during your standby phase. Less than 100: This card gains 3500 ATK for each monster your opponent controls. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2012 Report Share Posted January 16, 2012 for the last part of the effect, 2050 atk is WAY too much. Just 3 of them and it's 6150 atk, easy OTK for the 9000 or less effect in negating your opponent's spells, might be too much also, since that'll be active the moment the game starts you should have just forced your opponent to pay a price for activating a spell Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted January 16, 2012 Report Share Posted January 16, 2012 I'm a little off from YGO right now but as I can see this are cumulative at least the way you wrote them so it's not balanced at least not for me. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted January 16, 2012 Author Report Share Posted January 16, 2012 [quote name='ragnarok1945' timestamp='1326683816' post='5766234'] for the last part of the effect, 2050 atk is WAY too much. Just 3 of them and it's 6150 atk, easy OTK for the 9000 or less effect in negating your opponent's spells, might be too much also, since that'll be active the moment the game starts you should have just forced your opponent to pay a price for activating a spell [/quote] Unless you have another effect, you cannot attack directly with the final effect active. The last effect is like the Wicked Eraser's effect. It only has at most 500 if your opponent doesn't have anything, so I am not sure how good it would be in an OTK strategy. [quote name='▼AlcaNdeR▼' timestamp='1326683882' post='5766237'] I'm a little off from YGO right now but as I can see this are cumulative at least the way you wrote them so it's not balanced at least not for me. [/quote] It is meant to punish an opponent that doesn't finish you off in one turn. You start with 8000 life points, and as your points start to decrease, this card gains more power Link to comment Share on other sites More sharing options...
101100111000 Posted January 16, 2012 Report Share Posted January 16, 2012 Idk about this card. I've had plenty of situations where my opponent's Life Points fall to 2000, and this would make them impossible to destroy by attacking. Plus, if I do manage to destroy it, my opponent will just Special Summon it during his/her Standby Phase. It can get too powerful for a Level 1, especially in those kinds of situations. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted January 16, 2012 Author Report Share Posted January 16, 2012 [quote name='101100111000' timestamp='1326685405' post='5766327'] Idk about this card. I've had plenty of situations where my opponent's Life Points fall to 2000, and this would make them impossible to destroy by attacking. Plus, if I do manage to destroy it, my opponent will just Special Summon it during his/her Standby Phase. It can get too powerful for a Level 1, especially in those kinds of situations. [/quote] There are three ways to avoid this card's final effects. Kill your opponent in one turn. Banish this card. Skill Drain Link to comment Share on other sites More sharing options...
101100111000 Posted January 16, 2012 Report Share Posted January 16, 2012 1. Rarely does anyone win in 1 turn. 2. Reasonable, but sometimes difficult. 3. Who would run Skill Drain when 99% of cards used by either player are Effect monsters? Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted January 16, 2012 Author Report Share Posted January 16, 2012 [quote name='101100111000' timestamp='1326691865' post='5766522'] 1. Rarely does anyone win in 1 turn. 2. Reasonable, but sometimes difficult. 3. Who would run Skill Drain when 99% of cards used by either player are Effect monsters? [/quote] I agree with your first 2 points, but the answer to 3 is a deck that has cards with negative conditions Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 16, 2012 Report Share Posted January 16, 2012 1st effect: Meh. 2nd effect: Spell negation is evil, but this could still easily be taken out. 3rd effect: Now it's a better version of Treeborn Frog. Spells are going to be hard for your opponent to play now. Makes good tribute fodder, but that's obvious. 4th effect: ... It's now a super-beatstick that comes back to life for free and stops your opponents spells... There's several cards that can retrieve it from the Banish Pile easily. Link to comment Share on other sites More sharing options...
Sander Posted January 16, 2012 Report Share Posted January 16, 2012 No, the card is not balanced. Automatic Spell negation for no cost isn't balanced. And the last 2 effects aren't helping, either. Really, it doesn't matter if your LP is at 8000 or 100, Spell negation + free revival + possible beatstick...yeah, totally good card design. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted January 16, 2012 Author Report Share Posted January 16, 2012 Alright, I have changed this topic to compare the smallest and largest of the archetype Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted January 16, 2012 Report Share Posted January 16, 2012 second card is horribly bad just saying Link to comment Share on other sites More sharing options...
101100111000 Posted January 16, 2012 Report Share Posted January 16, 2012 Infinite Dragon Mech I: Horribly OP, we all agree, yes? The effects are totally unreasonable, witht the instant Spell negation, instant revival, etc. Infinite Dragon Mech XXX: Practically impossible to activate any effects, you made a terrible Level 10 with practically unuseable effects, and no ATK/DEF. Irony much? Link to comment Share on other sites More sharing options...
Azmot Posted January 17, 2012 Report Share Posted January 17, 2012 So, I suppose your answer is this. Neither are balanced, but XXX is more likely to be approved. /If/ you were looking for approval, that is. Still, in self burn decks which prolly run a lot of Counter traps and Psychic's, the Second one is easily abused. Ever Heard of Limit Reverse? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.