Welche the crab Posted February 2, 2012 Report Share Posted February 2, 2012 http://yu-gi-pros.blogspot.com/2012/02/122012-card-of-day-sanctuary-in-sky.html [img]http://images3.wikia.nocookie.net/__cb20110616072561/yugioh/images/thumb/5/52/TheSanctuaryintheSkySDLS-EN-C-1E.png/300px-TheSanctuaryintheSkySDLS-EN-C-1E.png[/img] Link to comment Share on other sites More sharing options...
Greiga Posted February 2, 2012 Report Share Posted February 2, 2012 They were in TCG for like 5 days, and then everyone realized that [s]deez nuts[/s] Shine Balls were infinitly better. Althought I did enjoy 4 solemns. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 2, 2012 Report Share Posted February 2, 2012 Not to mention it kills in-play Gates AND has its own 2100 beater. Not that that counts for much... Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted February 2, 2012 Report Share Posted February 2, 2012 Even if this does kill Gates, DWs can still keep control. Gates is a bad target most of the time for MSTs unless it's being chained too. The deck itself is bad because it runs too many potentially dead cards, that can easily remain dead. It just doesn't seem worth it, when Agents themselves are very consistent. Link to comment Share on other sites More sharing options...
.Rai Posted February 2, 2012 Report Share Posted February 2, 2012 aww no mention of sanctuary glads that can run 6 extra awesome counter traps than normal decks. The engine is basically 9 cards with 2100 ATK beaters with some Battle Damage relief which makes it all the more awesome. Link to comment Share on other sites More sharing options...
Welche the crab Posted February 2, 2012 Author Report Share Posted February 2, 2012 I don't even know how to run Sanctuary Glads Link to comment Share on other sites More sharing options...
.Rai Posted February 2, 2012 Report Share Posted February 2, 2012 inorite. Only reason why Sanctuary Agents were considered bad is because basically because speed > control and consistency this format. Any other format, and the extra Counter Traps would be considered godly. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 2, 2012 Report Share Posted February 2, 2012 [quote name='.Rai' timestamp='1328202411' post='5795400'] Only reason why Sanctuary Agents were considered bad is because basically because speed > control and consistency this format. [/quote] This. Pure DWs aren't top-tier for the same reason, too. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted February 2, 2012 Report Share Posted February 2, 2012 [quote name='Darkplant - VENOM' timestamp='1328225872' post='5795989'] This. Pure DWs aren't top-tier for the same reason, too. [/quote] "Pure" anything is never top tier. Unless it's Frog FTK but its time came and went. Link to comment Share on other sites More sharing options...
Master Hyperion Posted February 3, 2012 Report Share Posted February 3, 2012 [quote name='.Rai' timestamp='1328202411' post='5795400'] Only reason why Sanctuary Agents were considered bad is because basically because speed > control and consistency this format. [/quote] Or maybe because Santuary is a piece of crap to begin with and doesn't prove any kind of power on its own unlike Gate, which provides draw power and have the effects of DW monsters triggered, or Necrovalley, which shuts downs a lot of plays on its own. Santuary does... absolutly nothing and only makes the deck more inconsistant. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.