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Dark Fusion Needs Versatility!


Kyng's Old Account

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[center][img]http://images.wikia.com/yugioh/images/4/4d/DarkFusionDP06-EN-C-1E.png[/img][/center]

[center][quote][url="http://yugioh.wikia.com/wiki/Send"]Send[/url], from your [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url] or your side of the [url="http://yugioh.wikia.com/wiki/Playing_Field"]field[/url] to the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url], the [url="http://yugioh.wikia.com/wiki/Fusion_Material_Monster"]Fusion Material Monsters[/url] that are listed on a [url="http://yugioh.wikia.com/wiki/Fiend"]Fiend[/url]-[url="http://yugioh.wikia.com/wiki/Type"]Type[/url] [url="http://yugioh.wikia.com/wiki/Fusion_Monster"]Fusion Monster Card[/url], then [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summon[/url] that Fusion Monster from your [url="http://yugioh.wikia.com/wiki/Extra_Deck"]Extra Deck[/url]. (This Special Summon is treated as a [url="http://yugioh.wikia.com/wiki/Fusion_Summon"]Fusion Summon[/url]). The Special Summoned [url="http://yugioh.wikia.com/wiki/Monster_Card"]monster[/url] cannot be [url="http://yugioh.wikia.com/wiki/Target"]targeted[/url] by the opponent's [url="http://yugioh.wikia.com/wiki/Spell_Card"]Spells[/url], [url="http://yugioh.wikia.com/wiki/Trap_Card"]Traps[/url], or [url="http://yugioh.wikia.com/wiki/Card_effect"]card effects[/url] this [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url].[/quote][/center]

[center]I believe it never said "Only Evil HEROs allowed" >=)[/center]

[center][spoiler='Dual Bladed Menace'][img]http://img196.imageshack.us/img196/8087/150623j.jpg[/img][/center]

[center][quote]1 Warrior-Type monster + 1 Fiend-Type monster
Must be Fusion Summoned with "Dark Fusion". When this card is Special Summoned; you can destroy up to 2 Spell or Trap card your opponent controls. Your opponent cannot activate card effects in response to this card's effect.[/quote][/spoiler][/center]
[center][spoiler=Evil HERO Necro-Prism'][img]http://img802.imageshack.us/img802/6447/150623v.jpg[/img][/center]

[center][quote]1 "Elemental HERO Prisma" + 1 Fiend-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. When your opponent Special Summons a monster: target 1 monster in your Graveyard; banish the targeted monster. When this monster is destroyed by battle and sent to the Graveyard; you can Special Summon up to 2 monsters that were banished by this card's effect.[/quote][/spoiler][/center]
[center][spoiler='Gluttenous Reaction'][img]http://img706.imageshack.us/img706/8087/150623j.jpg[/img][/center]

[center][quote]1 Tuner monster + 1 Fiend-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn when you control a face-up Tuner monster: discard 1 monster from your hand and target 1 Synchro monster in your Extra Deck; change this card's Level equal to the Level of the targetted Synchro monster subtracted by the Level of the Tuner monster you control.[/quote][/spoiler][/center]
[center][spoiler='Mantle Maniac'][img]http://img854.imageshack.us/img854/4724/150623g.jpg[/img][/center]

[center][quote]1 Fiend-Type monster + 1 Pyro-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. You can discard any number of cards from your hand to the Graveyard; inflict damge to your opponent equal to the number of cards you discarded by this effect x 700.[/quote][/spoiler][/center]
[center][spoiler='Necropolis King'][img]http://img193.imageshack.us/img193/1791/150623z.jpg[/img][/center]

[center][quote]1 Zombie-Type monster + 1 Fiend-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card is treated as a Zombie-Type monster. Once per turn; Special Summon 1 Zombie-Type monster from either players Graveyard. If you control a face-up "Zombie World": when you draw card(s) from your Deck; you can return 1 banished monster to your Graveyard[/quote][/spoiler][/center]
[center][spoiler='Reptilliane Anacondra'][img]http://img826.imageshack.us/img826/9731/150623i.jpg[/img][/center]

[center][quote]1 Reptile-Type monster + 1 Fiend-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card is treated as a Reptile-Type monster. During each of your Standby Phases; decrease your opponent's Life Points by 600 x the number of monsters with 0 ATK on the field.[/quote][/spoiler][/center]
[center][spoiler='Tetra Bladed Menace'][img]http://img857.imageshack.us/img857/3144/150623b.jpg[/img][/center]

[center][quote]1 Warrior-Type monster + 1 Dual Bladed Menace
Must be Fusion Summoned with "Dark Fusion". When this card is Special Summoned; you can destroy up to 2 monsters your opponent controls. Your opponent cannot activate card effects in response to this card's effect.[/quote][/spoiler] [/center]

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Dual Bladed Menace is fine for the most part. If I was you, I'd honestly make the materials a little bit more specific for it though. It seems as if it can get extremely abuse-able with RotA and other things like that being around still, or with things like the Six Samurai /Hero/T.G. engine.

Necro-Prism is genuinely where I see most of the problems in this thread. For one, the conditions are laughably easy to meet. Tour Guide from the Underworld is a card and stuff, so it'll easily be able to break this by Special Summoning Sangan and then you Dark Fusion and get a search + 2700 beater. first big no no. 2nd big no no is the fact that you are allowing people to now re-use that Sangan and that Prisma by having your opponent play the game. That's kind of not fair, y'know? The only reason this would actually be half balanced is because of the fact that a side deck exists and your opponent can just side in Smashing Ground or something and kill it off before it even gets it's effect, but the thing is that most of the time this card is just way too good. Your opponent can't drop anything without thinking "Okay, if I do this they're going to be able to spam such and such because of it. wat do."

I'll review the rest later, need to go do other stuff now.

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[quote name='Professor Kokonoe' timestamp='1328719087' post='5804466']
Dual Bladed Menace is fine for the most part. If I was you, I'd honestly make the materials a little bit more specific for it though. It seems as if it can get extremely abuse-able with RotA and other things like that being around still, or with things like the Six Samurai /Hero/T.G. engine.[/quote]
I see. Well, considering Twin Sword Marauder could use some sort of significant role, he'd fit the cake I guess.

[quote name='Professor Kokonoe' timestamp='1328719087' post='5804466']
Necro-Prism is genuinely where I see most of the problems in this thread. For one, the conditions are laughably easy to meet. Tour Guide from the Underworld is a card and stuff, so it'll easily be able to break this by Special Summoning Sangan and then you Dark Fusion and get a search + 2700 beater. first big no no. 2nd big no no is the fact that you are allowing people to now re-use that Sangan and that Prisma by having your opponent play the game. That's kind of not fair, y'know? The only reason this would actually be half balanced is because of the fact that a side deck exists and your opponent can just side in Smashing Ground or something and kill it off before it even gets it's effect, but the thing is that most of the time this card is just way too good. Your opponent can't drop anything without thinking "Okay, if I do this they're going to be able to spam such and such because of it. wat do."[/quote]
[url="http://forum.yugiohcardmaker.net/topic/275186-kyngevil-hero-necro-prism/"]I can't deny already trying this one out,[/url] but considering this greater level of critique I suppose it could use a tighter restrict. I'm not willing to modify the attack power, but it's effect I can water down slightly. After having a look at other archetypes such as Wind-Ups and Six Sams, who by the way Wind-Ups would have no difficulty with the typical Hunter-Zenmeister(or whatever) combo, who have a great level of Sp Summoning this can get abuseable; I'll have to tighten the effect up.

Thanks for the critique.

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My first 3 reactions 1: These cards are epic! I like taking under-supported cards and balancing them out*. 2: oh wait... tour guide makes these easy to get lots of these out 3: wait... no it doesn't, they have multiple type requirements! I'm no expert but I like these cards. Mantle would hurt a lot in a dark world or infernity deck. Not sure if that's OP'd or not without proxying though. I don't run any reptile decks so I can't say on anacondra; The rest look fine to me.

(*I have an idea in my head to make ogre grotto meta material but I might not get to it)

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Dual-Bladed is a bit much, given the easy summoning conditions. With warrior support and TGU, it's easy to plus off of this.

Necro-Prism seems good, not broken, because of "Destroyed by battle", though I'd rather go into Dual-Bladed most of the time.

The only place I can see that would use Gluttonous Reaction would be Fableds... And they don't like it much at all given the randomness of Dark Calling or Fusion there. Still, not terrible, and could be worse, but no space for it in the one deck that likes it.

... Mantle is REALLY damn broken, given the fact it requires nothing except a splashed Volcanic Shell and Tour Guide to get it going ._. It's broken in the same fashion as Brionac or Dark Strike Fighter were, because it's limitless, not once per turn burn ._.

Necropolis King is also really, really broken. It's a -1 minimum that can abuse Sangan/Tour Guide/The like. It also gives a potentially good reason to run Zombie World. OH I DROP MAXX "C" AND JUST KEEP RECYCLING. Or, you know, T.G. Hyper Librarian?

Anacondra doesn't help it's deck at all and, honestly, jsut looks like a meh version of Blaze Fenix or Blood Mefist.

Tetra Bladed has potential... But, the thing is, requiring Dual Bladed makes it kinda meh. Should just be, like, 2 warriors and a Fiend,

tl;dr Tour Guide exists so these are playable, and they range from bad to hideously broken

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