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Runes of Summoning Demons


thekazu4u

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Demon's apparently are not particularly loyal.
[img]http://yugico.com/customcard/25729.jpg[/img]
[left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Once per turn: You can Special Summon 1 DARK Banished monster. If this card is Destroyed: Switch control of all monsters Special Summoned by this card's effect. If a monster Special Summoned by this effect is removed from the field: Destroy this card.[/size][/font][/color][/left]


Fairly risky as you can see. But balanced? IDK.

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[quote name='Zanda Panda' timestamp='1329062544' post='5812641']
I can't keep myself from laughing if you think that this card is "fair".
[/quote]
Um... so you think it is OP'd? And if it is because it only gets destroyed when the monster was DESTROYED, that is my fault (bad wording) i meant removed from the field.

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The card is still broken, even with "destroyed" changed to "removed from the field", which is actually incorrect, as nowadays, the term "leaves the field" is used, but that's just a minor detail. What I'm trying to say is that this card allows you to SS [i]any [/i]banished monster...get what the hell I'm trying to say here? The card allows a player to start many combos / make game winning moves.

Pretty much this card takes away the need for Leviair in your Extra Deck since this card doesn't take away a Normal Summon from TGU, and it starts so many moves in any deck that can utilize the Banished Zone as a third deck, ie Rabbit decks etc. etc.

So yeah, even with the "[color=#000000][font=Verdana, Geneva, sans-serif][size=3]If a monster Special Summoned by this effect leaves the field: Destroy this card." effect, the card is still broken.[/size][/font][/color]

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[quote name='Zanda Panda' timestamp='1329063230' post='5812649']
The card is still broken, even with "destroyed" changed to "removed from the field", which is actually incorrect, as nowadays, the term "leaves the field" is used, but that's just a minor detail. What I'm trying to say is that this card allows you to SS [i]any [/i]banished monster...get what the hell I'm trying to say here? The card allows a player to start many combos / make game winning moves.

Pretty much this card takes away the need for Leviair in your Extra Deck since this card doesn't take away a Normal Summon from TGU, and it starts so many moves in any deck that can utilize the Banished Zone as a third deck, ie Rabbit decks etc. etc.

So yeah, even with the "[color=#000000][font=Verdana, Geneva, sans-serif][size=3]If a monster Special Summoned by this effect leaves the field: Destroy this card." effect, the card is still broken.[/size][/font][/color]
[/quote]

Oh yea. Rabbits :S how about if it was only DARK monsters? That way it would basically be that one trap, but a spell, and where you can do it once per turn. And where there is the drawback of maybe your opponent getting it.

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[quote name='ragnarok1945' timestamp='1329079795' post='5812908']
you need to specify the banished DARK monster you're summoning

otherwise it'll be broken even if the control is lost, at times 1 turn for it on the field is all you need
[/quote]

Um, I don't understand what "specify the banished DARK mosnter you're summoning" means. If it means only being able to special summon only one specific dark monster (i.e. only goblin zombie) then that would really limit this card too much.

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How in the hell can you think this is anything remotely balanced?

It has no level restriction so I can banish, say, any Xyz or Synchro that's dark that I so desire?

Ever heard of "Leviair the Sea Dragon"? Yeah? Considering it's one of the most broken Xyz, that should tell you how hideously broken this is, with or without speicifc types.

Off the top of my head: Wind-up Hunter (If he was removed), Inzektors, Sangan, and all sorts of other abusable cards to revive and make +s off of.

Hell, it's basically a DD Reborn for DARK with a lot of speed ._.

Needs to be restricted a lot so it isn't a walking reborn. The "if this card is destroyed" doesn't balance it at all, neither does the making this explode if they leave the field.

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Here is the trap:
[img]http://images2.wikia.nocookie.net/__cb20120207082933/yugioh/images/thumb/b/bb/EscapefromtheDarkDimension-SDDC-EN-C-1E.jpg/300px-EscapefromtheDarkDimension-SDDC-EN-C-1E.jpg[/img]
it is basically the same thing, but where you can do it once per turn, and where there is the downside if it gets destroyed. I could give it some upkeep cost during the standby (i.e. discard) so it does not keep on plussing you each turn if you like.

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[quote name='thekazu4u' timestamp='1329082035' post='5812995']
Here is the trap:
[img]http://images2.wikia.nocookie.net/__cb20120207082933/yugioh/images/thumb/b/bb/EscapefromtheDarkDimension-SDDC-EN-C-1E.jpg/300px-EscapefromtheDarkDimension-SDDC-EN-C-1E.jpg[/img]
it is basically the same thing, but where you can do it once per turn, and where there is the downside if it gets destroyed. I could give it some upkeep cost during the standby (i.e. discard) so it does not keep on plussing you each turn if you like.
[/quote]
[img]http://images2.wikia.nocookie.net/__cb20120207082728/yugioh/images/thumb/0/05/CalloftheHaunted-SDDC-EN-C-1E.jpg/300px-CalloftheHaunted-SDDC-EN-C-1E.jpg[/img]

Here is call of the haunted

9/10 times it's basically the same thing as Monster Reborn. Except, This is @2 and Reborn is @1. Why? Reborn is a SPELL.

Spells are faster than traps. The speed of the card is what breaks it. You can't compare a spell to a trap and act as if they're the same.

"Upkeep costs" are abusable. Give it a cost to use the effect.

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[quote name='Relius Clover' timestamp='1329083962' post='5813083']
Here is call of the haunted

9/10 times it's basically the same thing as Monster Reborn. Except, This is @2 and Reborn is @1. Why? Reborn is a SPELL.

Spells are faster than traps. The speed of the card is what breaks it. You can't compare a spell to a trap and act as if they're the same.

"Upkeep costs" are abusable. Give it a cost to use the effect.
[/quote]

Ok, well I can think of two ways of doing it. Well, sort of 3 but 2-ish.

[QUOTE]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left]Once per turn: Special Summon 1 DARK Banished monster. If you cannot: Destroy this card. If this card is Destroyed: Switch control of all monsters Special Summoned by this card's effect. If a monster Special Summoned by this effect is removed from the field: Destroy this card. During each of your Standby Phases: Banish 1 LIGHT monster in your hand. If you cannot: Destroy this card.[/left][/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left][/QUOTE][/left][/size][/font][/color]

Basically this would make it into a 1-turn thing unless you had a LIGHT, but then it is still just a 1-for-1 so no pluses.

[QUOTE]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left]You must discard 1 card in your hand to activate this card. Once per turn: Special Summon 1 DARK Banished monster. If you cannot: Destroy this card. If this card is Destroyed: Switch control of all monsters Special Summoned by this card's effect. If a monster Special Summoned by this effect is removed from the field: Destroy this card.[/left][/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left][/QUOTE][/left][/size][/font][/color]
This would make it into something like that one equip spell, except where it can last multiple turns, but with the downside of if it is destroyed the opponent gets the monster(s) and the monster must be a DARK.

[QUOTE]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left]Once per turn, during your Standby Phase: Special Summon 1 DARK Banished monster. If you cannot: Destroy this card. If this card is Destroyed: Switch control of all monsters Special Summoned by this card's effect. If a monster Special Summoned by this effect is removed from the field: Destroy this card.[/left][/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left][/QUOTE][/left][/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left]The version above would be a Trap. Basically a slow version[/left][/size][/font][/color]

[color=#000000][font=Verdana, Geneva, sans-serif][size=3][left]Also, I made all of the Spec. Summons mandatory for whatever that is worth (basically nothing).[/left][/size][/font][/color]

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[quote name='drcrisis' timestamp='1329088964' post='5813280']
Okay if it had a lifepoint cost at least. 1 per turn is fine, and it can be MST'd for epic winzars.

1000 LP Cost and 7/10
[/quote]

Kk. Im gonna go with the first of the 3 options, accept make a 1000 LP cost at activation.

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