Agro Posted February 22, 2012 Report Share Posted February 22, 2012 [img]http://i.imgur.com/69pN7.jpg[/img] [quote]Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects. ● 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.[/quote] Now I remember why it's Limited. Link to comment Share on other sites More sharing options...
Synchronized Posted February 22, 2012 Report Share Posted February 22, 2012 I built Six Sams in like a day after I got most of the stuff I needed, and proceeded to OTK twice at locals yesterday because of Gateway alone. The card is absolutely freakin' ridiculous and honestly, deserves the banhammer. Link to comment Share on other sites More sharing options...
·Toot Posted February 22, 2012 Report Share Posted February 22, 2012 Lol that was rape. Now if it was unlimited... Link to comment Share on other sites More sharing options...
Agro Posted February 22, 2012 Author Report Share Posted February 22, 2012 [quote name='♠Toot♠' timestamp='1329885771' post='5833048'] Lol that was rape. Now if it was unlimited... [/quote]I told you what was going to happen before it did, didn't I? And if it was Unlimited and I had 2, I would have been doing a lot more Synching. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted February 22, 2012 Report Share Posted February 22, 2012 Should've never been designed. A card like this rewards the already rewarded player, putting the defending player on a terrible position. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted February 22, 2012 Report Share Posted February 22, 2012 I'd still much rather have this around than Shi En Both are broken though Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 22, 2012 Report Share Posted February 22, 2012 When I see this card, I keep asking why it didn't have a once per turn clause or something. Link to comment Share on other sites More sharing options...
Toffee. Posted February 22, 2012 Report Share Posted February 22, 2012 Six Samurais already have a bunch of Special Summon Clauses. Konami's Logic? Give them a card that lets you add Samurais to your hand. Link to comment Share on other sites More sharing options...
Agro Posted February 22, 2012 Author Report Share Posted February 22, 2012 [quote name='Mu-12' timestamp='1329909530' post='5833503'] Should've never been designed. A card like this rewards the already rewarded player, putting the defending player on a terrible position. [/quote] [quote name='Armadilloz' timestamp='1329926135' post='5833780'] Six Samurais already have a bunch of Special Summon Clauses. Konami's Logic? Give them a card that lets you add Samurais to your hand. [/quote]This card was around before all those SS clauses... it's those SS clauses that broke it. Link to comment Share on other sites More sharing options...
Expelsword Posted February 22, 2012 Report Share Posted February 22, 2012 Anything more than 1 is an infinite dynamo. Anything more than 0 is still ridiculous though. Link to comment Share on other sites More sharing options...
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