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U wanna destroy it? U sure? Aw well, then you can have it. Oh yea, and you have to feed it...


thekazu4u

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... and if you do not it will eat u! Have fun w/ ur new pet!

 

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When your opponent activates an effect that would destroy this card: Negate the effect and Special Summon 1 "Hungry Visitor Token" (Dragon-Type/WIND/Level 1/0/0) to your opponent's side of the field in face-up attack position. It cannot be Tributed, used as a Synchro Material Monster or destroyed by battle. A player that controls a "Hungry Visitor Token" must discard 1 card from his/her hand at the end of each Draw Phase.

 

(the most troll card ever. Even the picture is trollish. The dragon is all like "hey sup, wheres my food?")

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I think this is a good card, it would make the opponent suffer a bit.

 

Yup. And the best part is, it can get a yata-lock (i love yata) ish thing bcz it happens in the draw phase. Except where the opponent brings it on himself. Must be such a painful way to die...

 

Also this + piercing damage = boss

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Player 1: Hey, lets play a traditional game.

Player 2: Sure.

Player 1: K, you go first.

Player 2: K, set 4 cards face down go.

Player 1: LOL HARPIES FEATHER DUSTER

Player 2: Nope. A hungry guest arrives w/ level limit area A.

Player 1: s***. Summon random monster. Guess ill just have to draw my obligatory CED.

Player 2: My turn. Summon Yata-Garasu. Problem?

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Basically you're wrong.

 

The day when I agree with ragnarok is the day when hell freezes. Guess what temperature hell is at now? No, really, the card is pretty damn near broken because the only removal that could remove this is mass removal cards (ie Dark Hole, TT, BRD etc. etc.), one of which is limited, second semi'd next format, and the third could spring another one of these.

 

So basically, don't call other peoples posts wrong without saying why their post is in fact, false.

 

tl;dr: Card is too easy to spring, a simple MST could spring this. :I

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I think it's great that it's a counter to all the S/T destruction, but really, you've made it almost impossible to get rid of, and almost equivalent to the yata-lock when resources are low.

 

Player draws a card. "Torrential Tribute/ Dark Hole! Finally I can get rid of this stupid thing!"

Player has to discard it, being the only card in his hand

Player: "Awwww...."

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Guest Hatcher

Player 1: Hey, lets play a traditional game.

Player 2: Sure.

Player 1: K, you go first.

Player 2: K, set 4 cards face down go.

Player 1: LOL HARPIES FEATHER DUSTER

Player 2: Nope. A hungry guest arrives w/ level limit area A.

Player 1: s***. Summon random monster. Guess ill just have to draw my obligatory CED.

Player 2: My turn. Summon Yata-Garasu. Problem?

It takes you more then one turn to win in Traditional? Lol.

 

on-topic: Card is way overpowered. Yeah, there are ways around it (Dark World, Treeborn) but there are ways around Chaos Emperor Dragon too but that doesn't make CED any less overpowered. Too easy to trigger and too overpowered an effect.

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It takes you more then one turn to win in Traditional? Lol.

Yea, if the opponent is smart most FTKs fail. <- May cause incoming hate

 

on-topic: Card is way overpowered. Yeah, there are ways around it (Dark World, Treeborn) but there are ways around Chaos Emperor Dragon too but that doesn't make CED any less overpowered. Too easy to trigger and too overpowered an effect.

hmmm... what if instead of making it put a token on the other side of the field it put itsef (sorta like a lava golemn & trap monster in one). That way, if the opponent drew something like MST he could stop it (before discard). Also, that would mean it would be changed to a continuous trap, and that would balance it further (i.e. they can chain MST to it and its whole effect goes away).

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hmmm... what if instead of making it put a token on the other side of the field it put itsef (sorta like a lava golemn & trap monster in one). That way, if the opponent drew something like MST he could stop it (before discard). Also, that would mean it would be changed to a continuous trap, and that would balance it further (i.e. they can chain MST to it and its whole effect goes away).

 

It would still be broken, even if they can kill it with MST.

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Guest Dragon Sage Ω

It takes you more then one turn to win in Traditional? Lol.

 

on-topic: Card is way overpowered. Yeah, there are ways around it (Dark World, Treeborn) but there are ways around Chaos Emperor Dragon too but that doesn't make CED any less overpowered. Too easy to trigger and too overpowered an effect.

ITT: Dark coffin is OPed.

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Guest Relius Clover

[spoiler=I would run this over the following... Why?]

300px-StarlightRoadDP10-EN-R-1E.png

[spoiler=Oh, cause it's a counter trap?]

300px-TheHugeRevolutionisOver-ORCS-EN-C-1E.jpg

[spoiler=And it can repond to a single MST?]

JudgmentofAnubisDR1-EN-UR-UE.jpg

 

 

Honestly, the fact that it discards is just meh, and this screams please abuse me with Scrap Dragon, and similar cards of the sort. I'd rather gain the advantage myself, or blow up their card, or banish it, than use this.

 

So, why is everyone harping on this as if those 3 cards don't exist?

 

It's not really good design, but it's not broken, so can I see some arguments that counter the above 3 cards? =/

 

Also, interesting tidbit- This does nothing to any of the top 3 decks at the moment. Inzektors shrug and use it as extra destruction fodder (Hornet laughs at the trap as well), Rabbit just shrugs and discards that Gold Sarcophagus or w/e and proceeds to derp, and wind-ups honestly couldn't care less because their combos are generally deck based with some hand support outside of the draw phase.

 

Okay, it hurts Wind-Ups a little, but that's it =/

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o.0 forgot that scrap dragon exists. Should I change it to "opponent's card effect" or would that be making it lame? Personally, I think that if somebody makes a nice combo with scrap dragon then kudos to them and let them do it.

 

I think it hurts wind-ups more than you are accounting for. They usually MST out the arse before they loop. Yea, the problem with inzektors is they will just proceed to kill it a second time. Maybe it should banish the card that would have destroyed it or something. And then I should change it to "opponent's card effect." IDK.

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