Not-so-Radiant Arin Posted February 28, 2012 Report Share Posted February 28, 2012 [img]http://images2.wikia.nocookie.net/__cb20110713123527/yugioh/images/thumb/4/48/MysticalSpaceTyphoonYS11-EN-C-1E.jpg/300px-MysticalSpaceTyphoonYS11-EN-C-1E.jpg[/img] [quote name='Expelsword - 信仰' timestamp='1330381577' post='5844744'] We need a discussion on the proper use of MST. For realz. [/quote] YOU HEARD THE GUY! Link to comment Share on other sites More sharing options...
Welche the crab Posted February 28, 2012 Report Share Posted February 28, 2012 Run 3 because it's amazing. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted February 28, 2012 Report Share Posted February 28, 2012 1. Chain it to Fiendish Chain/Skill Drain/Other Continuous cards 2. Make reads of your opponents backrows and hit the ones that appear to be their best ones. 3. Use it blindly when desperately pushing for game. idk if i forgot anything. Link to comment Share on other sites More sharing options...
evilfusion Posted February 28, 2012 Report Share Posted February 28, 2012 I usually only run 2, mostly due to space. It's a great card, definitely, being chainable and very simple, thus versatile as bait, or chainable S/T removal. Can work as a good bluff, too. And when Dustshoot goes away, it'll be even better, as Dustshoot was MST's greatest enemy. Link to comment Share on other sites More sharing options...
·Toot Posted February 28, 2012 Report Share Posted February 28, 2012 I love spooning with this card... Possible? IDK Its awesome... I think 2 or more should be played... if not... then none should be played :3 Link to comment Share on other sites More sharing options...
Agro Posted February 28, 2012 Report Share Posted February 28, 2012 Should go to 1 cause I said so. Also because limiting resources is fun and encourages people to think their moves through better. Link to comment Share on other sites More sharing options...
Welche the crab Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Aggro' timestamp='1330406355' post='5845768'] Should go to 1 cause I said so. Also because limiting resources is fun and encourages people to think their moves through better. [/quote] Send me a PM in a hour with a link to this post and remind me to like it. MST to one would make for an awesome format. Link to comment Share on other sites More sharing options...
Toffee. Posted February 28, 2012 Report Share Posted February 28, 2012 Run 3 of this, Dust Tornado, Night Shot, and then 1 Heavy Storm. And then be all: [img]http://gametechmods.com/uploads/images/7722DealWithIt.jpg[/img] Because the Opponent has no backrow to defend himself. Link to comment Share on other sites More sharing options...
Welche the crab Posted February 28, 2012 Report Share Posted February 28, 2012 And you have no cards to win with! Link to comment Share on other sites More sharing options...
Toffee. Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Welche' timestamp='1330407216' post='5845789'] And you have no cards to win with![/quote] Clearly you pull Luster out of thin air. Link to comment Share on other sites More sharing options...
Agro Posted February 28, 2012 Report Share Posted February 28, 2012 Honestly, with the new S/T removal cards (basing it on my list): MST @1 Night Shot @2 Heavy @0 Storm @3 Link to comment Share on other sites More sharing options...
Welche the crab Posted February 28, 2012 Report Share Posted February 28, 2012 GDI increase the like amount. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Aggro' timestamp='1330407481' post='5845795'] Honestly, with the new S/T removal cards (basing it on my list): MST @1 Night Shot @2 Heavy @0 Storm @3 [/quote] Dust Tornado @1 because it makes you set your FTK trap like Magical Explosion on their turn for you to activate it on the next turn. And yeah, blind MST is terrible and with the amount of continuous traps running around, this should be run @3 anyway. Link to comment Share on other sites More sharing options...
Agro Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Mu-12' timestamp='1330428760' post='5845896'] Dust Tornado @1 because it makes you set your FTK trap like Magical Explosion on their turn for you to activate it on the next turn. And yeah, blind MST is terrible and with the amount of continuous traps running around, this should be run @3 anyway. [/quote]I don't think you understand how much else I'd ban. :3 Link to comment Share on other sites More sharing options...
Greiga Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Aggro' timestamp='1330434290' post='5845954'] I don't think you understand how much else I'd ban. :3 [/quote] PM me your list because while fixing the format is cool, rewinding the game and banning senselessly is stupid. Link to comment Share on other sites More sharing options...
Agro Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='-Greiga-' timestamp='1330436795' post='5845998'] PM me your list because while fixing the format is cool, rewinding the game and banning senselessly is stupid. [/quote]About me page. Also, I don't know if I'm necessarily rewinding the game. Link to comment Share on other sites More sharing options...
RyanAtlus Posted February 28, 2012 Report Share Posted February 28, 2012 Feel like a pro when you take out cards out in the opponent's end phase. Feel like a noob when the opponent takes out your card in your end phase. I guess it's one of those cards that are your best friend untill used against you. Link to comment Share on other sites More sharing options...
Shark_ Posted February 28, 2012 Report Share Posted February 28, 2012 Should be semi-limited. Good players don't run more than 2 MST anyway. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Shark_' timestamp='1330458125' post='5846280'] Should be semi-limited. Good players don't run more than 2 MST anyway. [/quote] Good players run 2-3 Fiendish Chain, so better players run 3 MST. And this argument's flawed beyond belief. "JD should be semi-limited because nobody runs more than 2". Link to comment Share on other sites More sharing options...
mido9 Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Shark_' timestamp='1330458125' post='5846280'] Should be semi-limited. Good players don't run more than 2 MST anyway. [/quote] ....Then what's the point of semi'ing it .-. Link to comment Share on other sites More sharing options...
Agro Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Shark_' timestamp='1330458125' post='5846280'] Should be semi-limited. Good players don't run more than 2 MST anyway. [/quote]I'd laugh if any part of this statement made any sense. See Rod's post for reasoning. Semi-ing it will only be in an attempt to slow down the format and encourage more back-row safety. Not enough, mind you, but some. Now, limiting. That'd do a LOT. And for the last part... you obviously don't keep up with the meta. A LOT of great players run 3 MST. 2-3 people in the top 4 of the last YCS ran 3 MSTs. Link to comment Share on other sites More sharing options...
Shark_ Posted February 28, 2012 Report Share Posted February 28, 2012 Come back to me again when top-decking MST will cost you the game. Link to comment Share on other sites More sharing options...
RyanAtlus Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Shark_' timestamp='1330459473' post='5846325'] Come back to me again when top-decking MST will cost you the game. [/quote] The definition of a semi-limited card on a logical list, according to Crab Helmet, is a card that endangers the game while at 3 due to interactions with copies of itself that are no longer possible without the card being at 3. The only cards of which it can be discussed whether or not they fit into this definition are Card Trooper and Malicious, imo. "Should go to 2 because you draw it too easily at 3." is the lamest excuse I've ever heard. And I'm a trainee teacher. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted February 28, 2012 Report Share Posted February 28, 2012 [quote name='Shark_' timestamp='1330459473' post='5846325'] Come back to me again when top-decking MST will cost you the game. [/quote] With this reasoning topdecking a Trap dustshoot would cause you the game too. Still a reason to not run Dustshoot? BTW, glad it got banned. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 28, 2012 Author Report Share Posted February 28, 2012 I missed this topic. Link to comment Share on other sites More sharing options...
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